
Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 1 → 11.71/day in the week after.
About
Find a piece of land where you could build your home. You start as a simple farmer or a hunter, but after you gain more experience, learn and hone your skills, you can become the head of a prospering town. Design, build and improve your house - from a simple hut to an extensive farm. Convince people to join your village. Find your true love and create a family, ensuring the continuity of your dynasty. Play solo or team up with friends and explore the beautiful but harsh medieval world in the Co-Op Mode together.


An expansive, open world awaits you. Face hot summer months and cold winters and make sure that neither you nor your people lack anything.
Medieval Dynasty will captivate you with its unique genre combination for the ultimate medieval experience!


Defy the seasons: Make sure that neither you nor your population starve or die of thirst. Hunt wild animals, plant crops or trade resources to be ready for anything.

It is in your hands: Without the right tools, you won't get far – whether you're hunting, chopping trees, harvesting or building. But watch out for wear and tear so that your pickaxe doesn't become unusable in the middle of nowhere.

Live and learn: Develop your character, specialize, or become a true jack-of-all-trades as you interact with NPCs, care for your family, explore the lush world, or complete tasks for others.

Start a village: You are a town planner, builder and warden all in one! Coordinate the layout, manage the residents, gather resources, produce goods and trade to help the community grow and prosper.

The medieval world, with its dangers and gorgeous surroundings is in your reach!

Realistic Open World: Explore two expansive maps, the Valley (Solo) and The Oxbow (Solo and Co-Op) in a beautiful open world.
Cooperative Multiplayer: Team up with up to 4 friends for a cooperative gaming experience.
Character Customization: Personalize your avatar with a detailed character creator.
Dynamic Environmental Realism: Immerse yourself in a complete 4-season cycle with dynamic day/night transitions and realistic weather, all while actively engaging with the environment, from felling trees to exploring caves.
Structural and Interior Diversity: Create a diverse range of over 25 buildings, from humble shacks to sturdy stone houses, and personalize them with a selection of over 120 furniture and decoration pieces.
Extensive Crafting: Craft 300+ pieces, including weapons, tools, furniture, and clothing.
Wildlife Interaction: Encounter wolves, boars, deer, wisent and more wild animals populating the forests.
Survival Mechanics: Monitor your food, water, health, and stamina levels.
Skill Tree: Develop your character by buying new skills.
Unique Events: Experience dynamic events and decisions with direct gameplay impact.
Quests and Economy: Engage in quests, trade, and economic activities.
Social Dynamics and Family Building: Create connections with NPCs, establish your own family, and develop relationships that may lead to the joy of parenthood in the game and provide you the opportunity to pass your legacy on to the next generation.
Interactive environment: You'll be captivated by the expansive landscape that dynamically changes with your actions. Cut down trees, collect resources or explore mysterious caves: Everywhere you’ll find something new to discover.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 52.3Kreviews | 90% | — | $52.1M |
| $34.99 | 9.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1336 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Вырастил дом, построил дерево, посадил сына👍
Хорошая игра, рекомендую!
Ich gebe dem Spiel 4/5 Sterne. Es wurde ja schon ausgiebig über dieses Spiel geschrieben und bewertet. Deshalb halte ich mich kurz. Dieses Spiel braucht sich auch nach so langer Zeit nicht zu verstecken. Es macht einfach Spaß. Mir gefällt die Freiheit, dass Spiel so zu spielen, wie man es mag. Ob nun Quests lösen oder lootend durch die Welt ziehen. Ein ganzes Dorf zu managen und sich eine eigene Heimat zu schaffen macht auch großen Spaß. Trotzdem möchte ich auch die nervigen Sachen ansprechen. Das Wirtschaftssystem ist ziemlich fummelig. Ich wünsche mir so sehr, dass man Obergrenzen für Fertigungsprodukte angeben kann. Das System mit der prozentualen Intensitäten ist einfach blöd. Laufend werden Gegenstände gesammelt oder hergestellt, die dann das Lager verstopfen. Auch das Verkaufen über Marktstände soll mit dieser prozentualen Intensität erfolgen (ich bin noch nicht so weit). Warum kann man da nicht eine Mindestgrenze angeben? Bitte nicht alle Suppen verkaufen, 20 Stück benötigen wir zur Versorgung der Dorfbewohner. Diese Fummelei und das ewige Anpassen der Werte ist echt nervig.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best DE #71, worst RU #95 · 5 markets collected
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Jul 25 → 16.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Polish, French, Portuguese - Brazil, Japanese, Portuguese - Portugal, Russian, Czech, Turkish, Ukrainian +6 more
| $29.99 |
| 7.8Kratings |
| 89% |
| — |
| not modelled |
| $17.49−50% | 261ratings | 80% | — | not modelled |
| $34.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Their plot and dialogue of their solo story mode (at least that beginning of it) are very poorly written, and feel almost AI generated. It’s very “I was a generic farmer, in a generic nameless village, but then the generic nameless war happened, and my generic nameless father said “Run my son!” but then I had a rich uncle- the only character given a name in the intro, but he died and left me his estate.”. Then you get to talking to your first NPC shortly after you run down a road a little ways, and the dialogue is so corny, and generic, my wife and I couldn’t stop thinking it was just AI slop. The Oxbow is their multiplayer mode, and its story is much better, and feels like it has much more depth and effort put behind it, and my wife and I have been having a much better experience doing that mode. I’m liking the characters, and the atmosphere. My wife and I got married, and it plays a really fun short cinematic, and boom bam shazam, you are husband and wife. We narrowly avoided a wolf attack in the night, and I was soon after crushed by a tree, and in true medieval fashion, I made my wife a widow within a fortnight of our wedding. I’m having fun so far thankfully, with the multiplayer mode.
yes
When I launch the game I get this big contract I need to read and agree to. Its about behaviour and code of conduct when im playing this singelplayer game. I did not read and I did not agree. This cant be good.
this game sucks soo bad. its soo slow its insane. you gotta have some mental problems to like this game. just watch paint dry its about the same
-
cool fun, hunting is neat. would recommend. horses need to watch their feet
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Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $52.9M | 113.3K | 80% | $29.99 | |
| $51.3M | 59.8K | 89% | $29.99 |
Related
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| $236M | 320.5K | 88% | $29.99 |