
The Year is 2082. You play the role of Bill, a grizzled, and extremely hairy robojockey. It's up to you to take the reigns of Bill's Mekk, with your friend Rusty, to get your revenge against TorxCorp, who's trying to steal your mining claim.
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The Year is 2082. You take the role of Bill, a grizzled former trucker turned robojockey. In a world where resources are scarce, Bill owns a mining claim for Fluxiam-7, which is used to provide many of the energy needs for the late 21st century. TorxCorp, who owns a nearby Quarry has it's eye on Bill's claim, and has decided to steal Bill's treasured figurines he keeps on the dash of his mekk, and also kidnapped his girlfriend Beth. With the help of Bill's friend Rusty, it's up to you to take the reigns of Bill's mekk and get those figurines back! Also Beth too if it isn't too much of a hassle.

Relive the glory days of the good old days with this first-person mech take on the classic Boomer Shooter gameplay. The in-cockpit view gives the retro 16-bit FPS feel a whole new twist.
Moving around in your sluggish Mekk feels surprisingly smooth, Bill has truly mastered the giant robot’s controls like no other. And his weapons pack a punch! Make Swiss cheese of the enemies with bullets from afar or get up-close and personal with your dual saws.
Bill is a grizzled, and extremely hairy middle-aged man who doesn’t take shit from anyone. Torxcorp is going to get a 2-ton foot, straight up their ass for trying to take what is his.
Discover a secret area in each level to get back your limited edition dash figurines, or even more cockpit trash! Spruce up your cockpit and watch them shake & sway along with the action.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Nice game. Has a great retro feel Audio and visually. Very well done. I've played for the first time and am itching for more. It's challenging enough. Has some good replay ability. can't wait to put some more time aside and clear this one out. If the old school original Quake/Doom game style is for you, then so is this game.
[Neutral] It's not bad, not amazing, probably not worth 14$ more like 5 or so but i still liked it. Music is whatever, the ui is really cool, some of the guns dont feel that good (shotgun), some feel fine, the voice acting is good. Some of the enemies look cool some are whatever. The bosses sucked, i didnt even know they were bosses until later on. The ai usage is fine, don't have any problem with that. It gets positive since there is no neutral/average review. https://www.youtube.com/watch?v=v3w4AVYQxPM
in a few words: it's not enough. the mech doesn't feel heavy at all (it lands from whatever height without a sound!), the options page is just poor (no 4:3 compat, no way to disable texture filtering, really?), there is NO MINIMAP and the HUD has 3 screens showing the same thing? most weapons lack oomph (and shot decals), the quicksaw button is just a swap key, not a quick melee that returns you to your previous weapon after an attack... there's potential, sure, but for now, you're better off playing doom (hell, i'm wondering if this game wouldn't be better off running on the doom engine)
TD;DR: A cool vibe and fun classic style boomer shooter that feels like it should cost about 8 dollars. Solid but could use a bit of polish. As long as you don't have a hangup about games that make use of generative tools in assisting the asset dev process, you'll like this if you enjoy boomer shooters. More: The art style, from the first moments I saw the initial trailer, is really striking and unlike any game I’ve seen before, and the use of generative tools has clearly allowed the creator to forge an undiluted vision into the game he wanted to make, and I appreciate that purity of that vision. the vision of a SINGLE creator, undiluted by costly collaboration with an unaffordable team for a broke fledgling solo dev. the art style feels vivid and coherent. I already wanted the game, and finding out it uses generative tools made me want to try it even more to see where the state of the art is with those tools. I also love what the game represents – even NON-rich game developers now have the tools to achieve their visions rather than the other REAL option of just not making their game, or it taking an untenable amount of time, or going into debt to create it. Culture and creation should not exist ONLY for the wealthy. I love that beautiful aesthetics are no longer gatekept behind bigger budgets, years of manual technical skill training, and social butterflies who have the time and fortitude to gather large teams together. The new generative tools on display in the art style bring us one step closer to telepathy – breaking down the barriers between a creator’s vision and our experience of that vision, and this game is one of the first real, striking, strong examples of how cool that can be, creating a game with a unique style I love and have not seen before. If you want a taste of the scrappy, honest, democratized future of video game creation, this is a great place to start. I think this game is really cool and unique and look forward to future games by this developer. After