
Mech Chip is an action-adventure platformer with pilotable machinery. Explore the internal labyrinth of the cybersphere, and install yourself into devices to gain new quirks and abilities.
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Languages: English**languages with full audio support
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[i] Mech Chip[/i] is a relatively short metroidvania, but the gameplay and level design are very good. It takes about 2 hours to finish, maybe a little longer if you want 100% completion. There are some collectibles and passive upgrades that you can find, but they won't add a lot of replay value. Instead of collecting power-ups as you would in a generic title, each skill is represented by a mech that you can control (9 playable robots in total). Most of them can be upgraded if you find hidden schematics, usually adding some kind of active or passive bonus. The level design was very enjoyable because you have to switch between robots to solve puzzles. There are a total of 5 boss fights, I enjoyed maybe 4 of them ;). Overall, the difficulty is pretty fair, I died a few times but I never felt frustrated. As far as I am concerned it's a very solid game if you don't mind that art style. [h1] Pros: [/h1] + 9 playable mechs + good level design & platforming + can change controls + can swap the game color + collectibles & achievements [h1] Cons: [/h1] - I don't have any problems with it [b] Overall Thoughts: 8/10 [/b] I thought I was crazy paying $5 for it, but I enjoyed every second of this metrodvania from start to finish. Honestly, I had less fun with more expensive games. I am sure that Atari style is not for everyone, but if you like that kind of pixel art the game is really good. [code]For more Hidden-Gems: http://store.steampowered.com/curator/31294838-Hidden-Gem-Discovery/ [/code]
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Hours played at review time, across 35 reviews with recorded playtime.
[h1] The Metroidvania Review[/h1] [url=https://metroidvaniareview.com/2019/02/01/mech-chip/] Scored Summary[/url] | | [url=http://store.steampowered.com/curator/30503887/] Subscribe to our Curator [/url] [b]How Metroidvania is it?[/b] Medium Fit – Fits the mini-metroidvania category perfectly but has an unusual set of "character switching" mechanics that makes it different. [url=https://steamcommunity.com/groups/MetroidvaniaReview/discussions/1/2789318172120515064/] Want to hear a different opinion, or want to share your own review? Check out our Forum here.[/url] [h1]Full Review[/h1] [i]The Review Code for Mech Chip was provided by the developer through Curator Connect[/i] The "Mini-Metroidvania" is a growing category of Metroidvania Games that offer a one or two game night experience, giving a taste of what the genre has to offer without cutting into your other game time or your wallet. [i]Mech Chip[/i] most certainly fits into that category, but between its unusual set of mechanics and substantial variety throughout, it doesn't really [i]feel[/i] like it's "Metroidvania-lite" in the same way that some other Mini-Metroidvanias have. What I mean is that games like [i]Mini Ghost[/i] and [i]Spooky Ghosts Dot Com[/i] feel like compact versions of other games, while [i]Mech Chip[/i] is definitely its own thing. Whether that's "better" or "worse" is just dependent on what you're looking for. Without making any comparisons however, [i]Mech Chip[/i] offers up a fun little challenge that is most certainly worth a couple of hours of time. The gimmick in [i]Mech Chip[/i] is that you find these mechs hidden throughout the map that you can insert yourself into and control. Each has basically one function, so you'll have to switch often to use each mech's unique feature. For example, one mech can charge up a high jump that lets you access most of the game, and another mech has a bomb that opens up passageways. Each specific ability provides a "key" to other areas of the game, but most also have a secondary use that can be applied toward dispatching enemies and bosses (like that aforementioned bomb has the obvious application of blowing foes up.) Combat is where the game could have really excelled with this mech switching concept, but while the bosses are very well designed they also aren't really setup to make use of all of your mechs. Or rather, most of them are completely destroyed by an upgraded version of one of your earlier mechs, making the other mechs kind of redundant in the boss room. The bosses get harder later on, but I always found myself coming back to a particular dominant strategy when trying to defeat them. Thankfully this strategy was still very fun to apply, but it was also a little bit disappointing when some of the other mechs