
“Mercenaries Saga 3: Gray Wolves of War” is a tactical simulation RPG set in a fantasy background. It is the third game of the Mercenaries Saga.
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Languages: English, Simplified Chinese, Japanese
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Hours played at review time, across 25 reviews with recorded playtime.
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三部曲内容差不多,日本游戏习惯性一个游戏分开做。
佣兵传说系列第三作《战场灰狼》,通过前作的设计就可以推测出本作就是关于灰狼佣兵团的故事,而背景又是和无情战场相关,注定要面临一次次残酷而艰难的斗争。 本作的角色数量相比前作又增加了不少,改变之处也不仅如此,虽然数量增加了,却并不是因此而丰富了剧情走向的数量,不如说,本作又从多结局转变为了单结局,人物数量的提升只是给予了玩家更多队伍编辑选择的可能性,在玩法上有所提高,相对应的在剧情上进行了压缩,人物又变成了仅仅是可选择的带有设定的棋子,彼此间更加的独立,人物塑造与主线间的关联也因为可替换的缘故显得不那么紧密。不过角色的增多必然带来更多体验和可玩性,所以也不能全盘否认这种尝试。 不知是否算是一种与时俱进,毕竟这种传统战旗的受众似乎还算是少数,而且本作始终一如既往的风格到底还是显得有些朴实无华,所以本作的难度更加亲民,指引和技能都更加好用,玩法上还是保持了一贯的水准,地图的高低差、人物朝向、仇恨值等等设定都是可以利用的元素,总的来说,就是熟悉的味道。 第三作也在创新的基础上保证了基本的游戏体验,对于不断改进自身的佣兵传说系列,还有诸多后续作品值得期待。
传统日式回合战棋,风格很像FFA。 几乎每个角色都有能力填补回合轮空。 比如牧师有盾牌不攻击的回合可以举盾防御。剑士攻击距离短,但是可以投掷石块。盗贼可以直接大范围探查附近有无埋藏宝藏。 被攻击会有自动反击,以提高战斗节奏。 整体把战棋元素的精髓理解的很透。有很多高级武器,并且有些特殊武器甚至是角色转职必备物品。 佣兵传说系列目前一共出了3部。 默认有多套键盘键位。使用手柄体验更佳。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
[b]TL; DR[/b] [i]Mercenaries Saga 3[/i] is good but some of the time it is simply alright. In general, it is the same as its predecessors, but it has some nice encounters and is likely my favourite out of the Saga Trilogy. [b]Note[/b] No mouse controls, and while the story is its own thing it does features characters and places from previous titles. [h1] Story [/h1] The northern continent was unified, and this seemingly all-powerful imperialist nation set their sight on the south, they conquered, established a puppet regime, and came to be embroiled in a struggle against the local resistance, the Liberation Army. You, and the mercenaries of the Gray Wolves, are employed by the occupiers and do as you are told to maintain their hegemony, even though you know they have little respect for you. I find that this set up is very interesting it could go a lot of ways and can be used to tell a nuanced and very engaging story. However, if you've played other [i]Mercenaries[/i] games you will know that their plots are typically simple and on the straightforward side, it is disappointing. I keep finding myself wishing that these games would interrogate their premises more but as always that does not happen. I find it strange how throughout the story no one really questions the legitimacy of the warmongering monarchy that has killed countless people and occupied the south. Well, mostly, thank you Yvon and Celeste, your words of high treason bring me comfort, and joy. You have done a great service to me, and if not for your commander you could have saved the world, it is a shame that he cannot see the wisdom of your plans. With that said I found myself caring more about the fantastical side of this story than in the others, it is somewhat hinted at, at several points and as I played it felt more interesting than the McGuffins of the two previous titles, but it is still used in the same sort of way as in the previous games. What I do really like is that we get to see some returning characters, even if the ones that return are never fighting alongside you in any encounters. It is simply nice to see them up and about, and not lazing around with their fame. However, I find it disappointing that there is only the single route and that the only options we get are choosing between optional party members and their associated missions. Yes, these two choices offer more replayability than [i]Order of the Silver Eagle[/i] but that game did have two endings, while [i]Gray Wolves of War[/i] only has the one. [h1] Presentation [/h1] Could you guess that it looks the same as the rest of the Mercenaries Saga games? Throughout my playthrough