
Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Maxing 20+ skills has never been more zen.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 16 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 16.2Kreviews | 90% | — | $3.2M |
| $9.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 995 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
it's like runescape but you really hate graphics, and you also really like menus.
Old school! Definitely 11/10! I went through it "ALL", don't repeat my mistakes, spending so much time on game) PS. I'm waiting for the second part)
w game
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yeah, the game is fine, pretty good idler
This is great to leave running while taking calls at a technical support center. Do some mining, fishing, or the like while customers are screaming at you on the phone.
pretty decent
Не работает без предоставления местоположения
遊戲內容豐富,但沒有音樂還是有些可惜
Amazing game especially on mobile
## A Surprisingly Deep Idle Game Melvor Idle takes the familiar progression systems of traditional skill based RPGs and turns them into an idle experience without removing the depth that makes those systems satisfying. The strongest part of the game is its skill system. Each skill has its own progression path, resources, equipment, and goals, but they also connect with one another. Training one skill often provides materials or bonuses that improve several others, which makes planning your progression feel meaningful. There is always another upgrade to work toward, a more efficient method to unlock, or a new combination of skills to experiment with. ✅ **Pros** • Deep and interconnected skill systems • Progress continues even when you are offline • Plenty of long term goals and upgrades • Allows both active management and relaxed play • Satisfying for players who enjoy optimizing progression ❌ **Cons** • Progress can become very slow later in the game • The number of systems may initially feel overwhelming • Much of the gameplay involves watching numbers increase rather than direct action Melvor Idle is not a game built around instant rewards. It is at its best when treated as a long term progression game that you check throughout the day, adjust your setup, and gradually improve over time. Overall, I recommend it to anyone who enjoys deep progression systems, resource management, and slowly building an efficient account. Players looking for constant action may lose interest, but those who enjoy planning and optimization can easily spend hundreds of hours with it.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5K | 114 | 67% | $3.99 | |
| $0 | 253 | 79% | Free | |
| — | 0 | — | — | |
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| $0 | 156 | 90% | Free | |
| $35.5K | 273 | 78% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 29K | 95% | $4.99 | |
| $3.2M | 8.1K | 85% | $19.99 | |
| $3.2M | 5.6K | 97% | $19.99 | |
| $3.2M | 16.3K | 93% | $9.99 | |
| $3.2M | 11K | 89% | $29.99 | |
| $3.2M | 32.2K | 78% | $4.99 |