look like they'd be fun to use if it didn't take so much more skill to use them. As the saying goes, given the opportunity a player will optimize the fun out of everything. The bosses are all unique and fun to fight, but the game does fall back on some repetition with some mini-bosses in the late game. You essentially have to fight the same boss three times, and ironically this mini-boss is the one case where my dominant strategy wasn't effective. Learning to fight this boss was fun and satisfying, but having to do it three times wasn't quite as interesting. Each fight was also draining on health resources, so to prevent a loss of progress I had to carefully inch my way back to the checkpoint after each one. I think that having a checkpoint after each mini-boss would help this section a lot. For the most part the difficulty of this game is challenging, but not frustrating - this section was a bit of an exception. Besides this one instance though, I think the level design and boss patterns in this game are great. The most surprising thing about [i]Mech Chip[/i] is the amount of variety it manages to pull off while still being minimalist in presentation. There are four distinct biomes throughout its world, and each actually has a level gimmick, which makes me somewhat estatic since many higher production value Metroidvanias have gone on without even managing that. I don't want to list off everything you'll see here since part of the fun of these games is the discovery of their worlds, but the music and said level gimmicks create an atmosphere makes each area [i]feel[/i] different even if it doesn't really [i]look[/i] different. It makes it a delight to search for new places to see, and rewarding as you progress. To keep the exploration interesting, the game also includes collectable data cubes for each of the monster types for you to discover. I find these somewhat amusing since they're something of a trope in these games, but since this game is minimalist they consist solely of the name of the monster and a picture of them - no "lore" page to read, just a picture. They basically act as trophies to find, and that's just fine with me. They encourage you to access bits of the game that you might not otherwise think to explore, and if you don't want to spend the extra time they're completely optional. Some of them are in areas that require you to combine the powers of your different mechs to reach, and you feel clever discovering these "advanced techniques" along the way. It's similar to discovering some of the harder to pull off techniques in the later [i]Metroid[/i] games. The only caveat to this is that switching mechs can be a little cumbersome since you have to pull up the switch wheel each time. Still, these optional pickups are a great way to showcase [i]Mech Chip's[/i] biggest strengths. For a Mini-Metroidvania, [i]Mech Chip[/i] offers a surprisingly meaty package. It's by no means perfect, but I enjoyed all of my time with it. Even the parts that were less than optimal were short-lived; such is the beauty of the Mini-Metroidvania. [i]Mech Chip[/i] is fun and very easy to fit into your schedule, and for that I think it's worth a purchase. 3 out of 5
[h1]廉価版Actiom Verge[/h1] 日本語レビューが全然なかったのと、全実績解除記念を兼ねて [b][u]概要[/u][/b] タイトル通り、Mech Chip(Mechのコアみたいなもの)を操作して、 施設内のガーディアンとボスを倒す非常にシンプルなメトロイドヴァニア Mech Chip自身は移動速度とジャンプ力こそ高いものの、全く攻撃手段を持たないため 施設内の各所にあるMechを利用して先に進むことになる [b][u]いいとこ[/u][/b] ・マップの構造がシンプルで、イベント進行でマップの構造が変わったり、 戻れなくなるということがないので気軽に進行できる ・2時間程度で全実績解除できてしまうお手軽感 [b][u]わるいとこ[/u][/b] ・他のメトロイドヴァニアに比べるとやっぱり内容的には薄い ・1番目(JumpMech)と2番目(TankMech)が異常なまでに強いため、他のMechが空気 8番目(NinjaMech)は移動速度・攻撃力ともに優秀だが、 最後のガーディアンを倒した時点で使用できるようになるため、今更感がパない [b][u]総論[/u][/b] Gato RobotoやAxiom Verge、Shadow Complexをはじめ、 先駆者かつボリューム満点の類似ゲームがあるため魅力を感じにくいが、 他はない500円(セール時には200円程度)という安さが嬉しい。 ワゴンゲーにしてはちゃんとメトロイドヴァニアしており、 通しプレイでバグが散見されるということもなかったので、 良作ワゴンゲーがお好きな人にはオススメできる。たぶん。
I'll be brief. This is a nice, charming little game. If you like metroidvanias and platformers, I think you'll like it. But perhaps more importantly, I think it's definitely worth buying and supporting the dev: I want to see Plutoneus make more cool stuff. But be aware that [i]Mech Chip[/i] is [i]very[/i] minimal, which can make it seem a bit rough around the edges. There's not really any story to piece together, it's more like a sort of menagerie of mechanics. Some are interesting and innovative and engaging. Others are not especially memorable. I want to see more like what [i]Mech Chip[/i] does right, so I encourage you to get this. PS: Some people are complaining it's not "really" a Metroidvania, but to me it plays quite a lot like the original Metroid and Castlevanias on NES... so... uhm, yeah, seems like "metroidvania" is a very apt label.
