
Obtain the sword of victory together with Princess Kiera and the Wild Lynx Mercenaries! Mercenaries Rebirth is a tactical RPG set in a fantasy world.
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About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A lower budget Final Fantasy Tactics. I enjoyed this game better than Mercenaries Blaze. Bot games are based on the same engine and use mostly the same assets. I found this game to be slightly better written and balanced. The game was not very hard. These games are solid and a little generic but I'm glad they exist to scratch my FFT itch every once in awhile. I going back to play the original games on the switch and they are harder to get into. Overall this game felt like a 7/10 to me. Some people might put it closer to 6/10 which is where I would put Blaze. One step below Fell Seal, but still enjoyable.
《佣兵传说 回忆山猫》,经典战棋系列“佣兵传说”六代目,也是目前推出的最新一代。不出意外的,本作继承了黎明双龙的系统,没有什么大的创新,剧情倒是细节渐多,演绎也越发成熟。再来洒扫,阿尔文已是中年,嗟嗟然回家时撞见了刺杀现场,而那琦拉公主竟长得和已故的爱人一样... [h1]钱权之辩[/h1] 先王已逝、后宫乱权,无意登基的公主逃出来,却受到新皇后的追杀。那妖婆本是亡国贡女,心中并无本国人民,掌权以来独断专横,外纵苛捐杂税,内任近侍猖獗,肆意打压公主派势力。朝廷动荡、自顾不暇,灾民或抱团行窃或打砸抢掠,国将不国。 阿尔文出手救下众人,了解到情况后大感痛苦,顺势收留三人,重组野山猫佣兵团,意图掩护公主直至小王子登基,皆时她便人身无虞。可佣兵总要干活,而乱世钱在权在贵,惟不在民,于是帮着各方势力连番奔波,一路看尽了达官贵人的丑恶。终于知道一味逃避救不了公主,救不了灾民,更救不了国家,阿尔文必须做出选择。 本代有三条路线选择,虽都不长(每条20关左右),也能获得不同的稀有装备、看到独特的故事。本作发生在前作《黎明双龙》16年之后,虽知交零落,终究青山不改绿水长流,玩一些关卡时颇有既视感,即使不似少年同游,也仿佛有旧友并肩。本代的故事更加细化,人物的复杂性凸显,如能借上作的内容作补充,整体效果要更好,因此比较推荐先游玩上作。 [h1]想法[/h1] 07-22十五年,六代佣兵玩下来,也算见证了这部经典的一生(虽然我更希望是前半生)。收官之际,想要说点感想之类的话。 旧三部受限年代和平台,其极简的剧情、演绎和对话,粗糙的音乐和古朴的立绘虽可称风格,始终有一份力有不逮的无奈。好在推陈出新,一代代下来也有了明显的改观。但即使简繁变更,其永恒的主题“佣兵”却始终不落俗套。 从第一代看,可说简陋的场景、锁死的斜角3D和无声无乐无表情的对白,鸡汤再鲜,任谁也会觉得寡淡。寥寥几句的剧情表达下,似乎很难有什么艺术的火花,或是高远的立意,因此常让玩家觉得游戏的故事不过是简单的正邪对立、王道征途。 虽然线索不多,但每一代的主角都不坏,各有性格和追求,并非是历史中唯利是图的佣兵。他们深知自己是拿钱办事的佣兵,没有立场和话语权,只能在执行时照自己的想法搞搞小动作。或正或邪,一个佣兵做出哪种选择都不怪,他们或心怀正义,或迷茫痛苦,却始终向前迈进着,于是困局慢慢打开,这让我敬佩。 “我们的善良与邪恶都不纯粹,所以我们痛苦无比。”这话让我深以为然,套用在此的话,大概佣兵就应当唯利是图、醉生梦死,廉价地出卖着自己,高调地挥霍,在被人认为没有价值时方便地死去。我不喜欢,但这套大概自有其理,因此当我们从头开始冒险时,总被告知“这是一个弱小的、名不见经传的佣兵团。” [h1]总结[/h1] 15年,6部,佣兵传说的叙事、美术、音乐风格一变再变,立绘、系统、人设反复升级,其精神内核始终如一。乘着皇家骑士团的荫蔽,本系列是人们心目中的FFT“精神续作”。起源于SRPG日薄西山之际,它是古老的黄金年代的缩影,保存着那份迷人的风味,散发着古籍堆一样的旧香。作为SRPG爱好者,我希望能够玩到它的续作,最好直到我不在热爱游戏的遥远的某天。 [quote] 执笔勾墨色,挥毫著文章;阳春布德泽,璞玉生光辉 欢迎关注[url=https://store.steampowered.com/curator/44174077/]吟遊诗人的手札[/url],书游戏特色,写游戏魅力 [/quote]
