
Interactive 3d encyclopedia of alien dimensions
Modeled estimate, not a reported figure. How we estimate →
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About
It's a game about traveling through parallel dimensions. In each dimension you need to find a way to charge you battery to travel furter. While your battery is charging you are free to explore and interact with that dimension. While you may change the dimensions, the dimension may also change you.
Explore diverse, conceptual dimensions: Each world presents unique visuals, themes, and puzzles.
Charge your battery, unlock interactions: Click and interact with objects and characters as your battery regenerates.
Unravel thought-provoking narratives: Uncover hidden stories and ponder deeper meanings behind each dimension.
Challenge your perspective: Engage with complex themes and ethical dilemmas in a playful yet thought-provoking way.
Immersive 3D environment: Explore vibrant landscapes and interact with the world in full 3D.
Credits:
Aquarium level by Zoё Sparks and Lilith Zone
Radio Station level by Skarmuse
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Ukrainian*, French*, German*, Spanish - Spain*, Japanese*, Portuguese - Brazil*, Russian*, Simplified Chinese**languages with full audio support
Reviews
was very excited for this after playing the itch.io demo a few months ago and was promptly disappointed at its usage of generative AI assets. would love to check it out more thoroughly if those assets are replaced with anything else but i don't think a game being experimental stands as an excuse to normalize something cheapening artistic expression as a whole right now. bums me out because i AM aware the stuff here that bothers me is a minority of the game and i have liked other things from this dev / think they have neat ideas (piero's pilgrimage is cool!) and, again, i was hype for this, but that minority content does just sort of make me disinterested in the whole thing
My copy was provided by the developer (thank you <3) Strange 45-minute psychological & psychedelic visual experience, I know it looks like a puzzle game, but there are only like 2 actual puzzles, for the most part you just click around and look at things. There are a few secrets, you might have to replay the game if you miss them, but I only managed to find the optional "chair" area after solving a.... very funky puzzle, lets put it that way. I thought the game had a lot of cool mind game moments, although I also felt it lacked consistency in terms of how much interactive content and effort there was to exploring individual locations. I made a mistake in attempting to comprehend this game as I was playing, but I came to a realization that this game was definitely not made to be intellectually digested. The first few scenes didn't make a good impression, for some reason they just didn't look as good as the rest of the game, overall I found the visuals in the game a bit sporadic, I mean some areas look great don't get me wrong, but then some areas don't even have texture like the first cutscene, and I don't think the level select looked all that great. I understand that you going for that uncanny visual art style, slightly reminds me of Fragrance Point, but some locations looked somewhat unfinished, even if they are meant to look surreal. The gameplay was a little odd, usually every area will have an electric outlet you have to find, and after that you can just bounce between the scenes and it will charge to battery to complete the stage, although sometimes the game will change the rules, and you might have to do something else. What kinda confused me is that, I kept thinking that I was constantly missing some objectives because I couldn't find much to interact with, but as far as I can tell, most scenes don't have any objectives aside from a few specific locations, it's mostly a visual ride. [h1] Pros: [/h1] (+) I didn't think the game looked all that great in the first 5 minutes or so, but I think the later locations and mind games were much better. There were several neat psychological moments, and the game also has some curious narrative/dark undertones that are fun to speculate on. (+) Unusual vibes/objectives with a few unique ideas, kinda reminded me of Fragrance Point a little in terms of how obscure it is, although I don't think it's as good. The console companion was kinda neat too, I liked the sound design in the game. (+) Has a few small secrets/optional locations [h1] Feedback: [/h1] [u]Interactive gameplay[/u] - just looking at the game I expected there to be more things to click on because it kinda looks like that kind of game. My issue is that, you would have like 3 interactive areas in one location, and sometimes zero in another, so I was confused if maybe I was overlooking something. But I mean, you expect as to charge the battery moving around, so as a player I assume there are things to find, but many of the scenes in the game didn't have anything to do. I guess my point is that, if you going to make the player stay in an area, make sure there are at least a few things to find, but it was very random in this game if there was anything of interest. - That optional puzzle at the start of the game was pretty challenging to solve, it just seems a bit misleading to put something like that in front of the player right away. Also because the hitbox on those parts is so small, you can easily reset the puzzle by accident. - Some specific scenes didn't look very good, either because there was no texture or very little detail relative to everything else. I didn't like how the first cutscene looked especially when there are so many cool visuals in the game, as well as the area select that looked relatively blend. I don't mind the art direction, it just didn't make a great first impression. Maybe add some texture to the first scene, if you can, perhaps a little more things to interact with in the first few areas. [b] Overall Thoughts: 7/10 [/b] Again, the game didn't make a good first impression, but by the end I thought it was a cool visual experience. There were some unique vibes and lots of silly mind games, with a few extras to discover if you paying attention. I thought the visual design was much better after the first few locations, so I do wish it was a bit more consistent, and the game could have used more interactive areas just because it feels weird when you charging the battery but there is nothing to click on. [code]Niche, obscure and underrated games: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
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Concurrent players on Steam, sampled daily since tracking started.
imagine if LSD: Dream Emulator, Planet DOB, and Eastern Mind: Lost Souls of Tong Nou all had a child and this child grew up and did a lot of acid (it was awesome)
enigma of a game, the unsolved riddle not for me to solve funny looking, funny sounding what's there not to love?
Art games are nothing new—Bad Day on the Midway, a game by The Residents in 1995, digs into a bizarre world, exploring the dystopian nightmares of a dying theme park manager. LSD Dream Simulator also shares strange iterations on dreams. However, both of those games miss something that Melting Encyclopedia gets right: the joy of surreal art. Sure, some locations in this experience are dystopian nightmares, but you also get the chaotic cartoon parade, the strangely happy flowers, the overwhelming abundance of cats. You get beauty. And for that reason, I think it's worth giving this game a shot. When I receive a game for free, I have to judge whether or not I'd find the game worth buying at the current price point. I personally feel the price is just right. Now I WILL say that the game has some bugs—I managed to softlock in the dark room the second time I went there, most likely from clicking various things too quickly. However, the game is a compact enough experience that I'm fine with a few issues.
greatest trip i've taken without drugsz
You awaken groggily. You can't move. You hear a cutesy-sounding voice say the following: "Greetings, nice human! I understand you wish to experience the following: EVERYTHING. What a coincidence! So do I! It's certainly not because I want total unfettered and permanent access to everything - unless that's what YOU wanted, in which case: yay, everything! Prepare to experience everything you ever wanted at some point probably! You might feel a teeeeensy bit of excruciating pain..." Yyyyyeah. It's gonna get somehow weirder.
Автор данного шедевра явно что-то принимал, но я не могу этого доказать!
Really liked this, amazing art and diversity, definitely reminded me of some stuff I went through.
I've never been quite so confused when playing a game. Beautiful, strange, interesting, and cute artwork throughout.
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