
“Mercenaries Saga 2: Order of the Silver Eagle” is a tactical simulation RPG where you fight through 32 stages with Claude, Captain of the Silver Eagles and his team.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
2代剧本比一代好但是不多~
I love this game, i had it on the 3DS but never finished it and couldnt get it to work on an emulator. The battle system is very nice i just wish not every enemy had a healing spell. ♥♥♥♥♥♥♥ the slimes, they can split.
[h1]《佣兵传说2 赤诚银鹫》简评[/h1] [h1]前言[/h1] 继续书写属于大家佣兵团传奇!作为佣兵传说系列第二作,玩家将作为实力强劲的银鹫佣兵团团长克劳德,与众伙伴同前作般又双叒叕与王室卷到了一起,太子涉毒危在旦夕,众人只好肩负使命开始行动,殊不知一场阴谋即将浮出水面。 [h1]游戏内容及体验[/h1] 游戏发展较为王道,正义战胜邪恶的套路日常上映。整个过程不是在人物对话就是在战棋对决上,而剧情能否推进就要看玩家的实力了。 战棋之上呈现的是传统的回合制玩法,玩家需要以少数队友来逐步战胜遍布于地图各处的敌人,只要不是剧情需要,并且不涉及他们的进攻范围,就是一个站桩选手,玩家就要利用好这一点玩勾引战术,一般通过前排如抗揍战士或灵动骑兵作为诱饵,请君入瓮下来一波包围,由于存在着背刺、侧击等偷袭式机制带来的攻击加成,敌人的血量基本上很快见底,屡试屡爽,若是在等级不对等的情况更是好用。此外也要注意敌方物理和魔法抗性,一个魔法或连击要你命三千,输出最大化才是最重要的。 而该系列颇具特色的复活机制与技能使用等级选择都十分不错,前者我方血量清空就会倒地,玩家只要在规定时间内救起就能再战,且直接拥有一个回合操作,搭配升级回血的机制什么叫回光返照就不多说了。后者则是本作经典,玩家可以通过等级把控来减少MP消耗,把伤害或辅助效果控制的恰到好处,不多不少刚好能治疗好或击杀敌人即可,使得玩家不论状态多差,往往能由此有一战之力,十分重要。 当然,除了战斗玩家更多的就是在进行人物养成,人物的等级及sp积攒能够给玩家带来多职业的转职与技能的解锁升级,资源有限合理分配,同时装备也要随时跟上,与时俱进非常重要,游戏的难度是非常明显的,尤其是不参加自由任务刷级的话能够看每一章的跨度十分明显,因此本作有一定肝度。 [h1]总结[/h1] 整体而言,本作秉承系列传统,延续一贯的战棋玩法,创新不多但主打一个稳定发挥,继续向玩家诉说着一个佣兵团的传奇故事。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url= https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力[/quote]
传统日式回合战棋,风格很像FFA。 几乎每个角色都有能力填补回合轮空。 比如牧师有盾牌不攻击的回合可以举盾防御。剑士攻击距离短,但是可以投掷石块。盗贼可以直接大范围探查附近有无埋藏宝藏。 被攻击会有自动反击,以提高战斗节奏。 整体把战棋元素的精髓理解的很透。有很多高级武器,并且有些特殊武器甚至是角色转职必备物品。 佣兵传说系列目前一共出了3部。 默认有多套键盘键位。使用手柄体验更佳。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
Dies ist meiner Meinung nach das Beste von den 3. Ich finde es besonders toll, dass eure beiden Magier Erdbeben erhalten, so dass ihr aus sicherer Entfernung Bootsladungen an Erfahrung sammeln könnt, während ihr die Lebenspunkte der Feinde verringert. Es hat auch die beste Geschichte der 3 Spiele. Ich war legitimerweise bis zum Schluss damit beschäftigt.
