
Mech Chip is an action-adventure platformer with pilotable machinery. Explore the internal labyrinth of the cybersphere, and install yourself into devices to gain new quirks and abilities.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Nice mini-metroidvania.
Quick and neat mini-vania. I was honestly not expecting much as I usually don't care for this kind of graphic style (at least Gato Robato had some cute designs). Turns out, this game's actually pretty fun. It's got all the vania tropes that I enjoy - map, upgrades, things to shoot at and blow up, secrets and collectibles, all of that. The graphic style did grow on me as I played, and actually a lot of the pixel animations were nice and fluid, especially with the boss fights. Most surprising was the audio. The soundtrack is really chill, lo-fi, vibey, and really suits the visuals; and the rest of the sounds just have that good old-school 8-bit crunch. All in all this was a pleasant surprise.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 35 reviews with recorded playtime.
yup
Frustrating game.
Шикарная графика
There are 8 different mechs you can transform into that each has a unique ability that allow you to access new parts of the map. There is a good variety in the mechs, enemies, and bosses. Nothing frustrating about the way it plays. Overall, I enjoyed this game. It took me 3.5 hours to 100% it with very little grinding or backtracking.
Mech Chip is a neat little metroid-ish platformer with a great style that matches the idea of it being a "chip", especially when the default window for the game is so small. There is a bit a variety in the number of mech forms you can take, although some are clearly better than others for certain tasks [spoiler] The bomb tank was the one I used almost exclusively for the bosses [/spoiler] , while others you use only when it's needed or not at all. The difficulty can also spike at times as well, but not enough to take me out of the game too much. The music, while keeping up with the simple theme, was pretty good to boot. Overall, Mech Chip was a worthwhile little experience to try out, even if getting 100% achievements ended up grindy right at the end.
Pretty good, even if it looks "basic." Definitely pick it up if you have a little money to spare.
Controls are incredibly frustrating. I want to like this game, but input errors make the experience unfun.
A very strange/rough game. The art style is sparse. The difficulty seems to spike with the middle boss and the final boss is a pushover. However I found the abilities being tied to new forms AND those forms having negatives such as slower movement speed/jump heights intriguing, but I don't feel it plays out too well. It is annoying having to switch back to the super jump mech suit constantly. They probably didn't want you to become a massively powerful cube of doom, but the form switching wheel freezes time and there's no restriction in changing back and forth between forms (i.e.e cooldown, energy usage) so you'll really just be enduring this nuisance when it could have been a smoother experience.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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