
Create and command custom Mechs to outmaneuver The Swarm in this post-apocalyptic tactical turn-based rogue-lite. Leverage the terrain, learn each Mech's unique skills and use strategy and resources to survive an ever-changing series of battles to give humanity hope.
Modeled estimate, not a reported figure. How we estimate →
Media

About




Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Simplified Chinese, Spanish - Latin America*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Pretty fun for the price, not a bad tactical roguelite, the total replay value gets a little limited by the number of parts and variation, however it's good for probably 10 runs at 2-3 hours per run, which is pretty good for a cheap indie. Don't expect BattleTech or FFT, but it's cool for what it is.
主观给中评吧,内容不多,打折可入,我是因为喜欢机甲,抛去机甲要素,游戏深度一般,二十个小时的消磨时间小游戏。。。
好游戏。期待DLC
So many problems, the availability of being able to shoot afar, which is what makes a mech a mech, has you in so many disadvantages no matter what's equipped on the mechs. The enemy boss is able to basically attack 2/3 of the entire map, I spent the majority of my time just dodging attacks and constantly moving to even line up a shot, which then any enemy is able to one shot your mech because you only do half their health for damage starting out. I played about three rounds and I had lost all mechs very quickly. Got to the boss only once due to an easy path but got there with one mech left over. It's just genuinely frustrating to play. Sorry but I've gotta refund.
A surprisingly nice little roguelite. I wasn't expecting much out of it and grabbed it because it was both cheap and had customizable mechs in a strategy game. The game has a lot more depth than I was expecting and has a solid amount of replayability with a bunch of difficulty options in the challenge modes. I'd definitely recommend grabbing this on one of it's regular 80% off sales.
Gameplay: ★★★★☆ Art Style: ★★★☆☆ Balance: ★★★★☆ Replayability: ★★★★★ Technical Requirements: ★★★★★ Bugs: ★★★★★ Overall: ★★★★☆ Verdict: The first 10 hours of play will be joyful.
いろいろとパーツを組み合わせて戦うのが最初は楽しかったけれど、たいして役に立たない装備が大半で、結局は1に射程、2にダメージという感じになり、一体ずつ確実に倒すのが大事なので範囲攻撃もロマンでしかなく……と装備が変わっても最終的には同じようなスタイルになります。ボディと足はコストを半分か1/3にして、1機体しか使えなくすればよかったのになあ、 なので個人的には「おすすめしません」なのですが、きちんとしたギミックである「霧」を理由にして「おすすめしません」というレビューをつけている人が複数いて、それはさすがに理不尽だろうと思うので、自分はおすすめにしておきます。セールで3桁で買えば、十分お得ですよ。 追記 達成の「すべてのパーツを一カ所にしか使わないかつ6体でクリア」を狙って遊んだら、出てきたパーツで戦わざるを得なくて面白かったので、やっぱりそういうのが自分には合っていそうです。次は「パーツをエンジニアリングしない」でやってみましょうか。
全是BUG!
Un buon passatempo...
After 22 hours I can say that this is a cool and fun turn based indie game.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| 7 Days to Die | $425.3M | 403.5K | 87% | $44.99 |
| Mount & Blade II: Bannerlord | $309.8M | 293.9K | 88% | $49.99 |
| Squad | $166.3M | 240.4K | 81% | $39.99 |
| Satisfactory | $164.4M | 275.8K | 97% | $27.99 |
| Kerbal Space Program | $154.7M | 144.7K | 96% | $39.99 |
| RimWorld | $149.6M | 205.9K | 98% | $34.99 |
Related
| Peace, Death! 2 | $53.2K | 898 | 95% | $4.99 |
| Nancy Drew®: Secret of the Scarlet Hand | $53.3K | 202 | 89% | $9.99 |
| Casey Powell Lacrosse 16 | $53.3K | 110 | 82% | $19.99 |
| TASOKARE HOTEL Re:newal | $53.3K | 82 | 87% | $39.99 |
| Prognostic | $53.3K | 490 | 94% | $6.99 |
| Wer weiß denn sowas? - Das Spiel | $53.2K | 79 | 71% | $19.99 |