
Mechanized Corps: Rebirth drops you into the war-torn year of 2361, where Mechanized Corps fight for control of the Sol system's resources. Choose from four customizable classes, arm yourself with devastating weapons, and fight in intense squad-based combat. Battle offline or online with friends!
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About
Mechanized warfare is reborn! Welcome to Mechanized Corps: Rebirth. Set in the critically acclaimed Dark Horizons Universe, this reimagining of Max Gaming's 2016 action shooter, Dark Horizons Mechanized Corps, follows the success of 2024's tabletop wargame.
THE SETTING
The year is 2361. Three hundred years have passed since Cold War rivalries culminated in nuclear war. Humankind has expanded beyond the Earth, colonized the SOL system, colossal space stations hang in orbit, and Mars has claimed independence. Governments and corporations now struggle to control the system's natural resources and giant walking war machines, collectively known as Mechanized Corps (MCs).
The SOL system is in relative peace, with Factions (Nations, Corporations, Mercenaries, and Trade guilds) settling differences in minor skirmishes or arena-style battles. How long will this peace last and degrade back to massive battles?
GAMEPLAY
Players take control of these Mechanized Corp units, armed to the teeth with Gatling guns, missiles, lasers, and more. Fight offline or online and earn credits to improve your machine with more powerful weapons, flight systems, shields, cloaking devices, and orbital bombardments.
Fighting for their faction or taking up arms as corporate mercenaries, MCs currently fight in large combat zones in the squad-on-squad challenges to head off all-out war.
Mechanized Corps (MCs)
Select from four classes: Scout, Infantry, Heavy, and Assault, with three different chassis.
Each MC is fully customizable, with engines, jump jets, and dozens of weapons and equipment choices. You can also apply custom paint jobs to stand out from the crowd or blend in with your squadmates.
Tailor your MC to fit your play style, choose your battlefield role, and build the most lethal machine. Destroy the opposing team before the clock runs out!
CURRENT FEATURES
Instant Action (play offline with AI-driven squad mates versus AI enemies)
Multi-player (fight online with friends against AI opponents or take on other players head to head in online arenas.
Manage your pilot (review stats and change faction allegiances)
Squad Management (Create or Join a Squad for online gameplay)
MC Hanger (Select your chassis, edit it, buy a new chassis, and create your ultimate machine of war!)
Campaign missions are not currently available.
Do your duty. Serve your people. Pull the trigger!
Future releases may include additional units, weapons, maps, and game types.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
I can recommend the game if its on sale, as what is there is solid as far as gameplay and since there aren't many players, you will likely play bots, and thankfully the bot AI is pretty good actually. It's funny, if you play certain indie games, the expectations are paper thin and people are content with a small enclosed gameplay loop. But when a game resembles Mech Warrior, its understandable people raise their expectations to that level. The fact that a small indie studio has produced comparable combat to mech warrior, made by AAA studios, is pretty amazing. To that, I tip my hat. However it remains that people expect at least a campaign, or decent regularity in the ability to hop into multiplayer matches. This title having neither currently is hurting it. I'd recommend they deep discount sales regularly to bolster the player base and keep focused on one of the two: single player campaign, or improved multiplayer.
おススメ度:★☆☆☆☆(1/5) 敵がかたすぎてどんなに撃っても落ちない ダメージ表現が全くないので 効いてるのかわかりにくい 向いている方向と歩いてる方向が一致していない それ自体は良いのだけど、機体の向きが検知できないのがマズい コンセプトには期待できるのですが 完成度が低すぎて楽しめる段階ではありませんでした。 フロントミッションオンラインやメックオンラインを忘れられない 一部の老兵には刺さるかもしれません。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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