
Mercenaries Saga 1 is a turn based tactical simulation RPG. It is the first of the series followed by many other solid simulation games: Mercenaries Blaze and Mercenaries Rebirth being the most recent addition to the series.
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Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 39 reviews with recorded playtime.
Reviews
佣兵传说系列是我此前从未玩过的系列,但是其名声却如雷贯耳。加上我打通了几个SRPG之后无所事事,所以这次我想着尝试一下这个系列,便从1开始。《佣兵传说1 白狮序曲》是佣兵传说系列的开篇之作,其内容和一些系统自然不如后面的其他作品了。游戏复古的画风将我带回到小时候玩《最终幻想战略版》和《皇家骑士团》的那个年代了。 [h1]狭小的战斗地图内容可不少[/h1] 我游玩本作带给我最直观的体验就是游戏的战斗地图非常小,非常紧凑。甚至不需要玩家移动来观看整张地图,就可以尽收眼底。游戏的画面采用像素风格,以斜上方45度的俯视角纵观整个战斗场景。虽然地图小,但是其中包罗万象,内容丝毫不少。在地图中呈现的是敌我双方的战斗兵力以及一些肉眼可见的宝箱,玩家可以站在宝箱面前打开。而地图上除了明显的宝箱之外,还会有一些隐藏的物品,可以通过玩家踩在上面调查来获得,也可以通过一些职业技能来搜寻地图上的这些位置。 [h1]王道的战棋策略战斗玩法[/h1] 本作的战斗采用非常王道传统的战棋类玩法,不过虽然游戏的地图有高低不同的高低差,但是似乎对单位没有什么加成和影响,也许是游戏比较古早,系统相对复古一些。哪怕玩家在很低的地方使用弓箭射高处的敌人,也可以命中甚至是打出暴击。游戏还有一套面向系统,当玩家移动完之后会在行动之前决定人物的面向,正面攻击会抵挡一部分伤害,在侧面攻击可以得到更高的收益,而在背面攻击则可以最大化伤害,近战的攻击还会被敌人的近战反击,也会影响人物的面向。不过本作是在行动之前决定面向的,假如在确定了面向之后再进行攻击等行为,还是会以攻击的时候的面向最为最终的面向,也就是说我背对着敌人进行了一次攻击,方向就会变成面向敌人。而这个顺序并没有办法改变,所以我只能比较尴尬的开始迎接敌人的攻击了。 [h1]多线路剧情走向[/h1] 本作采用的是章节关卡制的形式,每个章节都会有章节关卡战斗,赢得战斗可以获得章节的胜利,同时游戏还有一些EX关卡,训练关卡等,可以任由玩家肝等级等。而游戏也并非只有一条路线的剧情,玩家可以走佣兵路线也可以选择走战争路线,多种选择也让玩家可以多次重开游戏,增加了游戏的重玩性。 [h1]丰富的职业培养[/h1] 本作中佣兵是可以转职的,初始人物是初级职业,通过升级可以转职成为中级职业和高级职业,转职的选择往往也提供给玩家多种选择,自由发展培养自己的佣兵队伍。玩家可以选择在重开游戏后体验其他职业的战斗特性。享受另一段游戏体验。 [h1]总结[/h1] 作为初次尝试的游戏系列,本作带给我相当不错的体验,中规中矩的同时又有相对好玩有趣的细节,让我有信心继续体验后面其他的作品。本作是一款相当好玩的SRPG游戏。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
Mercenaries Saga 1 is a perfectly serviceable tactics game. It's a bit plain, and more the kind of game to play on the go to kill time than sitting down at home. The localization is sloppy. When the actual game window is titled "Marcenaries", it's hard to get past that.
