
Craft your arsenal to avenge your fallen comrades and save the world from the fearsome forces of CLAW!
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Sums Steam only; Nintendo publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 2.4Kreviews | 70% | — | $1.2M |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Juego shooter estilo Metal Slug, con un arte pixel art muy agradable, con objetivos diversos en cada misión. Los mapas se reutilizan, pero las misiones cambia y te obligan a ir por otras rutas. Bosses, objetivos especiales, etc, hacen que cada mapa sea rejugable. Una vez pasado el juego, la rejugabilidad es muy baja, salvo que seas un completista de logros. Y en tal caso, prepárate para farmear los logros del juego de la forma más tediosa: Repitiendo una y otra vez las mismas misiones, decenas de veces. El cooperativo añade unas horas también. En general, un juego muy recomendable
In general the game's great - nice art, silly and crazy guncrafting, great co-op. I've put in plenty of hours and enjoyed them, which is why I'm recommending the title. However...there are some caveats: 1) The platforming and movement can feel unresponsive or sluggish, especially since equipment weight factors into jump distance and movement speed. Why the developers did this, I have no idea. It detracts heavily from the action and punishes you for using fun, large magazine weapons like machine guns. Balance might be a consideration, but larger magazines already lower damage-per-shot, so what purpose does further punishing you by making your movement sluggish (in a timed platformer, no less!) serve? Nothing, in my opinion - it's a decision at odds with the gameplay style. Yes, I'm aware there are ways to overcome this - you can put away your weapon (in an action platformer? nonsensical), you can craft bionic mods (which often come with their own penalties), you can use radioed-in crates to extend your jump... but should the player have to go through all this rigmarole in an action platformer? 2) Some of the maps are tediously designed, with one false move ending your attempt to pass the mission and requiring you to restart the map completely - that's on top of the ever-present timer. They also require very specific setups in order to make it to the end, which you'll likely not realize until you attempt and fail it once. Rush'n'retrieve at Captain rank comes immediately to mind. 3) The timer - every mission is timed. Some are more generously timed, generally when you have to find materials or rescue hostages. Others have such small time windows that they require a flawless run to the objective or fail. 4) Material grinding. It's a tedious way to pad gameplay hours, especially with the RNG loot drops. I put up with it because I played a lot of my time co-op, so it was mostly all done with friends. However, if this bothers you, be warned it's a major part of the game. I'd recommend cheating your way around it, but part of the enjoyment is unlocking new parts because you earned the materials to do so. Be warned.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Japanese*languages with full audio support
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Steam really needs a "meh" rating. The game is alright; it plays well and it's a shooter-action-platformer of sorts, so it has that typical feel, but that's about as far as it goes. The rest of the game is just a grind - the same mission types / selections over, and over... and over.... AND OVER... again. Getting to the next bracket of missions takes a while, and there are lots of these brackets, so doing the same thing for way-too-freakin'-long is exhausting. You have to farm for materials which only come from certain missions, so that only prolongs the progress. Overall, maybe this game just isn't for me. I LOVE Monster Hunter, but that's because the missions and monsters are exciting. This game just feels like an oversimplified slog. If you really enjoy that classic 2D shooter style game with some grinding, you'll enjoy this. If you get bored easily or see the light at the end of the tunnel too quickly, you won't like it. 4/10
there was once a time i was hyped for this and a time i desired this game, now many years later i remembered it and got it... i wasted so much time wanting to like this game but it was just bad, boring and repetitive, with a non existant story that is literally only an excuse to grind materials mindlessly as a cherry on top
TLDR: A great way to spend some time both on your own or with friends. While I wish there was a bit more variety to the levels, otherwise a solid experience for one and all. Given the ration of success vs. disappointment via Kickstarter games, Mercenary Kings certainly delivers. Tribute Games made a good choice collaborating with Paul Robertson (Scott Pilgrim) as the art style, along with the customization, really go a long way in making this particular game stand out among the crowd. Given the somewhat homogenized aspect of the AAA titles (that, yes, I do play) it is nice to see an indie game come out that manages to put many of them to shame. Presentation: Robertson's contribution is immediately apparent. Anyone who had read the (excellent) Scott Pilgrim series will recognize his style. And it's a style that I like. The game is a 2D platformer but it has a lot of punch - and make no mistake, a lot of violence to go along with it - but yet it is so vibrant it never feels that gory (even though it kind of is). Even though there are only two characters to choose from (King or Empress), you can still tell who is who - and the enemy design is likewise impressive, with some of the bosses, though frustrating at times, standing out all the more. The music is a tribute to the 8-bit generation of games, though with much better quality. It's good when the music stays with you after the game, and Mercenary Kings has a music style as unique as the art and thus is also a plus in my book. Likewise the sound effects, from the various guns to enemies dying, is also well done. The main characters do have a short vocal selection (though much of the