
A turn-based tactical RPG set in a medieval city overrun by horrific creatures, where only your wits and strategies can keep you alive. Plunge into The Dark Shroud to rescue survivors, inherit the memories of the fallen, and restore the shattered "Memolith" to reclaim the lost light.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.71/day in the week to Jul 30 → 0.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
‘MEMOLITH: Forsaken by Light’ is a turn-based tactical RPG that focuses on the thrill of overcoming absurdly dangerous situations through the player’s wits.
In the apocalyptic world where dozens, sometimes hundreds, of monsters swarm at once, the player can only send out three expedition members at a time.
In this world without guns or magic, the expedition must rely solely on cold weapons and meticulous tactics to survive and restore the city's light.
Explore the Desolated City
The once exuberant medieval city of REMORE, now in ruins after being swept away by monsters, is depicted in over 80 stages using vivid pixel art, and the expedition can directly explore the city connected by winding paths.
In stages with distinct themes, such as the Pleasure District, Guild District, Military District, and Great Basilica, you must understand and adapt to the characteristics of monsters that attack with different abilities each time in order to survive.
Rescue the Survivors
The "Dark Shroud" that swept through the city after the destruction of the sacred relic 'Memolith' devoured most of the living, turning them into monsters. However, even amidst this, there are those who still burn with the will to live.
Meet characters with completely different personalities: a shield-wielding Royal Guard, a supportive Arbalist, a Barbarian who sweeps away enemies with a two-handed weapon, a Shadow Sister who moves stealthily while concealing herself, and a heretic Inquisitor who stands firm and slaughters enemies with a two-handed mace.
Carry on the Memories of the Dead
The fragments of the 'Memolith' that have been destroyed contain the memories of the dead REMORE people, and by 'binding' these memories, you can inherit the abilities they displayed in life.
Collect over 130 unique "Memolith Fragments" with unique abilities to customize your Survivors' abilities. Equip your favorite characters with weapons crafted by the "Blacksmith," creating your own unique combination of weapons, skills, and characters.
Survive the Threats of Powerful Enemies
Powerful, mutated adversaries await the expedition, offering a challenge unlike any other monster.
Only by employing the best strategy and flawless tactics will ensure victory against these grotesques menaces.
Reclaim the Lost Light
The "Dark Shroud," which has turned the REMORE people into monsters, continues to erode the expedition's Willpower, slowly consuming them. Before the Dark Shroud destroys the will of the expedition, they must illuminate the "Guiding Pillar" and return to their hideout, The Catacombs beneath the city.
With each step, with each district, overcome the pressure of the encroaching Dark Shroud and reclaim the light of Memolith to bring peace back to the land.
Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $13.99−30% | 219reviews | 76% | — | $117.6K |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 65 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
头一次见到把战术战棋做成爽游的 武器数值给的很慷慨,人物机制更是让人有种仙人之兮列如麻(褒义)的感觉,技能装备更更是能让神人(同样是褒义)直接登神 以下细数各个角色轮椅之处(其实只要细心科研(脑测)应该会有很多轮椅,一千个玩家就会有一千个轮椅(?)) [spoiler] 挨打近卫骑士:拿个大盾往怪堆里挨打,下回合就用速攻和肩膀疯狂肘击了 补刀弩手:其实弩手完全不轮椅,但前期武器打不死怪的时候用辅助补伤害还是很舒心的,还有狙击姿态加闪避这种奇怪炮台玩法 巴萨↗卡↘野蛮人:拿个AOE武器跑怪堆里大喊“我要打十个”的人(前提是带樵夫的记忆),而前期一场战斗的怪差不多就这个数量 热情好客审判官:如果打不到人就叫人来打我,用意志之光回复,这玩意很廉价一次战斗用三个完全没问题 一刀999修女:不知道,跟我的心眼,磨刀,隐身,匕首刺击说去吧 佣兵:推(拉)箱子角色,在有地形杀的地图很吃香(然而,本游戏有地形杀的地图屈指可数) 转来转去像个小丑:重点点名批评,是很有可能出现在B站《有个角色会空翻,能电表倒转,能一回合把怪全秒了,你知道这个角色是谁》的视频内的角色,什么叫背后击中能恢复移动技能,什么叫使用移动技能50%给速攻,什么叫击杀回一WP,超模完了(但BOSS战不能这么玩) 近战(虽然那个技能名字好像是叫“远距离打击”来着)弓手:夹子一放开始开柱子 黑骑士:虽然你的人物机制就是跟第三章的机制匹配的,但是我已经有修女,小丑和猎人了,所以我不认识你捏 [/spoiler] 不过没有手动存档,而且本地化有各种令人感到难绷的错字(而且很多地方一股日语味,虽说这个游戏是韩国的……)
I bought this game years ago. Originally it was a cool demo, and after a while I thought it would never be more than that. I was very surprised to find years later that the original demo was now a game. I like it; it's an old school turn-based game. This new version is easier than the original demo, but still enjoyable.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Korean, French, German, Japanese, Portuguese - Brazil, Simplified Chinese, Spanish - Latin America*languages with full audio support