[h3]購入価格(2024/01/02)[/h3] 割引後:1080円 [strike]割引前:1200円[/strike] [h1]すぐ分かる概要[/h1] [list] [*]シナリオは平凡、特に意外性は無し。 [*]パラメータが豊富なわりに、欲しい情報が無い。 [*]面白くないわけでないが、人にすすめるのは難しい。 [/list] [h3]感想[/h3] [b][u]おすすめしない理由[/u][/b] レビュー概要にも記載した通り、おすすめするのは難しいです。 なぜ250時間以上もプレーしているのか、この辺りも別項で掘り下げます。 ゲームの実績を見れば分かるのですが、このゲームのエンディングは大別して2つです。しかし、周回プレーを想定しており、全実績解除には最低でも3周必要です。 せめてゲーム性が突出して面白ければ苦痛ではなかったのでしょうけれど、シナリオの単調さと、システム面での不親切設計も相俟って、おすすめはしかねます。(※2024/05/19校正。) [b][u]ゲームの特徴[/u][/b] 本作の紹介動画や画像の通りで、イメージは間違いないです。 しかし、機能と表示のコンセプトがズレているといいますか、必要な情報が足りないです。 例えば攻撃魔法スキルがあったとして、そのスキルをLv1からLv2に上げるとしましょう。際して必要なスキルポイント、攻撃範囲、消費MP等は説明がありますが、威力の表記は無いです。 戦闘中は意図的に下位のスキルを使用することも可能なため、この仕様が大きく仇となります。 簡単にまとめると、リソースを吟味して遊びたいプレイヤーには情報が不足しており、サクッと遊びたいプレイヤーにはパラメータの種類が多く煩雑だと思います。 この辺りをどちらかに寄せていれば、評価は大きく異なったでしょう。 [b][u]気が付いたこと等[/u][/b] 周回前に何が引き継がれるのかの説明も、特に無かったと記憶しています。 所持金と一部の装備品は引き継がれますが、アイテムやレベルは引き継がれません。そしてレベルとは別で存在するスキルポイントは引き継がれます。未プレーの方に文字で説明するのは、正直やや困難です。 さて、ここまでお読み下さった方は察したことでしょう。 実績を埋める上で [b]3周必須[/b] で [b]レベルが引き継がれない[/b] ので、私のプレー時間の大部分はレベル上げです。250時間丸ごと楽しんでいたかというと、決してそんなことはありません。 [h3]余談[/h3] [b][u]実績と難易度[/u][/b] 本項は少しややこしい話になります。実績に興味がない方は、この項目を飛ばしても差し支えないです。 ニューゲーム時に選択できる難易度は「イージー」「ノーマル」です。クリア後の周回では「ノーマル」「ハード」「マニアック」から選ぶことができます。 実績にはハードでクリアと、マニアックでクリアが存在するため、必然的に3周は必須です。 更に『試練の迷宮』をクリアするというものがあり、これに関する私の失敗談があるので、どうしても付記したく思います。 恐らくですが『試練の迷宮』の出現条件には「ハード以上」であることが含まれています。4周目のデータを「ノーマル」で作成し、ストーリーはエンディングの手前まで進め、更に『試練の迷宮』の手前までクリアしたところ、出現しなかったためです。 周回プレーなので3周目で『試練の迷宮』に挑むのが理想的ですし、そのときの難易度は低い方が楽です。これを加味して「ノーマル(イージー) → マニアック → ハード」でプレーすることを私個人は [b]強く[/b] おすすめします。 [b][u]レベル上げ[/u][/b] 私は一周目の途中で、とある方法を取ることで自動的にレベルが上がることに気が付きました。 https://steamcommunity.com/sharedfiles/filedetails/?id=3248868850 詳しくはガイドにまとめましたが、ただでさえ少ない面白みが激減します。取り敢えず実績が埋まればいい、レベルを上げたいと思っているが苦行、そういった方のみご利用ください。
Hello, his first game was decent to play and used my preferred English language. Since I had bought the "Bundle" of the three games, I had hoped the next two would be decent also. I played the second one for about an hour without issue. The next day that game had defaulted to Japanese and I couldn't get it back to English. The third game was only Japanese. I complained to Steam Support and they rejected my request for even a partial refund because I had played the first game fully. So, in effect, I bought one game for the price of three. Caveat: Buy this game at your own risk and do not buy the bundle on this, and maybe other sets.
