
At the end of 1990, there was a murder in Changzhuang community. Both mother and son were killed. The case is full of doubts. According to the clues, you plan to visit the murder scene alone at night, search for evidence, obtain clues, and crack the truth.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese*, Traditional Chinese*, English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
这个游戏的恐怖之处不在于氛围 也不在于案件的恐怖 在于你玩过之后觉得你自己是个弱智
Advertised to have full english support- in reality that doesn't exist. Sent a request for a refund, sadge.
"MeiQi 2022" is a fairly basic Unreal asset flipped adventure game, one of many hundreds, if not thousands of these glutting Steam. The "developer" paid for/pirated some Unreal assets, namely a basic apartment and a couple of other objects, arranged them haphazardly in a first person adventure game template, and submitted it to Valve as if they're real game developers. Two notable criteria for what makes an asset flip instead of legitimate use of stock assets are whether those assets comprise the majority of the game, and whether the "developer" properly credited the people who created most of the assets in the game. This game fails both of those tests. The "developers" here didn't credit any of the artists and real, actual game developers who created the assets here, so this is plagiarism, as well as cash grab shovelware. We know for sure that this is an asset flip from the sheer number of times the Chinese "developer" of this shovelware has launched this game onto Steam, with the only difference being the asset pack that's been combined with the template. The template itself is a very basic first person adventure/scavenger hunt. There's a picture of a head in the top right corner, and you wander around collecting a bunch of asset flipped objects which increase the score until you're done. There's also a tally menu that shows how many of the objects you've found, with a bunch of "?"'s for the missing ones. I'm not making it up when I say this has been asset flipped by this developer [i]a lot[/i]. Here's a list of the asset flips of this asset from this asset flipper that I've found so far: [list] [*] [url=https://store.steampowered.com/app/3146640]Abnormal1999:The Compass and the Sand[/url] with some surreal/fantasy assets [*] [url=https://store.steampowered.com/app/2403050]Below the Surface:Assassin's Prison[/url] with some generic basement assets [*] [url=https://store.steampowered.com/app/2391420]Below the Surface:Uncovering the Truth in the Sewers[/url] with a sewer asset pack [*] [url=https://store.steampowered.com/app/1579800]Hundreds of Mysteries:Wendy's Home2[/url] with an apartment building interior asset pack [*] [url=https://store.steampowered.com/app/1549440]MeiQi 2019[/url] with apartment building and other urban assets [*] [url=https://store.steampowered.com/app/2165440]MeiQi 2020[/url] with some generic urban assets [*] [url=https://store.steampowered.com/app/2164570]MeiQi 2021[/url] with rural China assets [*] [url=https://store.steampowered.com/app/1589490]MeiQi 2022[/url] with a variety of island/interior