A cute little metroidvania built out of self imposed limitations that oozes "I was made out of love" :)
Cripes al-mighty this is NOT a metroidvania game. Don't go in expecting a metroidvania game, and for the love of Pete please stop calling these games metroidvania games. There is no robust gear collection or level up mechics (outside of the semantic differences involved with upgrading each mech body's ability). Half of what makes a "metroidvania" a "metroidvania" is the RPG mechanics involved with making your character more powerful to overcome the challenges you face throughout. Calling this a metroidvania is like saying this is the "Dark Souls" of action platformers, its ridiculous. This is a clear and present "Exploration Platformer" or "Metroid-like" if you absolutely have to reference an old game that its primary game play hook can be based on. The above being said, this is an extremely solid, well put together, and engaging EXPLORATION PLATFORMER, that actually uses some interesting mechanics to explore the map. Are you tired of constantly finding the predictable "double jump boots" or some version of them within the first hour or two of game play? Well, enjoy a robot that can shoot you up two screens worth of game map within the first 2 minutes, with refreshing twists on various game play that remain consistently necessary from start to finish. What makes a great EXPLORATION PLATFORMER, is when the variety of abilities you unlock to reach new areas are constantly applied in new ways as you continue to make progress, and this game does a generally good job of this as you progress. There are a few mechs that simply don’t get the treatment others get (like the music playing mech as an example.) With this mechanic being the most important aspect of these games, it’s unfortunate that it is not as thoroughly applied throughout the game. What you do get however, is a fun investment. This does so many things right with it’s minimalist presentation. There are a few wonky aspects of control like the final mech body, where you move but because of how fast it moves, you end up attacking in directions you are no longer facing when you try to do things quick. I am currently sitting in the end of the game with all of the bosses beaten, but cannot progress at all anywhere. I do not know if the game bugged, or if I am in fact in the end of the game with no notification that I am done. What I have experienced so far, has been great. I would love to see more. I am going to give the game another playthrough just to see if my current playthrough is bugged. I am hoping its not and I simply missed something. Great Job Devs.
A little metroidplatformer romp with good ideas. It has rough edges, but that just makes it fit the retro aesthetic more. ;)
Mech Chip is an action platformer with 1-bit graphics. Some review and a tweet from the developer referred to it as a metroidvania, but there isn’t enough of anything for that to be the case. You jump around, kill enemies and get new forms you can turn into as the game progresses. You get one upgrade per mech and can’t access certain areas before finding the right robot. But the game proceeds linearly, so there is no “revisiting old areas with new stuff to find more stuff”-mechanic. It’s just an action platformer. Someone made this game and clearly put some effort into it. It’s possibly their first published game. If it were freeware or “pay what you want” I’d have no problem, but they’re selling it for five bucks.There are better games you can buy for five bucks. Buy a cup of coffee instead. Or buy VVVVV if you want a retro-looking platformer. It isn’t all bad. The first 20 minutes seemed promising. The idea of having different robots is ok. There were a few cool graphics (some bosses, explosions and the windows to outer space). But the game didn’t provide any interesting challenges at all. Most situations can be solved by spamming bombs. Everything was very easy and straightforward except the third and final bosses. Those were hard because you tend to run out of hp before them. You get 9 mech with different abilities, but you’ll mostly be using only a few of them. Except when you need to open a door. Then you’ll have to switch to the robot that opens that particular kind of door. One of the mechs does nothing but removes obstacles that block progress. It’s also rough around the edges. Just seems like the developer didn’t bother too much with tidying up the game before releasing it. For example, I was lost immediately when opening up the game. You see, you navigate the start menu with up and down arrows, but to proceed you need to press x. It doesn’t tell you that. I found out by sliding my finger over all the keys on the keyboard until something happened. I was mostly frustrated and annoyed with Mech Chip. There is no sense of learning, or of discovering. Nothing to figure out or overcome. Only grinding and spamming through rooms and enemies and bosses. Though it is unpolished and rough, I wouldn’t say it’s entirely badly made. It’s just badly designed. The movement doesn’t have a good feel to it. The combat is clunky. Moving around is a chore. Everything feels kind of pointless. Sorry, I can’t recommend it. (I got the game as a steam gift from a friend)
This game is a unique short mini-metroidvania. It doesn't take any time to spare for cutscenes or for even... much of feedback. It's hard to tell when you are getting hit in a barrage of sounds. And getting a game over could have had a bit more... feedback? It goes with a pretty archaic arcade approach. It has save spots as usual though it just never does it for you. The music for stages was sadly really bland. I got tired of them pretty fast. The main boss theme was actually pretty good though. While I ultimately thought the boss designs worked, some of the designs were too fast. It was designed for someone who is really sharp at games. Some of the bosses have extremely quick draws. The other primary issue is that only one of the mechs is really useful for boss battles, as it was the only mech that aimed at a 45 degree angle... where all of the bosses usually hovered... Making 7 other mechsuits pretty useless in boss combat. There is enough content for this to be a good short 2 hour experience.
Just finished the game and I would say that this a very fun, short exploration game with fun combat and robots to control.I will likely go back and get all the collectibles in a second play through. I definately got value for my money. I very much enjoyed the sprite work in this game. loved the final boss weapons effects.
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