佣兵传说系列第二作,闲话休提,白狮佣兵团之后目光又来到了银鹫佣兵团,相比于第一作的序曲之名,本作的赤诚二字似乎已经展示了本作剧情的核心,我们的开篇也从小酒馆来到了王城,连背景色也变为了象征王室权力的红色,这又是一个与权力纷争相关的故事。 玩法也自然与一代没有大的差别,重点仍是安排每个人的行动策略以及肝度不小的人物养成,为了强度,策略和本身的装备素质都是缺一不可的。人物较上一作有所减少,但平衡性上也下功夫做了调整,强度上更加均衡,而且在画风方面更加养眼不说,形象塑造上也比上一作更加饱满,不再只是推进主线的说台词工具人,彼此间的对话嬉笑也让玩家的精神可以得到短暂放松。不仅如此,本作还有结局支线,对于在战旗之外的剧情上扩充丰富度无疑是一个正确的决定,毕竟光下棋似乎还是缺少了一定代入感,总觉得少了些什么。 整体难度还处在一个比较稳定的水准,在一些细节上比如获取物品更加清晰容易,感觉整体基调偏向于让玩家能更加丝滑稳定地体验整个流程,熟悉本系列的话想必在本作上不会有太多阻碍,尽情地感受传统战旗吧!
[b]TL; DR[/b] [i]Mercenaries Saga 2[/i] is mostly good, while it is essentially the same as its predecessor it is also better in virtually every way, but at points it feels like they overcorrected and removed most of the challenge. With that said I am thankful that there is less grinding. [b]Note[/b] This is keyboard only, and the plot is standalone. [h1] Story [/h1] Your kingdom was founded by heroes, and due in part to its natural borders it has enjoyed long, proud years of independence. These years have caused the country to stagnate, the royalty is not respected, and territories beyond the capital suffer. You are a knight, a member of the Order of the Silver Eagle, assigned to the Prince, but a hunt is interrupted by assassins, and the Prince is poisoned, now you must leave the capital in search for the antidote. While more interesting and focused than the previous title, [i]Order of the Silver Eagle[/i] is still a simple story that is rather straightforward but with a handful of twists. Some of these twists are so predictable and so hinted at that the characters look stupid for not figuring them out on their own, they even need it explained to them explicitly before they can put things together which is not a great look though I understand why it was written like that. However, there are things I like about it, while there is only the single route you instead get a story that puts a greater emphasis on the quest. There are scenes of downtime, the characters do mundane things like buying water or charting a vessel, and these are used as excuses for combat which makes the whole thing seem much more like a journey than disjointed combat encounters. The characters are mostly basic, but I like the four dialogue options you get; these determine which ending you will see. I like it since it adds complexity to the leader Claude, he can be portrayed as somewhat conflicted, self-interested, blindly loyal or even a resentful subject. This is legitimately cool, but it feels somewhat squandered since there is so little of it, I wish they had gone even further and given us more than two endings. [h1] Presentation [/h1] The graphics are the same as the previous title as you will see from the store page, but there are new designs, and a few reworks, all in all it looks fine, and somewhat cosy. There is a nice variety in locations from deserts, to woods, castles, lakesides, and snowy mountain paths. I thought that the red background would be garish, but I surprisingly did not mind it at all once I actually started playing. I do think that it is a bit obtrusive but not so much that it really detracts from anything. Several visual issues from the previous title persists. You still get flashbanged every time someone crits or you switch classes, and it can still be difficult to see who is where at a glance when everyone is buffed. However, the latter issue has been somewhat mitigated and is less of a problem than before, which is due to you fighting less enemies in cramped locations, still an issue though. The soundscape is another generic but fairly competent aspect of [i]Order of the Silver Eagle[/i], it is nice, and it does works in the background, but it is not engaging or interesting enough to warrant my full attention, you might as well have something else on. There is simple not enough of it to support the entire game even though the songs are nice. [h1] Gameplay [/h1] [i]Order of the Silver Eagle[/i] is a turn-based tactics game and remains the same as its predecessor. You switch and buy equipment in-between simple and short missions and you have the option to play standalone scenarios as you progress the game. Most of the differences are in the details and these dramatically changed my experience, I am being slightly hyperbolic, but they are good improvements. Throughout the story you receive characters at a slower pace, you start with three but receive new ones once every