in-game dialogue is text-based) and it's OK though obviously not the focus here. It does at least give you some sense the characters have their own personalities. Overall, I found the presentation to be top-notch with very few issues other than a late-game bug that sometimes popped up after completing a level. Also, make sure not to be running two versions of Steam as, at one point, I thought my game had been erased, but it was just Steam acting up. I shut it down and it worked but for a moment I was crushed. Story: It's the age-old conflict of good vs. evil - and it plays out just like you would suspect. Like a mix of Rambo, The A-Team and Get Smart it features a cranky war hero general running a vigilante group known as the Mercenary Kings as he takes on his arch-rival Baron and the evil CLAW. While you do all the shooting, you're backed by an impressive group of support from a southern-drawling helicopter pilot to a shady spy who keeps track of what enemies you kill to a delightful robot who helps you go on or offline. Of course there are people to supply you with weapons, mods and items as well as an Australian who is an expert with knives and a cook as well (because, why not?). Oh, an a pair of brothers who help you put cute (or horrific) designs on your personal tent. Anyway, the majority of the game finds you fighting CLAW across an island with a secret lab as they try to harness the innate magical ability of the resident Mandrakes (who resemble walking turnips) as well as an even bigger treasure hiding in the ruins. You run into grunts and big mechanized enemies alike as a wider conspiracy plays out. Though most of the twists are apparent, the story is still pretty good for this kind of game and the banter is quite witty across the board. Gameplay: You will run across many review on Steam that bill Mercenary Kings as a spiritual successor to the Metal Slug games. But while you do run and certainly gun - that's not actually a fair assessment. Mercenary Kings is much more of a 2D platformer than anything else - where you actually have to pay attention to patterns and such - especially during boss battles. Jumping, as such, isn't the game's strong suit and, should you be weighed down by all your equipment, mods and items, it can get downright horrendous - remember kids, lighter is better - don't be a fatty! The bread-and-butter of Mercenary Kings is its customization. Granted, in order to craft the perfect weapon, you will also have to find the right materials. That does lead to a fair bit of grinding (DAMN YOU GAME I JUST WANTED A F*$^ING TURTLE SHELL) and also a good bit of cash, but I didn't find it all that demanding. Some levels are short enough you can breeze through in minutes and get wads of cash plus selling unwanted material is another great way at getting money. Your gun can be anything from a shotgun with acid and armor-piercing rounds to an assault rifle that shoots bounding hearts that set enemies on fire. Pistols, rocket launchers, sniper rifles - from the barrel to ammo to grip to sight and more - you can make hundreds of adjustments until you find a weapon that suits your style. Some are powerful but reload slowly. Others fire rapidly and reload so fast you don't even have to do it manually. It's amazing the amount of combinations you can get and it really makes the game stand out. You can also equip mods that can make you run faster, shoot harder, dodge better or give you immunity to certain elements like electricity or fire. Most mods give you something positive and negative - like making you reload instantly but lowering your clip size and damage. You often have to choose what you're willing to sacrifice to suit your play style. If there is any flaw to Mercenary Kings for me, it is that the levels tend to repeat a bit too much and that the enemies tend to get too strong too fast. Every rank you increase also gives you access to bigger and better guns and mods. That also means enemies become stronger and, if you don't upgrade your weapons accordingly, you'll find even common enemies become bullet sponges. Bosses can be frustrating as well - as they often soak up damage only to disappear to another point on the map. Chasing them around can get annoying. Certain levels also make you capture bosses with specific grenades. All in all, if you try to complete this quickly, you will probably notice how much repeats. Playing alone doesn't make the enemies so bad, but as you add more and more people, it becomes that much harder to take down enemies and bosses. It's fun but can get frustrating. Replayability: Given the many achievements you can accumulate and the large variety of weapons to try out, Mercenary Kings gives you plenty to return to again and again. Presentation: 5/5 Story: 4/5 Gameplay: 4/5 Replayability: 4/5 Overall (not an average): 4/5
porreta
Looking for that run n' gun itch to scratch after completing Guns of Fury. This helped but I wouldn't say this game is amazing. It did a few things very well that made up for the redundant stage layouts and unbalanced difficulty throughout the game. What hooked me and kept me playing was the graphics, storyline, writing, and the gun, knife, and bio-upgrade parts. That's what made the game really shine and kept me going. If anything they went way overkill on the weapons but hey, that's my jam and it was fun to make new weapons with an insane amount of different combinations. The bio-upgrade parts were cool too. I don't expect them to make every stage layout exactly the same but the difficulty was really unbalanced and all over the place and made the game not as exciting but the few things they did well were so good that it kept me engaged despite the areas the game lacked.
Одинаковые уровни, играть не интерестно
Muy divertido y excelente para jugar con amigos
パッと見で「メタルスラッグ」かな?と思いきやシステムは「モンハン」に近い。 同じエリアを別の目的で攻略、素材を集めて武器防具を強化、事前のアイテム準備も重要、料理でバフ、属性武器、協力プレイ……などなど 意外ではあったもののやってみるとしっかり面白い。
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Where this game's players are, estimated from review languages.
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