Hours played at review time, across 65 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
整体还是很不错的。优秀的美术风格和演出,有趣的人物技能设计。就是第三章关卡做的太粪了,堆怪、相同机制的BOSS要反复打,但还是瑕不掩瑜。
━━━━━━━━━━━━━━━━━━━━ 🇫🇷 VERSION FRANÇAISE ━━━━━━━━━━━━━━━━━━━━ [Review en français] Une très bonne surprise pour les amateurs de tactique exigeante MEMOLITH: Forsaken by Light propose un RPG tactique au tour par tour dans une ambiance sombre et oppressante, où chaque déplacement peut réellement faire la différence. On dirige une petite équipe de survivants face à des groupes d’ennemis souvent bien plus nombreux, ce qui oblige à réfléchir à son positionnement, à utiliser les passages étroits et à choisir soigneusement le moment d’attaquer ou de se replier. Le jeu ne repose pas uniquement sur la puissance brute : il faut observer le terrain, anticiper les déplacements adverses et accepter que certaines situations ne se déroulent pas exactement comme prévu. Cette tension permanente donne beaucoup de satisfaction lorsqu’un plan risqué finit par fonctionner. J’ai également apprécié le système de progression, avec les armes, les personnages et les fragments de Memolith qui permettent de personnaliser les capacités de son équipe. Cela apporte de vraies possibilités de construction sans rendre les survivants invincibles. La direction artistique en pixel art fonctionne très bien avec l’univers médiéval apocalyptique. L’ambiance est lourde, les créatures sont inquiétantes et l’ensemble possède une identité visuelle marquée. Le rythme pourra toutefois sembler lent aux joueurs qui n’aiment pas analyser longuement leurs tours, et certaines missions peuvent être assez punitives. Il faut également accepter de recommencer après une mauvaise décision. Mais pour celles et ceux qui recherchent un jeu tactique exigeant, sombre et basé sur la réflexion plutôt que sur la chance, MEMOLITH mérite clairement une chance. Points positifs : Combats tactiques riches et exigeants Véritable importance du positionnement Ambiance sombre très réussie Bonne personnalisation de l’équipe Victoires particulièrement gratifiantes À savoir : Difficulté parfois punitive Rythme volontairement méthodique Peu adapté aux joueurs cherchant une expérience légère ou rapide Recommandé aux amateurs de RPG tactiques qui aiment devoir réfléchir avant chaque action. Clé du jeu fournie via Keymailer. ━━━━━━━━━━━━━━━━━━━━ 🇬🇧 ENGLISH VERSION ━━━━━━━━━━━━━━━━━━━━ [English review] A great surprise for fans of challenging tactical games MEMOLITH: Forsaken by Light is a turn-based tactical RPG with a dark and oppressive atmosphere, where every movement can genuinely make a difference. You control a small group of survivors against enemies that often outnumber you, forcing you to think carefully about positioning, use narrow passages to your advantage, and choose the right moment to attack or retreat. The game is not only about raw power. You need to study the battlefield, anticipate enemy movement, and accept that some situations will not go exactly as planned. This constant tension makes it especially satisfying when a risky strategy finally works. I also enjoyed the progression system, with weapons, characters, and Memolith fragments allowing you to customize your team’s abilities. It gives you meaningful build options without making your survivors feel overpowered. The pixel art direction works very well with the medieval apocalyptic setting. The atmosphere feels heavy, the creatures are unsettling, and the game has a strong visual identity. However, the pacing may feel slow for players who do not enjoy carefully planning each turn, and some missions can be quite punishing. You also need to be comfortable with restarting after a bad decision. Still, for anyone looking for a dark, demanding tactical game focused more on strategy than luck, MEMOLITH is definitely worth a try. Pros: Deep and challenging tactical combat Positioning truly matters Strong dark atmosphere Good team customization Very rewarding victories Things to keep in mind: Difficulty can be punishing Deliberately methodical pacing Not ideal for players looking for a light or fast-paced experience Recommended for tactical RPG fans who enjoy thinking carefully before every action. Game key provided via Keymailer.