[b]TL; DR[/b] [i]Mercenaries Saga 1[/i] is an alright strategy RPG it can be quite fun, but it also incentivises grinding to acquire better equipment and levels which gets boring and tedious. I certainly enjoyed a lot of my playtime, but this is no masterpiece. [b]Note[/b] This was originally a mobile game, and it is keyboard only. [h1] Story [/h1] In the south and west a powerful kingdom is aiming to unify the continent, many monarchs are fearful, and your sovereign in his unending wisdom has decided to invade a neighbouring state as a show of force. It has not gone well, but this gives ample opportunities for mercenaries, however, you and your band the White Lions, are far from the front preferring instead odd jobs like taking care of bandits, escorts, or monsters but eventually you are thrust into the halls of power. The story is very simple, and on the derivative side. Nothing surprising happens, it is rather straightforward, and a bit contrived, but it is serviceable for what it is and sometimes it can be nice to play something with a predicable plot. That is not to say that I do not find it disappointing. Frankly I thought that a lot of things could be done with the premise, but they sort of ignore all the interesting bits and quite uncritically support your warmongering liege lord. The dialogue is also not amazing most of it boils down to restating their character trait(s) or giving some exposition. There is nothing wrong with that and it can be somewhat endearing but at times the conversations can feel repetitive. The nicest thing I can say is that I am really glad that the game splits into two routes a third of the way in. I think it is fun to form different relationships with the supporting cast depending on the situation you find yourself in, and it is nice to see that some of them are more multifaceted than they might have first appeared. [h1] Presentation [/h1] The store page reflects the visuals of the game well enough and while it is not particularly interesting or stunning, I find the small snapshots of villages, roads, and other locations appealing. They are generally nice seeming places with a cosy rustic charm. Of course, there are less “nice” looking places, but the art style still gives them that same cosy air, which can be somewhat jarring in a ruined village, but I did not mind. There are also the character portraits, they look fine, but it is hard not to notice that they all have the same face or at least that several characters have the same mouths. I do not particularly care, but they always have the same expression, so they never convey any emotion, just this abject emptiness. The only thing I think is bad that bears mentioning are these frames of white that appear when you get a critical hit or when you change classes. It happens frequently, and if you are aware of it, you might have time to shield yourself but sometimes you cannot since it is RNG, in other words, your eyes might suffer. Another smaller issue is how (de)buffs are displayed. These appear above a character so once people start getting bunched together, such as on a bridge, and you cast a few spells things will get really cluttered. I have had it so that I literally could not see someone under HP-bars and icons, it is not a massive problem since you can still see who is who by highlighting their tile but it is still a problem since you cannot tell much of anything at a glance. In regard to the music, and the audio of [i]Will of the White Lions[/i] it is of a similar quality, somewhat generic and not very memorable but still competent enough so that nothing stands out as bad. I like the soundtrack, but it is repetitive, it is background music, and even after just a few hours I started listening to something else and neither my experience with the game or its atmosphere changed very much. [h1] Gameplay [/h1] [i]Will of the White Lions[/i] is a turn-based tactics game, you fight short scenarios on small maps either in the campaign, or standalone missions. Typically, you have six, but sometimes five or less, party members against an array of monsters, bandits, soldiers or undead. You should utilise positioning and items to even the odds and pick up all items you can since they will come in handy. While I did find a number of missions fun, and challenging, they can feel simplistic. Your objectives are always defeat all enemies or defeat the boss, but if they felt creative you have special loss conditions such as protecting a temporary party member or taking ages to finish a