
Mermaid Colony is an atmospheric survival strategy game. You're granted godlike powers to guide the mermaids in a battle between light and darkness.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
I tried to like this game as I am a big city management game lover and this idea seemed unique, however it is unfortunate that it has frustrating game designs that make it near unplayable. Pros: -Unique idea. I Love the idea of underwater cities and the fantasy side makes it appealing. - Challenges. Throwing an enemy and time table really builds tension while you plan your city out. City builders can have these unique elements like enemies or nature being against them in order to inspire creative building design and becoming invested in your personal city. -Resources. Instead of collecting all the disposable resources first then building more sustainable later the game allows you you hybridize and make habitats for different wildlife while also creating sustainable growth in farms. Meh. - Artwork. A missed opportunity to be honest. The theme of light and dark was somewhat wasted when the blocky darkness looks more like a fog of war than a living menace that threatens your people. The buildings are nearly indistinguishable from one another and I found myself clicking on them often to remember what they were. The only eye catching elements were the vibrant coral lighting the landscape. -Units. I can't say one way or another if i liked the mermaids. Instead of a growing colony i felt i was making an assembly plant instead of a city. I'm not one to trounce on people's lore for their setting, it just felt a little detached as the only difference in units was what color their belt was. Needs improvement. -UI. Extremely clunky and frustrating. Click on a unit and the building interface was still up. Like wise click on a building and your previous unit selection was still up. A random follow camera view that was hard to escape. The difference between immediate production and continuing production. A tutorial popping up at random times and sometimes not popping up with important information. - GAME PLAY. This felt like a train wreck that was coming no matter what. Unit speed and efficiency was a test of patience that i failed miserably. The only fast mermaid was the huntress that was at 90 while hunting and then 25 while carrying a 3 oz shrimp. Watching my buildings go unrepaired earthquake after earthquake was maddening. I can see the needed resources at the stockhouse go unused. not allowing the gathering units to also place building materials was a mistake. Allowing only one assignable unit per resource center was a mistake. I tried building multiple of the same building and try and focus on individual production, however the gatherers were so slow it did not help even when i built multiple focused storehouses. If you finally get om your feet this big giant ink blob literally sprints to the nearest building, in which at most times all are critical, and destroys it way to quickly due to prior damage from earthquakes. That same building is made out the resources you harvest out of it and now you're screwed. But wait you have that 3 kelp in the storehouse and try to rebuild it. The only problem is that it takes 2 more earthquakes to build the thing when another ink blob comes up and destroys it again. Story. Allowing the player to roleplay a well laid foundation of the world they're in is great, but throwing them in to a world with only a brief monologue that explains very little is somewhat disappointing. Overall a 4/10 with serious potential. I hope the developers keep working on this and I will change my review accordingly if they do.
First impressions are good. A charming, sedate little colony-builder with simple production chains. The atmosphere is deeply relaxing, with ominous little burbles and clicking noises happening regularly to remind you of your purpose on the throne. No tutorial to speak of, but just about everything has a ? icon that pops up an infobox with helpful descriptions. No problems launching or instability so far for me, but a non-english language review says they had problems. The developer posted a fix for them, so check that out if you're having issues. I'll keep playing, but I wanted to get out my at least a quick impression since there's almost no reviews for this game so far. Will edit review if opinion changes. Downsides I've noticed so far: No way to pause while playing -- have to save & quit to menu Using 'alt-tab' to switch windows locks up the 'w' and 's' camera controls
I do like a large part of the game, and didn't expect much with the price. However, the bugs have made me rage quit. In one map my builder is stuck trying to repair a destroyed building that I removed the ruins of. And in multiple games my huntresses have gotten stuck in one spot. I can get past the lack of direction and restarting multiple times when trying to learn what you need to start with and survive. But with how slow the game pace is, having put multiple hours into a game to have your defense/food support just give up on life and slowly starve to death is annoying and cripples the growing colony. And its very slow, and if you have a healer is slows down killing off the bugged characters even more. Wouldn't recommend buying until they get rid of the bugs.
Замысел прекрасен. Это должна была быть моя любимая игра. Но программирование просто отвратительно. Разработчик просто плевать вообще хотел на меня и на вас. На 52-х русалках игра стала вылетать с одной и той же ошибкой. Я никогда не пройду эту игру. Она просто отказывается работать. Не хочет чтобы я в неё играл. Все усилия на смарку Да и без вылетов... Поведение русалок запрограммировано так как будто их должно быть две, а не пятьдесят две. Запарило раз за разом наблюдать как пять охотниц преследуют одну рыбу через всю карту, в то время как чудища разбирают домики и бьют работниц. Как две крестьянки пытаются собирать одно и то же поле моллюсков. Эта игра просто отвратительна. Не покупайте никогда ничего у этого... "автора". Он на нас плевать хотел. Значит и мы на него должны тоже.
一如既往的寒咖式扁平美术风格。 美人鱼题材非常新颖。 有史以来复杂度最高的寒咖游戏。
It was a really unique take on City Building/Management genres but it fails disappointingly. The game hasn't received an update, there's still a problem with movement and pathing. Instead of optimizing since Early Access, it was left in the state as it is now. Held onto the game for a while until it was released but it doesn't seem like its going to get fixed anytime soon. So far it works like an idler/clicker game. Waste of potential, its quite expensive to compared to alternatives and the pathing issue is a known fact and it won't change it seems.
Poorly designed and explained. Very disappointing outcome for an exciting idea.
Movement is way too slow, graphics too similar. Headache within 10 min.
DO NOT BUY. Broken and abandoned game. Mermaids get stuck in-place right and left. Developer abandoned this game.
A very cute game with a lot of potential, but sadly broken AI and atrocious resource management, making the game difficult for the wrong reasons. There are so many different resources to keep track of, all with their productions interdependent on each other, meaning if a single one fails due to being destroyed or the AI breaking down, the whole game grinds to a halt. I watched my mermaids starve to death because, despite having plenty of food, none of it was in their dwellings so nobody was eating. Half my mermaids didn't even have dwellings because the Hauler mermaids refused to let the Builders have the necessary materials to build them. In another save, I watched all production grind to a halt because my Farmer mermaid's AI broke down and she stopped harvesting the materials I needed. Allowing more direct control over the mermaids, especially the haulers, would make a huge difference, but sadly, the mermaids rely more on their faulty AI than on commands. Imagine playing Age of Empires, but your workers can choose to ignore your commands in favour of Resting for a second, every second, for the rest of the game. I would like to see a reduction in the variety of building materials required for buildings, especially the removal of gem requirements for buildings. I would like to see the Forester/Forester's Hut merged with the Farmer/Farmhouse. I would like the number of mermaids who can inhabit a dwelling or share a workplace increased. I would like the gatherers to be able to work without a workplace! If all the gatherers could work without a workplace and deliver the materials directly to the storehouses, and all the crafters could fetch their own materials from the storehouses (aka completely remove the need for and dependancy on Haulers), that would be terrific! But alas... I give this game a 2/10 only for the cute graphics and great potential, but in its current state it is sadly not playable.
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