
In MECHWARRIOR 5: CLANS, players become new Smoke Jaguar pilots in the Clan Invasion of the Inner Sphere. Lead a five-mech "Star" squad across diverse planets, engaging in an expansive campaign with immersive gameplay and intricate combat. Customize BattleMechs and explore strategic options.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
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Genres
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 5.9Kreviews | 74% | — | $6.9M |
| $29.99 | 2.3Kratings | 56% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
It is like an arcade game, if you are old enough to know. Flashy and fun but not much depth. Even so, I would have recommended if it were not for the expansions being too female heavy. I have no problem with representation but these games are primarily played by men and having too many women in active combat is so unrealistic. In the real world, in free societies, women are only 8-10% of fighter pilots despite our best effort to nurture more. They just don't choose those positions and it ruins immersion. Both expansions have female protagonists and you would think the military was half female. Just ruins immersion imho.
Something about this games video(s) looked wrong to me. Then I looked at the developers site https://piranhagames.com/careers/ Our Approach to Diversity and Inclusion..... That was it. The game is focused on DEI and WOKE themes trying to disguise it behind inclusion. The company is not focused on merit and thus the games doesn't instill that it is focused on merit either. Therefore it makes more sense why the white people are evil and no other race that is colored is painted that way. If they are painted that way in the game, being evil, they're going to be misunderstood and we should feel bad for them. NO!!! I am so sick of this racism against white people and no one calling it out. Well I am. Stop the white racism! Stop the evil character is just misunderstood! Evil is evil and there should never be any attempt to feel sorry for them, especially when white people never get that and it's just all other races on this planet. I got this as a gift and I'm sad to have received. And I used to love this series from MW2 to MW5. Now it's DEI and WOKE propaganda. This is disgusting. Reprehensible. And racist. Oh and one more thing, this is not very well liked and some of the DLC is down right hated, because the rot has all ready sunk in and its poisoning all your work. The death spiral is here. Good riddance to bad rubbish.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Russian*languages with full audio support
| $14.99−50% |
| 965ratings |
| 82% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 869 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Plays well, just the voice acting is not good except the people that my daughter said were from One Piece But way better voice acting than Mercs
AI is so bad that they have no survivability even when fully upgraded. They will constantly die within the first half of the mission and leave you solo against nonstop heavy and assault mechs in later missions. Even dropping the game down to easy difficulty doesn't fix this because the game is so poorly balanced. The clans are supposed to have superior tech but I feel weaker than the inner sphere mechs almost the entire game. And even against other clan mechs you will feel incredibly underpowered. I shot a Nova 10 times in the center torso with a gauss and lit into him with constant SRMs and he still didn't wear through his center torso armor. Meanwhile, when I played as the Nova, I could get shot maybe 6 or 7 times in the center torso with a few medium and large lasers and either be dead or completely red on structure. It would help if the game would give you more repair bays but for some reason it always seems to give you 2-3 repair bays for your star of 5 mechs. And even though the repair bays always say "uses remaining 1" it never has more than one so I don't even know why it bothers to show how many uses are left. If you don't have at least 3 other people to play this with it will be a complete slog. The environments are well done, the mechs feel fun to pilot, and the story and cutscenes are amazing, and I want nothing more than to recommend this game, but I can't until the overall balance is fixed and the friendly AI is overhauled to be more competent.
The game is longer than expected and has lots of great mech combat. The story starts to pick up in plot half way through the game. Overall it's a great follow up to mech warrior 4; the last game in the series I played about 20 years ago.
Ich liebe MW5: Mercenaries. Und auch Clans ist vom "Feeling" her für mich echt gut. Die Kämpfe machen Spaß, die Story ist zumindest solide und die Grafik gut. Was mich im Gegensatz zu Mercenaries aber massiv stört, ist dass das "head bumping" in Clans zum Zeitpunkt dieser Rezension NICHT abgestellt werden kann! Auch einen passenden Mod finde ich nicht... Für Menschen, die mit Migräne zu kämpfen haben (ich zähle dazu), wird hier eine deutliche Gefahrenquelle eingebaut, da das schwankende Cockpit, in Verbindung mit den FPS-Grafiken hier für massive Kopfschmerzen sorgt! Leider nimmt man sich seitens des Entwicklers hier nichts von an, so dass ich, bei aller Liebe zu MW5 generell, für den Teil "Clans" allen, die mit Migräne oder ähnlichem zu kämpfen haben sagen muss: Finger weg - Clans wird euch mehr Kopfschmerzen beschweren als angenehmes Gameplay
Very rare for me to give a thumbs down but very clear the devs gave up on latest DLC for gameplay story was alright but gameplay wise I would actively see the lack of polish. By the final missions for the wolves I couldn't stop laughing to see Olin stepping out and getting taken over by the Ghost Bear Elementals. I would find alot of the missions would have poor out of bounds areas marked and glitching AI
Not great. Not the worst. Not the best dialogue. It crashes and hardly runs half the time. It is still fun to play with friends. Wish the levels on higher difficulties had more thought put into them.
Good game, it's a more linear, campaign style take on Mechwarrior and a great sister game to Mechwarrior 5: Mercenaries. I love the deeper mech customization, which allows you to exchange single bodyparts of a mech to a different configuration and adding armor if you have free tonnage. This makes medium and light mechs viable into endgame, something MW5: Mercs has not managed to do. It also allows for more focused builds, which tend to dominate, but more about balancing below. The story is pretty good, you get to play as the Smoke Jaguars, essentially the most fervent invaders, and commit warcrimes left and right. It shows how easy it can become to be complicit in genocide and to blame bad decisions on the chain of command. What I dislike is the change in graphical style, everything is a bit too flashy. Lasers and explosions are all so bright and look less toned down, and it often obscured the action for me, I couldn't see mechs from all the bright explosions and gleaming lasers. I much preferred Mercs toned down but harsh style. UI-wise we also got improvements, albeit most of it is a style change to convey the more advanced nature of the clans. The tactical map finally allows for more customized orders. There were some weird balancing decsions, though. PPCs for some reason deal really low damage, and Large Pulse Lasers deal the same amount at slightly less range for half the heat, making them superior because you never get into any ultra long-range engagements and cockpit sniping is king anyway. Generally, anything that can do focus burst damage on a single target far outclasses missiles or shotguns, because if you can kill an enemy in a second by sniping their cockpit or destroying a part is just better than dealing a lot of damage spread out. I ended up just playing a Nova with 12 small lasers that oneshot every mech in the game below 500 meters. Autocannons are similarily effective. All in all, this was a lot of fun to complete, and the DLC only improved on the formula.
3 из 5. Если вы читали книги из серии Battletech, то как фан сервис нормально. Сам геймплей похоже на коридорный шутер. Модификация мехов мало интересная по сравнению с частью Mercenaries. Силу мехов от кланов (омнимехов) почувствовать удалось только на Новая игра +. Баги встречал только в начале компании за Дымчатых Ягуаров. В общем главные плюсы это возможность лицезреть героев книг и пострелять из Омнимехов. Ждем продолжение про Нефритовых Соколов. Надеюсь там мы поиграем за Эйдена и Джоанну.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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