I did not notice any revamped sprites, but I did appreciate the very small selection of new models. One late boss in particular has a nice design though it is somewhat simple on account of the art style, I still managed to find it somewhat unsettling. Rest assured that the issues with being blinded by the game whenever someone crits or e.g. changes classes remains, and that it is still an annoyance. I really do not like my screen turning white especially when it's late at night. For the other titles I have called the soundtracks nice but unengaging and not very interesting, this is not exactly a diversion from that, but the final boss theme stands out as the one song that I increased my volume on. In my opinion it is the most interesting, showing the frantic situation you're in with the odds stacked against you, it is the best song in a game that otherwise, just barely, had the best soundtrack of its trilogy. [h1] Gameplay [/h1] Combat is the same sort of turn-based tactics and strategy RPG stuff as before, you equip stuff, create magic items use height and flanking and generally kill your enemies before they kill you. While I do think that the scenarios are simple I would also say that level of quality is higher than the earlier titles, that is to say completely functional but not anything special, I also think that they are more interesting in [i]Gray Wolves of War[/i] and that there is an effort on display to try different things. Sometimes your party has predetermined positions while you're surrounded, you fight numerous bosses sometimes several at once, and there are many time limits to change the pace. I did not struggle per se, but it did offer a greater diversity of situations and some slight challenge which kept me more engaged than I might have been otherwise. [i]Gray Wolves of War[/i] manages to keep missions from feeling superfluous but yes, a small amount of them feels a bit repetitive, such as the boss rush near the end. They should probably have removed one Chapter or two and moved its boss to a different one. However, I do think there are some missed opportunities, at one point you are narratively protecting a group of civilians, but we never actually see this in gameplay. I dare suggest that some defence section or, yes, even an escort map could have been a good idea. This would have offered a type of challenge that the series have never tried before, but which is common in different titles. I also wish they had been more willing to choose my party for me, which was something they did in [i]Order of the Silver Eagle[/i], it was a good way to highlight the different skillsets of different characters, both mechanically, and writing wise, and it incentivized you to use everyone, no need for that in [i]Gray Wolves of War[/i], so I stuck with roughly the same party throughout. As for standalone scenarios, they are an improvement over [i]Order of the Silver Eagle[/i], most of them are repurposed campaign maps but with a different set of enemies, however, a few are levels from cutscenes that you never actually got to fight on. This is good and gives you some reason to play the free-battles but grinding is not too necessary if you diligently collect secret items, chests and steal from bosses. You can always buy some equipment with puzzle-pieces if you really need to.
在《佣兵传说3 战场灰狼》中,制作组继续在剧情上做文章,这次咱们扮演的是某种意义上的反派,就还是让人眼前一亮的。当然咱们还是得从设定说起,弗雷尔王国以和平名义侵占了基利亚罗斯,疯狂从地下资源中获取财富。这样的行为当然也引发了反抗,所谓的“基利亚罗斯解放阵线”就这么建立了,而与之相对的,王国也雇佣了佣兵们来压制。咱们的主角马尔带领着佣兵小队也参与了行动,嗯他们很凑巧的和阵线大部队错开,算是天运了吧。不过他们还是决定执行总部的命令,前去救援那些被抓走的妇女儿童。两方到底哪方是绝对正义的好像也不太好说,只能说人们都是有自己的立场,也都是基于此而活动的吧。阵线那边的指挥官艾克斯会是整个剧情中非常关键的人物,制作组也花了不少笔墨来塑造他的性格,想必还是能给玩家们留下非常深刻印象的。建议感兴趣的同学不妨直接购买捆绑包,游戏本身就不贵,再加上额外10%的折扣就更划算了。另外也可以关注下ESQUADRA的其他策略作品,包括佣兵系列的4、5、6代作品也是很值得体验的。