building assets [*] [url=https://store.steampowered.com/app/2180430]MeiQi 2023[/url] with desert and rocket launch assets [*] [url=https://store.steampowered.com/app/1654130]MeiQi Mystery: Yuer Hutong[/url] with a bunch of Chinese themed asset packs [*] [url=https://store.steampowered.com/app/2334650]MeiQi:Phoenix and the Chamber of Secrets[/url] with eastern temple assets (and JK Rowling gonna sue!) [*] [url=https://store.steampowered.com/app/1976450]MeiQi:Story[/url] with a selection of forest and industrial asset packs [*] [url=https://store.steampowered.com/app/2285140]The Moment of Memory[/url] with a luxury house asset [*] [url=https://store.steampowered.com/app/2433480]The Mystery of Cargo Ship 1769[/url] with cargo ship assets [/list] These are all reskins and rehashes of the [b][i]same game![/i][/b] You don't have to take my word about how bad the game is, we can measure the interest in a game by how much people bothered to play it. MeiQi 2022 has achievements, and they show us a very clear picture that the game absolutely failed to capture any interest from gamers. The most commonly and easily attained achievement is "壹生100%", completing a level, trivial to achieve, but less than 9 percent of players bothered to get that far before uninstalling the game. That's a tiny, tiny proportion of gamers who even bothered with this. Ouch. So, should you buy this asset flip? Is this one of the best of the 100,000+ games on Steam? MeiQi 2022 has the laughable, eye-watering price of around $8 USD, it's not worth it given the defects and shortcomings with the product, especially considering the sheer number of completely free, much higher quality games on Steam. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote]The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says: [quote]Though it may be tempting, not every review needs to be responded to. A developer response will frequently draw more attention than the original statement, potentially turning a small issue into a much larger community discussion. It's also not a good idea to use this feature to refute customer opinions. Your direct attention can be seen as validation or a defensive attempt to silence your customers.[/quote] The developer levels a number of insults and personal attacks in breach of Valve community guidelines. The developer makes the rather serious claim that my review is inaccurate/contains information which isn't factually evident. But this simply isn't true... the facts of my review can easily be verified with just a glance at this asset flip. We know that if there was any glaring inaccuracy in my review the developer would have jumped on them and pointed them out right away... but they can't even cite one single example. Because [i]they know my review is accurate[/i]. They just don't like being presented with the facts. The developer LIES and claims they are the sole developer... but they also tacitly admit that they stole assets from real developers and claimed them as their own. So they're not the only developer, are they? But they choose to lie and mislead gamers. This