
Traverse a chaotic and crumbling realm of dreams composed of liminal spaces. Adapt to the world’s odd rules as a Dreamer, and defy others like you to escape the strange and eclectic subconscious landscape.
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About
In Memoirium, everything is but sand and stars.
DREAM, DEFY, DECORATE

The realm of dreams throws all reason to the wayside. In one moment, you will find yourself in a simple 21st-century school, and in the next, your eyes will fall upon a castle held together by wax.

Equipment can alter abilities and the entities you can encounter. One armor set may influence how long negative statuses last, while a mask can change how enemies approach you in combat. All items serve a purpose.

Items replenish at certain points in your journey instead of disappearing when consumed, so put them to good use. Collect the same item multiple times to upgrade it, but be warned: even equipment found in the realm of dreams has its limits.

There also appears to be a mysterious location that you have control of in the dream world. Decorate this area of quiet reflection using mementos found throughout your journey across the realm of dreams.
A fully interconnected world with multiple paths
Personal room to decorate and write in
8 unique dungeons with their own mobs, mini-bosses, and bosses
14 game-changing armors, masks, and off-hand items
25 Keepsakes (consumable items that are replenishable and provide passives)
31 distinct weapons
67 powerful Lullabies (spells)
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 91 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
好玩,但是玩的我眼睛好累,,,而且有的怪物有点多动症,武器判定很微妙,总是捅两下一次没打到,自己挨一下又生疼,而且雨天那个城市地图脚滑还堆怪,真没见过更闹麻的了
I decided to get this game after visiting the Dev's website and reading what went into making it. This is an artistically gorgeous game with fluid (and occasionally janky) soulslike mechanics, which breathe fresh life into the genre while DEFINITELY staying true to the roots of it. I've currently beat the first boss and the LIbrarian. The librarian beat me up and took my lunch money for somewhere between 1-2 hours of my 5 hours in the game so far. Exploration is heavily rewarded and encouraged in a way that makes you feel accomplished when you find something *very* well hidden, but not impossible to figure out. The only real flaws with the game so far are how obscure some of the various enemy hit mechanics work and a few chaotic evil choices for boss design, but some of the information can truly be filtered out into "don't get hit or try to block attacks that look like what's about to be an anime impact frame" and for that I'm thankful. I'm not gonna say a word about the story/dialogue/etc. other than that it's good, and it's a great thing to see more games take an active stance against generative AI. This is a game that deserves every word of praise it gets and is definitely worth a play for soulslike fans.
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Languages: English, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Simplified Chinese
Hours played at review time, across 92 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
start of the game is strong, after the first boss its a little daunting figuring out which direction to go cause of the openness, but once you find your footing this game really starts to open up. theres a lot of fun things to toy with and i think this game is very sweet so far. i still gotta keep playing, but after getting a few new weapons and spells, i've really had a good time with this. i think gank fights at the very start of the game are a bit unbearable, but once you get upgraded, it really starts to feel better.
Oynaması çok keyifli ve sizi oynarken PS1 dönemine götüren Retro temalı souls benzeri çiçek gibi bir oyun :D
Yume Nikki but they all got hands, including you.
I genuinely hope this one doesn't turn into a "hidden" gem, more people ought to take a look at this one. It's a phenomenal souls-like with surprisingly deep gameplay mechanics. I haven't said "♥♥♥♥♥♥♥♥♥" in awe over the vibes some locations give off in this game gives off since I first came across Anor Londo in Dark Souls 3. There's very clear dedication to the craft and the game doesn't shy away from showing it. Also the personal room building has no actual effect on gameplay but my god does it have no right being so fun. XD
The game is quite fun and is worth the time and money. Very unique in its dream like apporach but still similar to the souls formula where it isnt distracting but more intersting to explore
Interesting story, fun combat, great visuals and amazing soundtracks. Nitpicks, endgame areas are kinda annoying to navigate, respec option is unlocked a bit too late and imho it could have been a bit longer (NG+ is available though).
Probably the best indie Soulslike ive played. The movement feels right, attacks have the proper amount of impact. The combat leans more towards Sekiro, where parrying is usually the right move. A lot of enemies have one of four different special attacks that you have to counter in different ways, meaning its not just parry-to-win. You have to jump attack, dodge into the enemy, perfect parry and charge attack to counter, which makes the combat very fun. The world is also fun to explore, most of the areas are connected through shortcuts like dark souls 1 and it taking place in a dream allows for a nice variety in scenery. The story kinda flew past me, dont really know whats going on. Youre in a dream and theres other dreamers (bosses) you have to wake up (beat them up). Thats about all ive gathered. I also dislike the terminology. Theres fire damage, but its called potency, theres status resistance, but its called connection, etc. Kinda confusing. Took me around 15 hours to beat. Definitely recommend, even at full price this is a steal
Reminds me of ds1
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