我真的不理解为什么暴击时屏幕要闪一下,你们自己玩的时候眼睛不难受?还不让关,甚至前作也是这个问题
Get it on sale and burn some time with this turn based RPG. Works great on Steamdeck, nothing ground breaking gameplay wise but I find it an enjoyable use of game time
只要你还搞复活能miss这套,我就是你永远的爹 三周目最终战再来补充一句:粪游它马的死一死,想找修改器快速通关解脱,它马的这叼游戏冷门到甚至没有修改器我真是曹了。最后一关纯纯数值怪,命中率各种1%,用必中技能必刮痧,一回合干不掉一只马上给你奶满它,有些怪不解掉就给你无限出,制作组尼玛的吃屎去吧
한글판이아니라 망설였는대 영어로 해도 이해안가는 부분이 없고 스토리도 재밌습니다~~
[h1]【前言】[/h1] 《佣兵重生:回忆山猫》是一款由ESQUADRA,inc., RideonJapan制作,Flyhigh Works代理发行的以奇幻世界为舞台的像素战旗类游戏。 [h1]【游玩体验】[/h1] [b]音画表现[/b] 本作的3D回合制战棋的画面通过像素化呈现,使得游戏在画面表现上更显复古和怀旧,既保留了2D像素游戏的经典像素化风格,又在3D画面和特效上进行了升级和改良音乐采用了多种风格的音乐元素,在创作上非常注重音乐的整体感和情感表达。游戏针对不同的故事情节及场景使用了不同类型的音乐,如在房间的音乐比较宁静,战斗时的音乐则较为激昂等,给予玩家不错的视听体验。 [b]剧情[/b] 剧情比较常见。你将作为一位路见不平拔刀相助的主角,无意间从杀手之中拯救了阿斯特拉斯王国的第一公主,得知是公主的继母想要杀死她,为了躲避暗杀,公主才逃离了城堡,被公主拜托保护自己以不受暗杀者的刺杀,并成立了佣兵团野山猫这一奇怪的队名。于是,一起踏上了惩恶扬善的路途。 [b]玩法[/b] 选择主线关卡,观看一段主线剧情后就会进入战斗模式,战斗是常见的回合制战斗玩法,只需控制角色进行移动、释放攻击技能,上手较为简单。建议攻击敌人的背后或是侧面可以对敌人造成更多的伤害。相比较主线关卡只能够游玩一次。在自由关卡模式中,玩家可以重复游玩自由关卡,获得金钱到商店购买各种装备、饰品、道具以提升自己的战斗能力。达到一定等级之后,可以提升技能及转职成其他的职业,不同角色可以转职的职业也各不相同。 [b]Steamdeck的运行状况[/b] 虽然Steamdeck上的兼容性显示是未知,但我亲测在Steamdeck上可以完美运行,玩家无需更改兼容层,这为各位玩家提供更加舒适、便捷的游戏体验。游戏的优化非常不错,游戏设置:画质高,1280*720分辨率,全程60帧左右,完美流畅游玩。 [b]不足[/b] 战斗及玩法略显单一,整体表现较为平庸。 关于自动战斗功能,这就很离谱,每位角色都要设置一遍才能自动战斗,而且这个自动战斗模式只能自动战斗一回合,这还算自动战斗吗?...... [h1]【结语】[/h1] 总的来说,这是一款中规中矩的战旗游戏,在良好的像素画面、风格多变的音乐及独特的战斗玩法等各个方面表现还算不错,推荐给喜欢回合制战旗类游戏的玩家。 [quote]欢迎关注我们的鉴赏家:[url=https://store.steampowered.com/curator/35402982/]走心评测[/url] ←遵从内心,写出真实感受 欢迎加入我们Steam组:[url=https://steamcommunity.com/groups/ZXPC]走心评测[/url]←点击加入,一起探索游戏的乐趣 喜欢这篇评论,也麻烦点个赞,让更多人能够看到![/quote]
ภาค 2 . .. ที่ให้ความรู้สึกเหมือนภาคแรกเป๊ะๆ ไม่ว่าจะเป็น ตัวละคร สกิล ยันชื่อสกิลเลย 55 เกมเพลย์ ทุกอย่างๆ ที่จะนึกได้ เหมือนภาคแรกทั้งหมด แม้กระทั่งด่าน ดัน ลักษณะด่าน มีการนำกลับมาใช้ทั้งหมด เรียกได้ว่าเกือบจะย้อมแมว 100% เลยทีเดียว แต่ในเมื่อซื้อมาแล้วก็จำใจเล่นให้จบๆไป ถ้าคุณไม่เคยเล่นภาคแรกมาก่อน เล่นภาคนี้ได้เลย แต่ถ้าเคยเล่นภาคแรกแล้ว ภาคนี้มองข้ามไปได้เลย ไม่มีความแปลกใหม่เลยแม้แต่น้อย เอาเป็นว่าแนะนำและไม่แนะนำ 50/50 ละกัน เผื่อท่านจะเปิดประสบการณ์ ตัวเกมค่อนข้างสั้น 10-15 ชม.ก็จบแล้ว แต่ราคาไม่แรง ซื้อตอนแถพคคู่ก็ได้ ถ้าอยากจะเล่นอะนะ ^^
The game is an exact copy of "Mercenaries Blaze", with a simple plot and a dire need to use third-party software to speed up animations. It's ok, I guess, but don't expect anything spectacular.
