
Mercenaries Lament is a tactical simulation RPG set in a fantasy world. Battles occur on quarter-view maps with height differences, where character positioning in the front, back, and side of enemy units may very well determine each battle’s outcome.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
なんか途中で飽きちゃった アースクエイクもないしさ、なんで魔法のロマンを無くすかなー ほんとつまらなくなった 序盤で鍛えまくって俺つえーしながらストーリーを楽しみたいんだよね ユーザをヒーヒー言わせたいなら最後までプレイできるくらい他をもっと面白くしろよ
没有进步,整个系列全部合起来只能算作1部作品
你经历过绝望吗?点击一个小人,选中等待,然后右键点击空地上,就可以享受究极的折磨了,尤其是最高难度即将过关的一刹那。 别的我也懒得多废话了,赶紧把bug修上那么一修还能凑合玩。 还有一个,那个降临能选中草坪也是牛笔,直接卡住动不了,只能alt+f4,赶紧修复! 简直赤石
[h1] 佣兵哀歌:巫女与七煞星简评[/h1] [h1]前言[/h1] 再见佣兵传说系列,此次迎来了哀歌,男主依旧是佣兵团团长以佣兵视角改变世界,不同的是其开局就被死神预言百日必死,主角无暇顾及过多毕竟世界需要被拯救,瘟疫丧尸遍布,还有魔物与人心险恶等要素影响这趟冒险不简单啊,这次将与巫女阿玛莉一同救治尸人并探究一切的真相,到底是道德的沦丧还是理性的丧失,自行体验即可,依旧是经典传统战旗味,有的是些许玩法的加入,降临来袭! [h1]游戏内容及体验[/h1] 玩法还是那一套,些许剧情铺垫一关一关推进,战前能够进行补给与整备,玩家正常情况下就是自由任务拿首通奖励与刷机双管齐下而后前往主线推进剧情,毕竟敌人的强度就算玩家低难度其也跳的快,没有装备和职业点数基本适应不了,升级还是一大策略,剧情上玩家在中期有两条线可供选择,佣兵线和叛军线,个人目前通了前者,本作在文字不多的情况下上演了一场场生离死别,巫女及女骑士在其中那是令人难忘,但故事文案如此也无可奈何,咱更多享受的是战棋乐趣。 这里的人物养成上玩家基本全都要培养,毕竟没有可说服人物都是剧情一到就加入,且人物有限就是要全员出战,如上所言刷级那是不能少,等级到位该转职就得转,初中高特根据自己的阵容来调整,反正转职过了职业技能强化不影响,哪个技能需要解锁升级哪里就行,被动属性加成可谓万金油,其次就是装备上的各种附魔套,通过任务以及合成、购买来适配,合适的甚至还有套装熟悉,这里更多的还是用碎片换的加成效果更好,而后就靠战斗时候的回合制部署啦。 战斗之中那便是一步一步来,每一次行动除了注意自身状态进行补给和用技能或攻击造杀伤外还要记得待机前的方向调整,一个背刺那是一个痛啊,这也使得战斗时玩家多对一群殴时往往就要用勾引战术,这边打一下令其调转方向反击,另一边直接先安排其反击不了的攻击再考虑别的,这个过程中玩家还可以利用巫女的力量进行降临,即单回合得到专属个人技如男主的破防,什么时候施展那就需要细细钻研了,反正回合制时间有的是。此外,本作经典升级回血机制一定要用到位,往往其可以力挽狂澜,毕竟浴火重生下玩家都不需要在意他的状态了,补个刀吃大经验直接管饱,敌人又要重新来过。当然,仇恨值也是一门学问,敌人可能换目标了hhh~ [h1]结语[/h1] 整体而言,游戏在系列基础上没有过多创新,中规中矩下加入降临玩法,还是原来那个味,喜欢的玩家不妨一试~ [quote]关注「 [url=https://store.steampowered.com/curator/44066492//]来者不拒鉴游组」 [/url] [/quote] [u][b] 做最真实的评测,用心为玩家推荐 [/b][/u]
I really enjoyed this game! I was looking for something to scratch that Final Fantasy Tactics itch and this game did just that. This was my first Mercenaries game so I can't comment on how similar it is to previous entries. Also, this game isn't as polished or deep as Final Fantasy Tactics or Tactics Ogre: Reborn. If you haven't played those games look there first. I did enjoy this more than Triangle Strategy but that could just be my personal preference. Triangle Strategy had a deep story, tons of dialogue and some basic exploration and I wanted more of a straight forward experience centered around combat. Mercenaries Lament has a basic story and a basic story choice but I felt a deeper combat system than Triangle Strategy. You will be presented with a menu for managing your party, a shop and a map screen that allows you to pick a 'story' battle to progress the game or 'free' battle to grind. Free battles will give you items as a reward upon first completion incentivizing you to complete all of them. The shop has a basic crafting system that