Chapter. I think they are fine for what they are, and being given the option to sometimes, twice, choose the map you play is cool, but there are issues. At times enemies spawn in but you cannot always predict it and even if you can it is not always apparent where they will show up. They can show up in the middle of a room instead of near one of the several doorways, which can be annoying since you only have one quick save, and there are no autosaves. There is also the issue of grinding, [i]Will of the White Lions[/i] really wants you to grind because otherwise you will struggle especially on higher difficulties and that feels very tedious since the most efficient way is using multi-hit attacks, or spamming buffs, or replaying the same map to refresh the store hoping for better magic items to appear. So, you will be playing the standalone scenarios, but they are simply repeats of campaign maps but with a different set of enemies, therefore each run of these scenarios will be roughly the same. The more interesting ones are limited to NG+ and these are basically challenges, I especially like the two that let you use your full party instead of the usual six mercenaries, it takes a while to play but, in my opinion, it is always cool to use every companion for a single monumental fight, I would have liked one of those in the campaign as well. [i]Will of the White Lions[/i] also heavily incentivises you to take things slow through different mechanics, your characters have low base movement so the small maps feel long, and there is directional damage, if you expose your back you will take massive hits but you can do the same to enemies, poor positioning means you get hit by area of effect attacks and more. When you are in-between missions you can upgrade your characters, switch equipment, classes and combine new magic items. It is during this time that another aspect begins to show itself. There are “puzzle-pieces” special items that can be traded for Special Classes, or powerful rare equipment. On NG you can only obtained these by looting chests, beating bosses, stealing from certain enemies or finding hidden pieces in the campaign. You have a limited number of them, so they need to be rationed. This seems like a premium item, meant to give you power boosts, and stave off grinding. It is easy to manage without it, but everything you can acquire with them is useful, and necessary if you want certain item sets, your alternative is replaying the same missions to get the magic items you want which is boring. Overall the gameplay is quite fun, but it is simple, and has some annoyances. I found that enemies increased in level very quickly, and while it is easy enough to catch up since you gain more experience from higher level targets, it is also a bit annoying since it never feels like you surpass them, you are always slightly behind. Unless you grind or know what the game expects from you. One thing that I will call irritating is how the basic resurrection spell works, it always has a chance to miss, which is annoying especially on higher difficulties, but when you upgrade, it gets an area of effect, which is awesome. The chance to miss works great when you are targeting multiple people, but it is the first resurrection spell you get. Which means that you are stuck with have an inconsistent skill and are better off just using an item until you have it upgraded, and that feels like a waste.
游戏一般般3/5。毫无剧情,难度偏高,双线通关一线即可。
佣兵传说的前三步曲,《白狮序曲》、《赤诚银鹫》、《战场灰狼》最早登录在手机、3DS平台并以合集模式登录了NS平台,作为一款有自己完整系统的战旗游戏,迄今已经增添了更多续作,而回顾这最初的篇章,可以发现其基调内核的完整性正是它可玩且耐玩的根本因素。 游戏内战旗玩法与熟悉的类似,站位朝向、攻击范围都是基本要点,本作的地形射击确实较2D平面来得更为丰富新颖,也增加了人物的站位多样性,但地图中的高低差似乎并没有对战斗本身给予任何正负面加成,只是视觉效果。战斗本身也相当朴实,给人感觉就是最纯粹的能让人体验到这种类型的游戏,不过以如今的眼光来看确实平淡了些。 每个人物的每个数值划分详细,在每一场战斗后都能进行人物管理、购买出售物品、转职等,可以说清晰地划分成了一个一个的小章节,有充足的时间给人准备且不用担心存档的问题,不过这种划分的方式也就注定前期没有进入正题时,也就是一些杀盗贼、清除魔物、运送物资等不痛不痒的任务,剧情方面显得清汤寡水,不过总归是有主线的。 该系列每一作都是一个新的佣兵团讲述一个新的故事,但是既然是“佣兵”“战斗”似乎好像也都能想象到与什么内容相关,加之玩法完全一脉相承,其实几作下来给人感觉说是换皮也不为过。 大概此系列最能给人带来的就这量大管饱的一个个策略关卡吧。
Mercenaries Saga Chronicles bietet eine Menge taktischer, rundenbasierter Strategieinhalte für den geforderten Preis, aber die langweiligen Handlungsstränge, das sich wiederholende Gameplay und die absolut identische Natur aller drei Titel lassen uns die Frage stellen, warum sie alle als Paket verpackt wurden. Für sich genommen bietet dir jedes Spiel stundenlange, gut gestaltete Kämpfe, aber wir bezweifeln, dass viele Spieler wirklich alle drei Spiele durchsitzen wollen, da sie effektiv dreimal das gleiche Spiel spielen würden.