is a little disturbing as the developer indicates they started stalking me and feverishly reading through my reviews... either just obsession with me on their part, or desperation to try find something in one of my other reviews that would somehow change the objectively terrible quality of this failed "game". Whatever their motivation, creeping on reviewers like this is [b]not okay[/b]. The "developer" argues that I review a lot of games, therefore this game review isn't valid or truthful. Huh. If I changed all my other reviews to positive, would the graphics and gameplay of this crap game suddenly improve? No. The developer seeks any possible angle to throw shade at me personally to discredit my review. You can see what they are trying to do. If this was the only review I have ever written, would that change any of the properties of this game or alter the facts contained in my review? Of course not. [b]My reviews for other games have no bearing on the dismal quality of this asset flip[/b]. The developer brazenly admits they're plagiarising... they took someone else's assets, and did not credit them. Gamers are not supposed to "guess" if a developer didn't actually create the assets in their game. When developers do this, they position themselves as having their name against those assets... it's 100% plagiarism. If they used someone else's work in a Hollywood movie, they'd be sued into the ground and never work in the industry again. They're tacitly telling gamers because this is their game, the assets are also theirs. We also know that this is deliberate. It's easy to include a simple credits page. Why would the developer deliberately choose not to do this, if not to hide the true origin of the game assets from gamers? Claiming the work of others as your own, failing to credit the work of others, is highly unethical, [i]and the developer here now openly admits to it[/i] Nothing in the developers pointless breach of Valve guidelines changes any of the objective facts of my review. My review stands unaltered. I cannot recommend this game to anyone.
孙美琪这个名字听着很熟悉 好像在哪听过 感谢其乐官方大佬和游戏官方赠送的激活码。
孙美琪疑案 2022 终于出完整合集版本啦!游戏中包含10个篇章+1个特别篇,其中还有一集有好玩的追逐战!! 总体上来讲,虚幻引擎的加持给游戏的恐怖氛围又添一层,每一集都有着极具震撼的体验(不管是从剧情还是场景)。 我十分热爱这款游戏,希望Q叔做的越来越好!
[h1]向日葵游戏评分【7.5/10】[/h1] 《孙美琪疑案 2022》是一款第一人称解谜游戏,其玩法比较硬核,寻找线索时没有互动标识,每一件物品都需要自己去尝试,并且收集到的线索需要自己分析、组合。游戏的沉浸感很强,谜题也很烧脑,适合重度解谜爱好者。但因操作、难度等方面的原因,不建议非重度解谜爱好者尝试。 [h1]欢迎大家关注我们的鉴赏家:https://store.steampowered.com/curator/28763059[/h1] [h1]和你一起寻找好玩的游戏,快来关注我们吧~微信公众号“向日葵游戏”、官方微博“向日葵游戏评测”[/h1]
[code]欢迎参观我的: [url=https://store.steampowered.com/curator/33217084]真实评测[/url] 喜欢这篇评论,也麻烦点个赞,让更多人能够看到。[/code] 这是孙美琪疑案第一人称解谜系列游戏的2022合集版,游戏的前几季内容原本在steam上也有,现在因为一些原因都下架了,不过在这款游戏中还是可以看到前七季的剧情回顾。 在游戏内容方面,这款游戏共有11个关卡(10个章节加一个特别篇),每个关卡的玩法都差不多,需要玩家在场景中搜集线索进行关联,部分线索需要根据特定场景才能触发,整体难度还是挺高的,有些关联不看攻略我是真的联想不到,建议作者在游戏中内置一个攻略比较好。 在游戏体验方面,这系列的游戏以前在手机平台时因为优化问题诟病挺多的,现在上PC后虽然优化好了很多,但还是有一些问题存在的。在游戏的解谜部分上,这款游戏与其说是解谜,更像是一款硬核线索推理游戏,线索之间完全没有任何提示,提供线索的物品也没有高亮显示,寻找起来较为困难,有些线索的获得条件实在有些过于困难了(比如游戏中第一关灯塔,有个叫夜中画的线索,我看攻略对着月光弄了20分钟也没能触发成功,最后只好放弃了)。 综合来看,这款游戏的内容还是挺充分的,定价也较为便宜,不过难度实在是有些太高了,希望作者能内置一些降低难度的辅助选项和攻略,推荐给对第一人称解谜游戏感兴趣的玩家尝试一下。