beating this game I’d say this game should be $8.99 but needs a few tweaks to make it a bit more polished. It’s a solid first game, but $15 is a lot for a first game, especially one that still needs a couple of bugs fixed. I maybe would have released it early access for beta testing and feedback for a reduced price like 4 bucks, then once it was solid, move it up to $8.99. For us indies a lot of how we get to higher prices is by slowly building our brand. Chilla’s art games started as free or like $2.99, now they are up to $8 and are more refined and polished with more content to them than the earlier entries. I find the levels a bit and repetitive with little buildup in a level or throughout it… but that’s not a problem with this game, but just a part of the boomer shooter genre that is why it’s not really my thing. this is a perfectly fine boomer shooter with a unique aesthetic. FINAL NOTE: A little about the dumb and weird cancel culture politics around using generative tools: Also as a dev who uses generative tools for concepting and such, I’m excited to see the current state of the art on that, and personally for me learning the dev used generative tools makes me want to buy it even more and moved it up on my steam wishlist. I know that’s not the case for everyone, but I find it all liberating, democratizing, and fascinating. I’m also curious what models they used. I know Pixel Art XL lora is pretty decent but a year old or more now and not sure if there are newer/better models. I think the tools will slowly become normalized, and it almost bothers me Steam requires you to disclose it just because some people have a hang-up. it’s like if you had to disclose if a gay person was on your dev team just because SOME people are “bothered” by it. Nah, it’s silly, and I think it’ll get better. Seeing some of the anti-AI review bombing this game got, I gotta say it IS a little strange that someone who despises generative tools, would buy the clearly-labeled game JUST to write a bad review of it. Seems a little staged and insincere. Going after AAA billion dollar companies using generative tools is more understandable than going after random solo devs with no money just trying to get started. I for one support solo devs and think the game looks cool. Cancel culture is at its BEST, when it is about punching UP, reducing undeserved power and authority, holding the powerful accountable. It is at its WORST when it’s about punching DOWN, witch hunting already marginalized people and trying to cut people down who are just starting out, trying to make a living. I think people lose sight of that sometimes. But anyway, this game is cool and I hope the dev continues making cool stuff. PS for the Dev: I wrote a laundry list of feedback notes and tweaks for the dev that I've put on my gamecrit blog. It's for the dev and would be boring and dull to others, but here it is for the dev's consideration: https://westingtyler.wordpress.com/2025/08/12/mekkablood-feedback/
Still in the process of playing through the game but here are my initial thoughts. I usually play games without paying attention to what people say online. I don't trust modern gaming onions given what is considered a good game today. *Graphics are nice, and I like the UI *Game play is basic thus far (not a complaint). Move shoot dodge, standard fare. I'm unsure if there will some mech mechanics that are further in the game, so it doesn't really discern itself much from other FPS' * Sound of guns is really underwhelming (haven't used them all so will have to see what else we're given) The game seems functional and does, and I am having fun so far. Given the pricepoint for the game, I feel that it's satisfactory. However I still have only played a few levels, will update soon for anyone silly enough to care about this.
The pinnacle "boomer shooter." My favorite memories as a kid were going to my cousins house (because we werent allowed to have a PC growing up), hopping on their Win 3.1 PC and playing Doom through MS_Dos. A game like this is such a treasure because it brings you back to those simple joys. I dont think I ever got anywhere near the end of Doom, but it kicked off a love for gaming I've never given up. There's something perfect about a break-neck shooter where you dont have to worry about unit compositions, thinking 12 turns in advance, or min-maxing gear. Mekkablood gives you the perfect amount of fun and challenge in digestible bites. Levels have multiple ways for completion, the combat is fun, the action and speed challengting and a blast. The sprite graphics simultaneously cute while being gritty. The sound design is fantastic, my favorite parts are the little running commentaries from the ship and pilot. The hud display is purposefully encompassing, thrusting you into the absurd immersion of the game itself. This is a recommended buy.
Wow! This game is amazing! I was a huge fan of the original Mekkablood strategic card game, but this takes the story to a whole new level! I love the feel and control you have over your Mekk! This is like playing Doom back in the day, only so much better! I am really excited to see where the creator takes Mekkablood from here!
