
Hunt, survive, build and lead in the harsh Middle Ages: Create your own Medieval Dynasty and ensure its long-lasting prosperity or die trying! Play alone or team up with friends to enjoy the ultimate medieval experience.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 8.14/day in the week to Sep 1 → 11.71/day in the week after.
About
Find a piece of land where you could build your home. You start as a simple farmer or a hunter, but after you gain more experience, learn and hone your skills, you can become the head of a prospering town. Design, build and improve your house - from a simple hut to an extensive farm. Convince people to join your village. Find your true love and create a family, ensuring the continuity of your dynasty. Play solo or team up with friends and explore the beautiful but harsh medieval world in the Co-Op Mode together.


An expansive, open world awaits you. Face hot summer months and cold winters and make sure that neither you nor your people lack anything.
Medieval Dynasty will captivate you with its unique genre combination for the ultimate medieval experience!


Defy the seasons: Make sure that neither you nor your population starve or die of thirst. Hunt wild animals, plant crops or trade resources to be ready for anything.

It is in your hands: Without the right tools, you won't get far – whether you're hunting, chopping trees, harvesting or building. But watch out for wear and tear so that your pickaxe doesn't become unusable in the middle of nowhere.

Live and learn: Develop your character, specialize, or become a true jack-of-all-trades as you interact with NPCs, care for your family, explore the lush world, or complete tasks for others.

Start a village: You are a town planner, builder and warden all in one! Coordinate the layout, manage the residents, gather resources, produce goods and trade to help the community grow and prosper.

The medieval world, with its dangers and gorgeous surroundings is in your reach!

Realistic Open World: Explore two expansive maps, the Valley (Solo) and The Oxbow (Solo and Co-Op) in a beautiful open world.
Cooperative Multiplayer: Team up with up to 4 friends for a cooperative gaming experience.
Character Customization: Personalize your avatar with a detailed character creator.
Dynamic Environmental Realism: Immerse yourself in a complete 4-season cycle with dynamic day/night transitions and realistic weather, all while actively engaging with the environment, from felling trees to exploring caves.
Structural and Interior Diversity: Create a diverse range of over 25 buildings, from humble shacks to sturdy stone houses, and personalize them with a selection of over 120 furniture and decoration pieces.
Extensive Crafting: Craft 300+ pieces, including weapons, tools, furniture, and clothing.
Wildlife Interaction: Encounter wolves, boars, deer, wisent and more wild animals populating the forests.
Survival Mechanics: Monitor your food, water, health, and stamina levels.
Skill Tree: Develop your character by buying new skills.
Unique Events: Experience dynamic events and decisions with direct gameplay impact.
Quests and Economy: Engage in quests, trade, and economic activities.
Social Dynamics and Family Building: Create connections with NPCs, establish your own family, and develop relationships that may lead to the joy of parenthood in the game and provide you the opportunity to pass your legacy on to the next generation.
Interactive environment: You'll be captivated by the expansive landscape that dynamically changes with your actions. Cut down trees, collect resources or explore mysterious caves: Everywhere you’ll find something new to discover.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $34.99 | 52.3Kreviews | 90% | — | $52.1M |
| $34.99 | 9.8Kratings | 76% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1336 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Macht mega Spass ,hätte ich nich erwartet muss ich gestehen !
The game was fun, but it needs more quest lines. There are little side quests you can do, but there are a finite number that just get recycled across the years. I rushed the two main storylines and finished them in 3 in-game years, which I regret. I thought that the quest lines would take me much longer to complete, given that they have a deadline of 16-18 years each, and it wasn't until I'd completed the majority of each that I realized I should have been spending more time in my settlement and taking my time with the main quests. In light of that, I think the developers made a mistake in locking my settlement's development with the "chapter" quests (where you have a building limit that slowly increases as you accomplish tutorial-like tasks) while allowing me to progress so swiftly through the two major storylines. The chapter quests should've gone much faster and granted a higher building limit more quickly, and they should probably be reordered (having a child should come much earlier to allow time for it to grow up). On the other hand, the main storyline with Uniegost should take a page out of the Alwin storyline's playbook by making the player wait a season before progressing certain parts, as that would encourage the player to focus on their settlement (perhaps just have Uniegost disappear for Castellan-related duties every now and then). Given that there's a mechanic to have a child and then eventually take over and play as that new character, it seems an oversight that there are no main quests that string out while awaiting your child's growth into adulthood, and a further oversight that there are no major quests that come into play once you take over the child. It's such a unique and interesting feature, but I wasn't going to wait around doing the same side quests and completing the same settlement chores for another 16 years. I would love to see (1) more stories that take me into the lives of the other villagers, like we did with Alwin; (2) more quests that result in gaining a traveler with great starter stats, so that I can feel like I know those settlers in my village and am more invested in them; and (3) quests that build as your child grows and become a storyline for the child to take over. For example, it'd be awesome to see more done with the bandits that start popping up in year two. There could be a rising number of bandit camps as the story progresses, with more quests encouraging the player to clear out camps, then to locate and investigate what appears to be a growing movement of organized crime amongst the bandits, ultimately leading to your child having to find and clear out a hidden bandit city on the map and confront their leader. It'd also be fun to fight against bandit attacks on the settlement, particularly if the developers add defensive building options (like watchtowers, castles, a guardsmen training ground/barracks to staff with settlers), and players could face the risk that buildings and farmland outside of your defensive structures might be plundered and damaged, or settlers housed outside the walls might be killed or carried off during an attack. This would give players something to keep building toward while they're waiting for their child to grow up and take over as the new character in order to finish that storyline.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Latest in each market: best DE #71, worst RU #95 · 5 markets collected
Reviews, worldwide (the counter carries no country): 10.29/day in the week to Jul 25 → 16.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, Spanish - Spain, Polish, French, Portuguese - Brazil, Japanese, Portuguese - Portugal, Russian, Czech, Turkish, Ukrainian +6 more
| $29.99 |
| 7.8Kratings |
| 89% |
| — |
| not modelled |
| $17.49−50% | 261ratings | 80% | — | not modelled |
| $34.99 | — | 93% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.3K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
eines der besten spiele die ich je gespielt habe! wen man es versteht ist es einfach das geilste, ich habe alle erungenschaften die im game gibt
Very relaxing, very fun. A game I can stop playing for a year and get addicted to all over again. Excited for new map in 2027!
good chill game with your girl
Be the man you always dreamed you would be... In Medieval times.
super addicting survival game. i wasnt sure if I would like it or not but I bought it anyway and im so glad I did. i cant stop playing
Robienie osady jest świetne moge zakazac ludziom jedzenia wszystkiego normalnego a karmic ich trującymi grzybami i zgnielizną a i tak nic to nie zmienia gra przeszła mnóstwo updatetów a wszystkiego czego kiedys braklo zostalo dodane jakosc wyzsza od swojej ceny
güzel oyun
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| $51.4M | 50K | 90% | $22.49 | |
| $52.9M | 113.3K | 80% | $29.99 |
Related
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| — | 0 | — | — | |
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| $236M | 284.6K | 89% | $29.99 |