先说在前面,这个蓝评算是支持独立作者给的,实际上这游戏半小时就劝退我了,游玩体验真的非常糟糕。[strike] 主要还是免费拿了个KEY还给个差评有点说不过去 [/strike] 简而言之,独立游戏三大雷区——优化、难度、引导,这游戏全部踩了个遍——优化做得和屎一样,“解谜”难度感人,引导为零。之所以这里的“解谜”要打个双引号是因为我觉得这游戏的核心玩法恐怕根本不能被称之为解谜,就是单纯地地毯式搜索然后把目之所及的东西全部点一遍然后开蒙而已,不看攻略能蒙出来就有鬼了。至于引导为零真的是字面意义上的零,不但没有教学、没有提示,也没有任何的学习曲线可言,甚至还要故意把线索藏在一些奇葩位置里刁难玩家。就这种教科书般的クソゲー居然也能几年如一日地做几十部出来,某种意义上来说也是挺厉害的了。 为什么大多数独立作者喜欢做步行模拟,因为步行模拟很简单,很稳。但是本游戏的作者显然是很有雄心壮志的,不满于仅仅做一个步行模拟,所以最后做出了这么一个[strike]硬核[/strike]电波游戏出来。虽然说能力承载不了野心是一件很可悲的事情,但是,至少有野心不是一件坏事。身为一个自学过一丢丢UE的人,我深知独立游戏开发的不易,所以我还是想向作者献上我的鼓励。虽然这篇评测几乎把这游戏说得一无是处,但至少这个鼓励是真心的。
[h1][b]故事在眼见为实背后[/b][/h1] 每一具尸体,每一个案发现场,都有一个故事,一群人,数不清的线索和一个谜题。眼见不一定为实,谜题还需要交错的线索去逐渐关联出最终的真相。 性价比不错的悬疑故事,以孙美琪去世的故事为起点,构造了相当庞大的悬疑故事世界,丰富的人物线和关系提供了足够的讨论空间。谜题设计不够成熟,逻辑关联性差,辅助提示缺失,但细节极大丰富,提供了超出常规逻辑的思考方式,适合解谜爱好者转换思路挑战自己。一个人能做出当前质量的作品是值得尊敬的,希望未来能做得更好。 [b]游戏时长[/b]:1.5h/故事,预计总量17-18h [b]游戏备注[/b]:对设备有要求,晕3D玩家可选用最低画质,建议高画质及以上游戏 [b]游戏提示[/b]:界面如果太黑了,开最低画质有奇效哦~ [h1]故事线完成度高得值得敬佩[/h1] 本人是第一次接触这个系列作品,当知道这是一个人构筑的世界观的时候,多少是有些惊叹的。仅我完成的三个故事来看,尽管部分对话和留言内容有点……脱离语境,但是整体故事的起承转合是合理的。尤其是短短的故事中至少会设置三个起伏点,可以说是较大的信息量了。 本作为故事的架构提供了大量的细节,不论是否有用于解谜,每个细节都让单个故事的主人公充满了个性。不论是对自己狠得下心的金凤凰,还是无法面对但想要逼自己,最终万劫不复的晴天,甚至于文化不高却颇有人生哲理的师父,一个个角色只要玩家认真阅读过线索的贴士,就很难忽略任何一个人。每一个线索都是一个记忆点,大量的线索描绘出来的就像是陌生人的故事展开在玩家面前,都是制作者的心血构筑而成的,其工作量可想而知……令人敬佩。 本作的话题点非常多,小到生活场景,如老旧居民楼的摄影棚布置,大到题材选择,巫蛊武侠玄幻,当真是横跨古今,精彩仿佛在看现代架空小说。尽管很多故事内部有些牵强,如幽境灭门的故事当中,看到情况,结合一下认识的人的情况,就这么确定了主凶……实在是有点搞笑hhhhh。怎么说呢,就像是看网文,不要带脑子,开心就好?单纯看故事还是非常爽的~ [h1]谜题并非硬核,只是设计不够成熟[/h1] 本人在写这篇测评时,游戏时间为4.4小时,已完成 [b]【灯塔】【幽境】【壹生】[/b] 三个故事100%线索+真相成就。其中灯塔月光画线索卡了1.5小时,因低画质无法显示成功;幽境在自己找到64%线索后卡死,找不到下一步,不得不找了攻略解开古筝曲子;壹生因为不知道喷雾怎么用而浪费0.5小时原地打转,最后耐心耗尽找了攻略。 如此看来游戏中的谜题真的难么?不难。如灯塔找到尸体后,结合已经找到的线索,想要猜到有几个人,发生了什么,并不难,可能只有主角的身份和延伸,因为信息量不足而无法推出。全程都在 [b]【找东西→合线索】[/b] 的循环往复,对比本人前段的游戏体验,这种程度的解谜根本称不上 [b]【硬核】[/b] ,只能说是设计 [b]【不合理】[/b] 。 [b]本作的谜题设计主要分为两种:其一,找到具体线索物品,关联。其二,结合推理出来的结论线索,二次整合关联。[/b] 所以本质上,本作的谜题是线性且单一解谜的,没有太多新意,推理过程中既没有验证的过程,也没有逻辑上的推理关联,玩家全部的互动过程只有读到故事,把故事串联起来。 但故事就是故事,并不是逻辑完美的闭环,有跳跃很正常,连现实都做不到完全符合逻辑。这也导致了很多玩家在找到线索后,并不能直接完成线索的关联,在本作关联线索既然没有合理提示,也没有排错系统,更没有数量或关键词提示后,普通玩家根本无法在几次之内完成线索关联,极大打击了游戏的积极性,从而对本作冠以【硬核】的名义。 但还是要说,本作的解谜设计非常有生活经验的意味,就像评测区很多人说会卡住的灯塔进屋钥匙这里,备用钥匙的藏身地点,往往就是门框、脚垫、楼梯角、门口花盆……这好像是我小时候家里人教的常识?这种很走心且生活化的小谜题很容易让玩家带入第一人称视角,游戏更加投入的同时,印象也格外深刻,我很喜欢。 [h1]成长空间巨大[/h1] [olist] [*][b]实在是太大了[/b] 作为点击解谜+步行模拟器,本作安装包高达12个G……尽管这里边有加上本体共11个故事副本,但这并不意味着我想一次性下载,它真的,太大了,下完了可能就不想点开了。这么大除了故事内容多,细节多,还有可能是游戏的无用代码过多……真的,很多场景不用做那~么大的,比如不必要的山路不是么?希望未来能够看到不断优化。 [*][b]不同分辨率下存在线索差异[/b] 以灯塔为例,在高清及以上画质下,线索月光画是能够正常反馈的,但在低画质和部分时候的中画质下,线索月光画是没有变化的,甚至连月光的扫过都不能明确显示。类似的问题在幽境里也存在, [*][b]老作品存在一定bug[/b] Bug都不大,就是有点烦人,比如壹生副本中的真相和收集100%成就,二者都是在开游戏5分钟内跳出的……还有灯塔死活点不到的凝固液体和不知道为什么无法接近的线索……请务必记得修复一下老作品,否则真的对新人不是很友好。 [*][b]UI缺陷有点多[/b] 除了上文提到的缺少指引和提示系统外,最明显的就是线索的读取距离、大小、程度不统一。很多线索必须凑得很近,或者放大到几乎贴上去才能够被正确读取,甚至于有些地方的读取失败或闪现式跳出,都会对玩家的游戏体验造成打击。尤其是当界面放大到PC端,很多原本手机端可以忍的地方都会变得明显,请务必改进。 [h1]————————————[/h1] [h1]欢迎关注或加入鉴赏家:游话好说。 我们是一群游戏爱好者,希望能评测来帮助大家认识更多好游戏,期待您的同行![/h1] [u]https://store.steampowered.com/curator/42228259[/u]
太难了...并且陷入自我怀疑
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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