Sehr schrottig gemacht. Mochte die Idee, aber Ausführung ist leider auf dem Level für das ich keine Worte habe ohne Beleidigend zu werden. Auf Screenshots sieht das Game solide aus, aber sobald man es spielt geht es nur bergab. Es ist lächerlich einfach, bis auf 2 Instant-Kill Szenarios die ich feststellen konnte. Explosive Fässer töten dich sofort wenn du zu nahe stehst und die roten Laser aus einem Level im Mid-Game töten dich ebenfalls sofort bei Berührung. Waffen fühlen sich schrecklich an. Haben null Feedback. Wenn Gegner nicht Rot leuchten würden, hättest du keine Ahnung ob du überhaupt irgendeinen Effekt auf Gegner hast. Gegner und Leveldesign sind so voll mit leere und sobald man einmal genau hinschaut sieht man überall löcher zwischen den Texturen. Mit der Außnahme von ein paar Orten wo Böden dir Schaden zufügen und man ab und zu die Etage ändern kann, besteht alles insgesamt nur immer aus riesigen leeren Räumen mit dutzenden Gegnern vollgestopft, die alle fast harmlos sind. Bis auf ein paar "Boss" Roboter, die einfach nur tonnenweise Schaden einstecken können und sonst nichts besonderes drauf haben. Musik und Sound ist schrecklich generisch. Voice-Acting (wenn man es so nennen will) ist so dermaßen seltsam das vermutlich ich mit einem Mikrofon aus den 90ern bessere Qualität abliefern könnte. Auch verstehe ich nicht warum man ein Mech-Spiel macht aber alle sprechenden Charaktere irgendwelche Hillbilly Banausen sind die einen High-Tech Mech steuern. Die Laser-Waffe die 5 Munition pro Schuss verbraucht verschießt zu ca. 30-40% keine Projektile und frisst somit nur die Muni. Gibt noch eine Säge für den Nahkampf und um Boxen mit Muni und HP zu öffnen. Seltsam das ein Medipack dir Rüstung gibt und ein Körper-Panzer die Schild gibt. Die Schrotflinte hat eine niedrigere Reichweite als die Shotgun aus Doom 3. Das muss man erstmal hinkriegen. Dann gibt es eine Doppel-MG die mit 100% Genauigkeit eine lächerlich gute Hitscan Waffe ist. Laser-Doppelpistolen verschießen Energiebälle die zumindest immer spawnen, nicht wie bei der großen Energie-Kanone. Nutzen beide die selbe Muni, ist also klar welche der Beiden Waffen primär genutzt werden sollte. Es gibt einen Raketenwerfer der keinen Umgebungsschaden macht, auch wenn es so aussieht. Man findet nachher andere Varianten der Waffen, aber die haben soweit ich es im Gameplay gefühlt habe nur ein anderes Aussehen und ändern nichts am Schaden oder Verhalten. Wenn, dann ist der Unterschied so gering, dass es mir nicht aufgefallen ist. Ich habe gefühlt mehr Energie und Gedanken in diesen kurzen Text gesteckt, als der Entwickler in sein eigenes Spiel. Bloß die Finger weg lassen. Die Idee von einem Retro-Action FPS der nah an Spielen wie Doom und Quake ist, gefällt mir. Aber das hier ist definitiv nicht das gelbe vom Ei. Das ist nur Hühnerkot. Hoffe der Entwickler lernt aus dieser Katastrophe. Habe aber meine Zweifel. Edit: Völlig vergessen zu erwähnen! Man kann die Steuerung nicht einstellen. Für einen Linkshänder wie mich ist das also doppelt problematisch. Und versucht es erst garnicht mit einem Controller/Gamepad zu spielen. Man kann nicht einmal die Empfindlichkeit der Sticks einstellen und die ist viel zu hoch. Als ob man in einem normalen FPS die Empfindlichkeit aufs maximum gedreht hat.
Seems cool, menu UI is a little barebones, along with the save system. Gameplay is cool tho, there's an alternate version of each gun in the game, obviously the crazy HUD is the main draw and it is cool and so is adding stuff to it. Some of the mini boss mechs provide a good challenge. Good one liner jokes to kick off each mission like Duke Nukem. The level design and story beats of the game stick to the "quarry assault" thematics closely. Music is pretty solid except for one level where one of the tracks kinda looped weird.
Kind of a hybrid between Iron Soldier and Wolfenstein 3D. 90% of the game you are going through long corridors, shooting at enemies from a distance and for some this is going to make the game feel a bit repetitive. Likewise the cockpit taking up over 50% of the screen takes away a bit from the boomer shooter vibe, and likewise that is not going to appeal to all people who like boomer shooters. For me personally I didn't really know what to think of the game at first, but when I took a break and went back to it the game started to grow on me a bit, and I can relate somewhat to the combination of mech shooter and boomer shooter as I enjoy some of both (but mostly the latter). As the game progresses it does introduce some new mechanics and map layouts that change the gameplay a little bit, while sticking primarily to the long corridors stuff. So I enjoyed it, but the current reviews reflect what I think many would think of this game, which is that although a hybrid can appeal to people who like either aspects of the hybrid, in this case the way the game is designed is that it lacks many aspects of both genres that are popular within these genres, and for that reason this game is not going to appeal to many in either camp. So I would give it a 6.5/10. It has an interesting concept, but the gameplay is to many people going to feel repetitive, and it lacks many features of the best games in both genres that this game combined into one game.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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