
Mechanic 8230: Episode 1 is an adventure game in the point-and-click genre. Help the mechanic find his robot friend RO-2 and together unveil the secrets of the world destroyed by the Cataclysm.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Estimated Playtime (Episode 1): ~2 hours
Enter the post-apocalyptic world of Bifrostia, where mutants and robots coexist among the ruins of a lost technological civilization. The story takes place in Ilgrot — a rust-covered city governed by an artificial intelligence, where strange events unfold.
One seemingly ordinary day, you discover a mysterious space shuttle with an unusual robot on board. You will have to:
- escape the city,
- uncover the robot’s secret and its origin,
- find out why it is being hunted.
Interact with characters and the environment, solve puzzles, and complete mini-games.
Stylized hand-painted visuals convey a retrofuturistic atmosphere.
An ambient soundtrack with cyberpunk elements enhances the mood.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian, Simplified Chinese, German, Portuguese - Brazil, French, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
História interessante e boa arte. Alguns puzzles são bem difíceis para quem não tem costume (como um slice puzzle)
💋
игрушка интересная, не сложная даже) ждём вторую часть))
Intriguing little world, great storytelling, awesome art direction, fun gameplay, it's a solid YES specially if you get it on sale! :)
The game design is nice and i like to play puzzle games but this made me just frustrated. Not many instructions on what to do or they are not recognizable. Made me quit the game after 88 minutes.
A decent little point and click game that won't take too long to beat, and requires to use some problem solving abilities, and only a little bit of moon logic for some of the puzzles (maybe moon-logic is incorrect, but more 'unexpected things happening that seem to have no correlation with each other). The biggest issue I had with the game was some of the user-experience elements. specifically how the order of the inventory changes depending on what your last item used was. There were a few moments where I wasn't entirely sure what the game wanted me to do, so was trying to use each item on every other item, but as they kept swapping around, it made it a little harder to keep track. Though t he biggest UX issue was the auto-advancing text boxes with no option to disable this. While there are text boxes that are part of a cutscene (indicated by an egg timer curser) that will advance auttomatically, there are regular boxes that seem to require a button press to advance, unless you wait too long, and it'll advance anway. Just a weird choice. Not sure what objection there would be to having the player dictate how long the text is on for, as you don't really gain any advantage from it. Really neat art style, and certainly interested in seeing where the story goes.
Oyun kısa ama güzel. Sadece 1 kez oyundan attı. Ama bu haliyle hikaye tamamlanmadığı için eksik. Devamı çıkınca bakın derim.
类似于机械迷城,很不错的解谜游戏!
Очень приятный стиль, любопытный простенький сюжет, хорошая музыка и терзающие душу пятнашки. Продолжение очень жду.
Önceki versiyonlara göre hayal kırıklığı... -Türkçe dil seçeneği olmaması -Gizli nesnelerin parlaması -konuşma metinlerinin fazla olması
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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