I enjoyed as well. When it's all said and done you'll have a party of 8 characters that each have two class paths. An example would be choosing between an Archer or a Lancer type class for a character. Overall this game took me around 30 hours to complete and I don't regret my purchase. I'll be playing through it again with the 'New Game+' type option to experience the alternate story path and I generally don't do that with games. I hope this team continues to make these games and if there is an 8th entry in the series it'll be a day one purchase for me. I'm debating playing the previous entry in the series but this game looks much more polished at least from a menu graphic perspective. From other reviews I'm thinking that might just be a surface level change. Story - 5/10 The story is centered around a pandemic which can be off-putting. The characters are shallow without any real character development. Some of the dialogue felt lost in translation as well. Music - 8/10 I enjoyed the music! I wish there was more variety, adding a couple extra tracks for battles would have been nice. Gameplay - 8/10 I had a lot of fun playing this! I think a controller is required to fully enjoy this game. It's very reminiscent of Final Fantasy Tactics so if you've played that you pretty much know what you're going to get. You can rotate the map in battles and maps usually have a couple treasure chests and special areas to search for loot. I hit a few battles that challenged me and forced me to grind a handful of 'free' battles to level up. Victory conditions are mostly defeat all enemies but there are a couple where it is to beat a 'boss' or keep an NPC alive.
this game is quite good
官方更新很快,在这里点赞。这代附魔词条删除了全抗,前几代的配装法子没法用了,高难度下生存貌似成了问题。
成就有BUG啊,描述让角色升一级,都下周目了,还没完成,还有个要装备什么变成吉祥物也不说要什么装备,都靠猜吗
成就有bug,升一级迟迟无法达到
[quote] 《佣兵哀歌:巫女与七煞星》是由[url=https://store.steampowered.com/publisher/FLYHIGHWORKS]FLYHIGH WORKS[/url]发行的一款像素战棋RPG游戏。游戏背景设定在被神秘瘟疫侵袭的奇幻世界中,玩家将扮演银狼雇佣兵团的一员,在这个世界中与变成尸人的瘟疫受害者作战。故事围绕着队长约翰与自称死神的男子之间的对决展开,并因死神的预言而蒙上一层不详的阴影。随后出现的年轻巫女阿玛莉为这个世界带来了希望,她能够治愈瘟疫受害者。为了对抗即将到来的命运,约翰和伙伴们成为了巫女阿玛莉的护卫。 本作也是佣兵系列作品的第七部作品,游戏特色依旧在于其比较高策略性的战斗系统,包括从不同方向攻击的效果变化、友军支援等元素,比如背刺会造成高额伤害,推荐在角色攻击前能够移动到敌人背后就移动到背后攻击。通过战斗获得的技能点可以用来学习和强化技能或转职,提供丰富的角色培养路径。此外,游戏还引入了“降临”系统,当巫女阿玛莉加入队伍时,随着战斗进行会积累能量槽,填满后可发动“降临”,提升战斗力并使用连携攻击和必杀技“灵魂突袭”。不过还是拘泥于是像素RPG,特效方面只能说能看,比较华丽。 特别的是“灵魂突袭”作为角色的必杀技,每个角色都有独特的技能效果,能在关键时刻扭转战局。游戏中还存在13个蕴藏强大力量的宝珠等待玩家收集,集齐它们可能会触发特殊事件或效果,为这场冒险增添更多未知与期待。游戏的CG和角色立绘还可以,是由插画家樱饼(さくらもち)负责,色彩鲜艳交织有一种说不出来的感觉,看起来还蛮舒服的。 总的来说,本作作为剧情向的战棋RPG游戏,游戏性是有的,制作组也在不断地打补丁更新本作,不过76的售价还是有点点高,如果不着急的玩家可以等一个折扣购入,如果你有前面几代作品,折扣的时候购买捆绑包可以实现折上折~ [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote] [/quote]
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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