Игра норм. На движке Unity. То есть нормально пойдет без лагов. Играбельная, но видимо реал зря они не добавили уровни сложности в игре. А как в отзывах читал просто сделали игру проще. Можно играть вообще не напрягаясь.) Но как обычно любая игра на любителя. Перевод(русификатор) в интернете находите на игру, вроде нормальный он. Спасибо разработчикам за ключ.)
简单易上手又有一定深度的内容,没有像当今很多战棋游戏一样盲目堆砌难度但内核平庸。 值得一玩,推荐
好,不错!
可惜了畫師的心血
Игра мне лично зашла. За 12 часов игры, не спеша дошёл до Миены (ассасин, что вступает к нам в группу по сюжету) и чуть дальше по сюжету - ни разу не умер. связка в которой играю - Лучник, Варвар и Защитник. По сути, первыми персонажами и они разносят врагов. Те кто там писал про сложность игры и что дохнут часто (а я смотрел, как некоторые проходят в твиче или на ютубе эту игру - и это тихий ужас) - умереть можно полностью, провалив этим задание это если Вы пытаетесь спидранить и не понимаете своих персонажей (как за них играть) . За всю игру, у меня было два раза предсмертных момента ибо полез в толпу монстров, но благо отбился. По поводу того, что после возвращения на базу и снова совершая вылазку, гаснут точки и их нужно заново зачищать и вновь восстанавливать - а как Вы думали опыт гриндить? Единственный минус с этой зачистки - что с мобов ресы не выпадают, для крафта. Плюсы в игре: + Залипательная. Тактика, правильный подбор навыков, оружия и бои, которые дают результат твоих стараний - затягивает. В первый раз запускал, что бы посмотреть что из себя представляет, а со второго уже залип на долго. + Сюжет есть. + Свободное исследование развилок на карте. + Есть разные персонажи, со своей прокачкой и нюансами. + Есть возможность пересобрать персонажа по навыкам и ты ничего от этого не теряешь. Попробовал билд, не подошло - меняешь спокойно на другой. + Есть крафт, но с нюансом - только по найденным рецептам и только оружия (возможно крафт разнообразится, но сомневаюсь). Без них, ты просто ничего не сможешь создать. + У оружия есть свои навыки и пассивки. + После того как мы решаем в тот или иной момент вернуться на базу - сразу идёт подсчёт опыта. Опыт получает как отряд (становимся лучше, прежних себя), так и в целом прогресс ( + % к жизни и т.д.). По минусам: - Крафт: только оружие, в виде всяких мечей, топоров и т.д. и щитов. Нет бижутерии, нет одежды. - Крафт простой: находим рецепты оружия того или иного грейда (белые, зелёные, синие). Чтобы скрафтить зелёное оружие, нужно не только ресы, но и начальное оружие того-же типа и бывает что не одно. В целом, больше про минусы сказать ничего не могу. Багов не видел. Как итог: Игра конечно, не то чтобы прям "ВАУ!!", но по своему хороша и интересна. Особенно зайдёт тем - кому нравится такая пиксельная графика. Рекомендую ли я её? Однозначно - да. 10 из 10 восстановленных обелисков света.
Spore rozczarowanie, bardzo toporna, QOL nie istnieje, każda lokacja poszatkowana na 50000 mini lokacji w których trzeba ubić od 4-8 mobów, kliknąć filar i przejść do kolejnej mini kolacji, sztucznie wydłużana rozgrywka. Klimatycznie bardzo fajnie, lubuję się w dark fantasy a ten tytuł stylistycznie bardzo przypomina Stoneshard (który jest genialny i zdecydowanie bardziej polecam niż tego potworka ) w systemie od 1 do 10 dałbym tej grze 3/10 .
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