Mercenaries Rebirth: Call of the Wild Lynx developed by ESQUADRA,inc. and RideonJapan and published by Flyhigh Works is a methodical, old-school tactical RPG that leans into tradition rather than reinvention. From its opening battles, it becomes clear that the game is designed for players who appreciate the deliberate pacing and positional strategy of classic grid-based combat. It doesn’t attempt to modernize the formula in any significant way; instead, it refines a familiar structure, delivering a consistent experience that feels grounded in the genre’s roots. Combat is the heart of the game, unfolding across isometric battlefields where positioning, elevation, and timing dictate success. Units gain advantages from attacking enemies from behind or from higher ground, and the placement of each character can determine whether a strategy succeeds or collapses. This emphasis on spatial awareness gives each encounter a puzzle-like quality, encouraging players to think several turns ahead. Battles are not about quick reactions but about careful planning, with each move carrying weight. The pace can feel slow at times, but it reinforces the tactical depth that defines the experience. A notable addition to the formula is the Rebirth Exceed system, which introduces a special gauge that fills over time and allows characters to unleash powerful abilities. These moments provide bursts of impact within otherwise steady encounters, giving players opportunities to turn the tide when situations become difficult. While the system is relatively straightforward, it adds a layer of resource management that complements the core mechanics, encouraging players to think about when to conserve power and when to commit fully to an offensive or defensive push. Outside of combat, the game follows a linear, mission-based structure supported by a straightforward narrative. The story centers on a group of mercenaries caught in political conflict, with themes of loyalty, betrayal, and survival woven into a traditional fantasy framework. While the plot provides context for the battles, it remains relatively simple and does not explore its characters in great depth. Dialogue sequences are brief and functional, serving primarily to move the player from one encounter to the next rather than to build a richly layered narrative. Visually, the game blends pixel-art characters with 3D environments, creating a hybrid style that feels both nostalgic and slightly modernized. The ability to rotate the camera adds a practical dimension to gameplay, allowing players to better assess terrain and uncover hidden elements on the map. Character animations are smooth enough to keep combat readable, and while the presentation does not aim for high-end detail, it maintains a consistent and cohesive aesthetic throughout. Where Mercenaries Rebirth begins to show its limitations is in its overall lack of evolution. The core systems remain largely unchanged from beginning to end, and while new units and abilities are introduced, they do not fundamentally alter the gameplay loop. Battles, while engaging, can start to feel repetitive over time, especially during longer play sessions. The progression systems are relatively straightforward, offering limited customization compared to more complex entries in the genre, which may leave experienced players wanting more depth. Despite this, the game’s simplicity can also be seen as a strength. It provides a clear and accessible entry point for players who may be new to tactical RPGs, avoiding the overwhelming complexity that can sometimes define the genre. The rules are easy to understand, and the structure is predictable in a way that allows players to focus on strategy rather than learning intricate systems. This makes it a comfortable experience, even if it does not push boundaries. In the end, Mercenaries Rebirth: Call of the Wild Lynx is a steady and reliable tactical RPG that succeeds by staying true to its foundations. It offers engaging combat, a consistent progression system, and a nostalgic presentation that will resonate with fans of classic strategy games. While it lacks innovation and may feel repetitive over time, it delivers a solid experience for those who value thoughtful, turn-based gameplay over complexity or spectacle. Rating: 7/10
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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