[h1]《佣兵传说1 白狮序曲》简评[/h1] [h1]前言[/h1] 时隔多年,佣兵传说系列尽数搬上来平台,重温经典战棋!作为系列第一部,玩家将作为主角莱昂率领着他那白师佣兵团在这个兵荒马乱的世界中牟取利益以立足,国与国间的矛盾不断,在这背景之下,莱昂与他的伙伴们的机会便来了。 [h1]游戏内容及体验[/h1] 初见即运货,不曾想后与王国卷到了一起。正是这样子经典式展开給历代系列续作都奠定了基调,默默无闻佣兵团与国家挂钩进而迅速发展壮大,同时搭配章节选择性路线前往不同的结局。 基本上在每一章战斗剧情过渡完,玩家可以开始准备下一场战斗的补给,利用好每个人物现有的SP点数根据现有等级可以进行初、中、高以及专属职业进阶,获得属性加成的同时更是得到了技能上的解锁,而这更是该系列较为有趣的敌方,每个职业技能不一,且需要玩家解锁并升级,点数有限,因此最好初期就要定好人物发展路线,一般都在高级职业处开始点点点升级,前期更多的是为了过渡,同时被动技能是共享的,这一部分可以酌情处理,游戏技能非常之多,魔法、白刃、辅助技应有尽有,自由度十足。 战斗上分为自由战斗与剧情战。前者可多次攻略,除了首通奖励之外更多就是为了刷取经验,本作难度在线,章与章间具有一定的等级跨度,玩家基本上离不开这个环节。后者则为主线推进,愈加深入会解锁更多自由任务以及了解游戏世界观。 作为战棋游戏,本作玩法十分经典。一贯的回合制下操作每个人行动,利用好每个人的能力各司其职,尽量避免大规模团战的原则下逐个消灭敌人前进,敌众我寡没有办法,物魔双击下基本上战无不利。此外一旦人物生命值被消耗殆尽,我方不会立刻死亡,玩家只要在指定的回合内将其救起就还能再战,因此只要不怕死就往死里干!有空之余还可在地图中开启各种宝箱与隐藏道具,皆是宝贝的同时在章节结算是评价还能进一步提高,收获颇丰下成就感满满。 [h1]总结[/h1] 作为系列初代开山作,其做出的贡献不言而喻,而今登录让玩家再次感受到曾经的战棋魅力,画质已过时,但玩法依旧令人难以忘怀。 [code]双语评测,认准我们: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]双语评测[/url] Make Chinese and English speaker feel at home: [url=https://store.steampowered.com/curator/35263058-Bilingual-Curator/]Bilingual Curator[/url][/code]
传统日式回合战棋,风格很像FFA。 几乎每个角色都有能力填补回合轮空。 比如牧师有盾牌不攻击的回合可以举盾防御。剑士攻击距离短,但是可以投掷石块。盗贼可以直接大范围探查附近有无埋藏宝藏。 被攻击会有自动反击,以提高战斗节奏。 整体把战棋元素的精髓理解的很透。有很多高级武器,并且有些特殊武器甚至是角色转职必备物品。 佣兵传说系列目前一共出了3部。 默认有多套键盘键位。使用手柄体验更佳。 [table][td][b]关注我们 [/b][url=https://store.steampowered.com/curator/30253125]甄游组[/url] [url=https://store.steampowered.com/curator/34433893]第一印象[/url] [url=https://store.steampowered.com/curator/40602490]免费游戏[/url][/td][/table]
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