
Inspired by RuneScape, Melvor Idle takes the core of what makes an adventure game so addictive and strips it down to its purest form! This is a feature-rich, idle/incremental game combining a distinctly familiar feel with a fresh gameplay experience. Maxing 20+ skills has never been more zen.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 5.29/day in the week to Aug 16 → 5.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Sums Steam only; Epic publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 16.2Kreviews | 90% | — | $3.2M |
| $9.99 | — | — | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 991 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
找到了上班的意义
嘿嘿,好玩,放著睡覺,放著上課,放著讀書,放著玩遊戲,放著工作,做啥都可以放著
啊
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Portugal, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese +1 more
Hours played at review time, across 998 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Runescape
MMMH MMMH basta però
WARNING: Having some knowledge of RuneScape 2/OSRS is necessary to understand the basics of each skill. I've never been a fan of idle games, and more than three quarters of my playtime is me leaving the window open and forgetting it exists...which I guess is the point? Maybe I'm 'playing' it right? I guess it's a case of "number go up, brain happy". The game also feels unfinished, with most items having no description. It's so obtuse in some cases it actually links to the relevant article on its wiki, which in most cases isn't much better. I'll admit it. I like it. I don't know why.
28시간차 - 정통 텍스트 idle 게임 처음 하루~이틀은 일반모드에서 감을 익히고 후에 사흘부터는 모험모드를 추천함. 일반모드는 샌드박스모드, 크리에이티브모드같은 모든게 언락되어있는 모드임 모험모드는 진행도를 쌓아가며 스킬들을 하나씩 언락해나가는 모드임. 성취감이 느껴지며 훨씬재밌음 모험모드가 익숙해졌거나 1회차 클리어를 했다면 확장팩의 유물 모드또한 추천합니다. 해당게임은 아이템의 드랍확률, 획득처등을 알기위해 공식 위키가 필수적이라 느낌 위의 번거로움을 해결하기 위해 모드또한 추천하며, 모드는 인게임 내에서도 간단하게 다운로드 받을 수 있음 구글 검색 멜버 모드 추천 해서 뜨는 기초모드 3~4개만 까는것을 추천드림 치트성 모드는 idle 게임의 색을 퇴색 시키며 재미또한 반감되게 만들기에 아이템확률, 설명, 획득처, 사용처같은것만 나오는 모드를 까는걸 추천합니다. 100시간 -- 전자식물 마냥 키우고있는중 야발 모험모드 하지말걸
Best idle game I have ever played
很不错 作为一个放置类游戏玩起来并不无聊 也不是无脑增量 需要手动做配置打关键副本 如果不开变速能玩一两年 虽然我通过开变速早早通关但个人评价这个游戏整体来说满优秀的 就是要注意退出游戏之前把变速改回初始速度不然可能会卡加载
NUMBERS GO UP good times
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.5K | 114 | 67% | $3.99 | |
| $0 | 253 | 79% | Free | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $0 | 156 | 90% | Free | |
| $35.5K | 273 | 78% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.2M | 29K | 95% | $4.99 | |
| $3.2M | 8.1K | 85% | $19.99 | |
| $3.2M | 5.6K | 97% | $19.99 | |
| $3.2M | 4.9K | 79% | $19.99 | |
| $3.2M | 16.3K | 93% | $9.99 | |
| $3.2M | 11K | 89% | $29.99 |