chapter until you have six party members, which is the standard party size, and it is roughly halfway through the story that you will have all ten members. As a result, you are never swamped by new characters and can take your time testing them out one at a time. The campaign also forces you to use certain characters on certain maps, these situations are fairly uncommon, but it is good, and helps keep everyone at a healthy level even without optional missions. It also serves as an incentive to try out different combinations and to switch out your party on other Chapters depending on the situation. However, one thing is a bit of an issue, the game has a very lenient curve, so you are always on a relatively good level, this is good since I never felt the need to grind, but there is a lack of difficulty. If there were more enemies or of a higher level, then it could have been more of a challenge, but you often fight few enemies around your level, and when you do fight multiple foes, it is easy to divide and conquer. The structure of the story can also lend itself to superfluous missions, I generally did not mind them, but did we really need two maps in the same tunnel? Perhaps the only actual downgrade in [i]Order of the Silver Eagle[/i] compared to the previous game is the standalone scenarios. Unlike before they are now taken straight from the campaign without changing the enemies, the only difference being your deployment zone, and the removal of any additional spawns or bosses. This makes them more tedious than before, but very rarely you get scenarios in completely new locations, and a few even have some light dialogue taking place between certain Chapters, if these were more common, I would have considered this an improvement over [i]Will of the White Lions[/i], but as stated these are very rare. As for Puzzle-Pieces they return and are an essential part of [i]Order of the Silver Eagle[/i]. You will need them to acquire a number of rare items and Special Classes. These can be found in chests, as secret items, as loot from stealing or from downed enemies. Surprisingly the game is very liberal with them and despite buying several weapons, and numerous classes I finished my first playthrough with 8 left, of course I do not think I missed any, but it goes to show that they are common. This is definitely an improvement over the previous title that could get very stingy with them so much so that it felt like a premium currency, but [i]Order of the Silver Eagle[/i] does not give off that impression. Yes, a lot of equipment costs a lot of Puzzle-Pieces but if you are diligent and look for secret items and steal from bosses you will get a ton of powerful weapons and armour without having to spend anything. This made me happy to receive Puzzle-Pieces, but it also made me more willing to save them for the most expensive items since I knew I would have good equipment no matter what.
《佣兵传说2 赤诚银鹫》和前作一样也是先登陆手机平台,然后在其他平台有移植的战棋游戏。游戏在剧情上和1代没啥关联,但是在游戏架构方面基本延续前作设计思路。 故事依旧是佣兵团的故事,所面临的选择依旧是选择对王族尽忠还是替弱者发声的正义之举。游戏在构筑角色时还是选择套用经典角色模板的思路,可以说和游戏关卡设计一样,都设计的十分保守。当然我得承认,2代剧情开头的吸引力比前作稍强一点。 在操作上,游戏依旧不支持关闭技能动画与视角旋转的观察战场的需求,而且对于隐藏宝物也不会直接提示数目。倒是还有点寻宝的乐趣。以上这些方便的需求愿望,在作品系列后来的双龙中已全部都实现了。 游戏依旧是传统战棋+手游式刷刷刷养成+王道/大义剧情选择的构成。游戏关卡的数量上相对前作有所增加,还是要二周目才能解锁更高难度,全成就得打三遍的游戏。总之2代是该系列非常规矩,也较为杀时间的续作。 [quote]加入[url=https://steamcommunity.com/groups/feizhai]肥宅聚集组[/url],这里是游戏肥宅与咸鱼萌新的聚集地。 关注[url=https://store.steampowered.com/curator/28359939]肥宅鉴赏家[/url],一起当肥宅w[/quote]
クリアまで遊びました! 今作はストーリーが面白かったです。王国の命運を左右する緊張感のあるメインシナリオに対して、ボリス君のボケが緊張を和らげてくれます。バッドエンドっぽかったけど [spoiler] 王子様 [/spoiler] が楽しそうだったので、満足です。 戦闘システムは前作と同じですが、特殊な戦闘が追加されているので楽しめました。
传统日式回合战棋游戏,画风、BGM和剧情方面延续了前作的优秀传统 游戏有不同的分支结局,不同的选择也会影响后续的故事走向 战场狭小的设计能够在较短的时间内迅速展开激烈的战斗,急迫感拉满 角色的转职系统很不错,能多次专职,转职后属性大幅度提高,还能学习新的技能 有些物品可以解锁特殊职业,要留意喔 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Total War: WARHAMMER II | $190.4M | 121.4K | 93% | $59.99 |
| Crusader Kings III | $148.7M | 141.7K | 90% | $49.99 |
| Don't Starve Together | $130.6M | 373.1K | 95% | $14.99 |
| Total War: WARHAMMER | $105.9M | 52.3K | 79% | $59.99 |
Related
| Living in a Brothel | $9.1K | 52 | 63% | $14.99 |
| Broken Armor | $9.1K | 818 | 83% | $0.49 |
| Howloween Hero | $9.1K | 65 | 97% | $9.99 |
| Romeow: to the cracked Mars | $9.1K | 65 | 95% | $9.99 |
| Desktop Mascot Engine | $9.1K | 181 | 54% | $2.99 |
| Space Killer | $9.1K | 55 | 78% | $7.99 |