《佣兵传说》系列的第三作,本作的初版同样于14年登陆IOS和Android平台。游戏于17年在3DS平台推出重置版,不过次年三部曲和外传就被打包到了NS平台,并推出了合集版。在近几年《佣兵传说》的衍生作品先后推出了PC版,本作也在5年后与其他正传作品一同登陆PC,并且每一作都有官方中文。 [h1] 游戏剧情 [/h1] 南北两侧的大陆被大海相隔,北方大陆的大部分领土被弗雷尔王国占据,而南方大陆基利亚罗斯的各个部落却因为资源问题相比征伐。在平定北方后,弗雷尔王国试图夺取南方的资源,并在基利亚罗斯建立了傀儡政府。为了反抗弗雷尔王国和傀儡政府,南方出现了大量起义军,为了平叛王国也开始招募佣兵作战。于是众多为了金钱、荣誉和声望而来的佣兵聚集起来,组成了名为克罗尼卡的部队,其中也包含了马里昂为首的灰狼佣兵团。 [h1] 主要玩法 [/h1] 本作依然维持了前两作的核心玩法,传统的战斗机制,以及丰富的养成与收集元素。各类转职选择和装备组合依然是本作的核心策略要素,不过相比起前两作,本作在地图方面的设计更加用心。除了为地图增添了更多地势元素外,行动时也增添了许多特殊操作,并在地图上新加入了读书台。玩家可以通过调查读书台获得各种提示,其中也包含了许多机制触发的小技巧,不仅让战棋玩法更加多样化,体验上也十分人性化。 [h1] 游戏体验 [/h1] 尽管正传系列的剧本独立性很高,但是本作可以说是几乎没什么联系了,毕竟主视角也转移到了弗雷尔王国。不过还是会有少量前作人物客串,当然并不会对玩家理解剧情产生影响。本作最大的变化在于剧本发展上,从前两作的多结局改为了单结局,不过交互元素依然存在。前作中的选项会决定情节发展,并影响最终结局,而本作则是会改变入队情况,对战斗之前的编队产生影响。然而即使改为了单结局,一周目依然无法体验到游戏的全部内容,因此本作依旧有不少多周目元素。 [h1] 结语 [/h1] 《佣兵传说》系列目前正传的最后一作,相比起前两作而言加入了不少新元素,并且剧本的独立性也更高。在前作优化平衡性后,本作对关卡的设计做出了更多改变,游戏性方面的表现也更好。 [quote]欢迎关注鉴赏家: [url=store.steampowered.com/curator/37196866/] 稻荷窝 [/url] 只写我们喜欢的游戏 欢迎加入Steam组: [url=https://steamcommunity.com/groups/daohewo] 稻荷的小窝 [/url] 来一起感受游戏的乐趣 喜欢这篇评论,也是可以顺手点个赞哟[/quote]
《佣兵传说3:战场灰狼》,经典战棋系列“佣兵传说”的第三作,也是前三部曲的终结,后续作品在继承系列特点的前提下有了较大改变。三代继承了风格、系统和策略性,在剧情设计上又有提高,比上一代更加跌宕曲折。不同于一二代,三代只有单一结局。 [h1]新尝试[/h1] 三代的舞台来到了南部大陆,基利亚罗斯国内各部落争斗不断,国家贫弱交集,北大陆强国弗雷尔趁虚而入,以“维和部队”的名义挥师入驻、攫取资源(我要点名一个拥有联合国总部的国家),并从本土抽调平民,开始了实质性的殖民活动。 百姓被欺凌镇压,攘夷义士揭竿而起,「基利亚罗斯解放阵线」开始规模性组织武装暴动。作为应对,弗雷尔王国招聘了大量佣兵,组成了王国外部军团殖民地连队「克罗尼亚」,而灰狼佣兵团正是其中弱小的一支。 [h1]玩法[/h1] 本作的玩法与前两代一脉相承,但明显为了玩家体验作出了诸多平衡。首先,地图中添加了带有提示性质的读书台,可以耗费行动查阅,得到一些操作提示,我也是借此得知原地罚站可以积蓄跳跃力、跳上悬崖。其次是盗贼的初始搜寻等级提高,地图里藏东西也是本作的传家宝了,这代盗贼初始探测范围超大,轻轻松松找遍全图。第三是关卡设计更加有趣,开局的悬崖关考验布阵自不必说,后面的魔物遭遇战也非常需要玩家的急智决断,刺激好玩。 [h1]总结[/h1] 风格简洁,BD成熟,战术博弈,三代与前代灵魂一脉相承,又为玩家性做出了颇多调整。更加有趣的情节设计、一波三折的新故事和丰满有趣的队友设定都让人欲罢不能。作为三部曲的收官之作,本作素质极高,丝毫不跌前辈面子,期待外传性质的第四作。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
If you like classic Fire Emblem or Final Fantasy Tactics Advance style strategy RPGs this series is a fun time sink. Fun gameplay loop, new game + where you can keep leveling your characters and unlocking classes. Gameboy Advance style pixel graphics look great. Biggest con of this game but the series as a whole is almost nonexistent plot and characters. I'm at 12 hrs right now and couldn't tell you a name of a character or whats going on. Half translation issue, half weak writing "staff" (probably 1 guy), but this game is very combat focused so they didn't put their resources there in the first place. Also less anime titty than Mercenaries Wings and I DONT LIKE THAT
Genau wie im vorherigen Titel schreitet die Geschichte stetig voran und bietet zahlreiche Ereignisse, die vordergründig interessant sind. Selbst theoretisch faszinierende Ideen wie eine Frau, in der ein mächtiger Dämon lebt, und ein Betrüger auf dem Thron sind aufgrund der leblosen Lokalisierung jedoch weniger fesselnd, was durch häufige Tippfehler, die Dialoge verstümmeln, nicht gerade erleichtert wird. Die Verfahren werden nie lächerlich, sondern sie bleiben unbeteiligt. Ein paar einigermaßen ansprechende Melodien heben den Soundtrack dieses Spiels gegenüber seinem Vorgänger hervor, aber viele der Kompositionen sind unverhohlen aus Mercenaries Saga 2 recycelt und sind jetzt genauso unbeeindruckend. Der Soundeffekt für jede Bestätigung im Kampf ist ein nerviges Stück Audio, das den Wunsch, auf die Ohren zu achten, weiter dämpft. Die Grafik zeigt einige Details, wie z. B. das unterschiedliche Aussehen der Klassen der einzelnen Charaktere, erinnert aber insgesamt an mittelmäßige Super Nintendo-Grafiken. Sie sind nicht hässlich, aber es gibt auch nicht viel Augenschmaus. Mercenaries Saga 3 macht genauso viel Spaß wie sein Vorgänger,..
传统日式回合战棋游戏,画风、BGM和剧情方面延续了前作的优秀传统。 游戏有不同的分支结局,不同的选择也会影响后续的故事走向。 战场狭小的设计能够在较短的时间内迅速展开激烈的战斗,急迫感拉满。 角色的转职系统很不错,能多次专职,转职后属性大幅度提高,还能学习新的技能。 有些物品可以解锁特殊职业,要留意喔。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
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