
Meatgrinder is a chaotic and fast-paced FPS. Use agility and guns to jump your way through insane levels on top of speeding trucks, trains and planes. No cutscenes or storylines, just pure action.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 3 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Now, I'm not sure how to quite feel about this video game. In concept, it's super interesting and appealing. In practice, it felt very short, and at various points, very buggy. I wanted to leave some feedback for the devs if they do want to patch and continue supporting/developing this game as I think it can have a lot of potential. First things first -Optimization: I don't know how many other people have had performance issues with the game, but I found myself dropping in performance with a normal end graphics card (RX 7700 XT) I would like there to be more options for others who may not have the best computer and still be able to enjoy the game presented here. -Gameplay: The overall gameplay loop felt somewhat fun and I liked the gunplay. Weapons felt really satisfying to shoot, and the gibs of enemies were cool to look at. However, the grapple has some issues. The range of the grapple is very confusing, sometimes being unable to grapple to somewhere nearby, but then other times, you're able to grapple way down the level to skip most of it. The health system felt confusing since you're encouraged to keep moving to keep your health up, but the healing rate feels way too slow when moving all around the place. The dashes and grapple also feel way too slow as well. Level Design: The first level of the game felt pretty interesting and fun for what the game was going for, but after a few more levels, the levels felt more of a grappling hook simulator and not much shooting or FPS action happening. I would like to see more levels where the range of the grappling hook and lack of many enemy types makes the game feel repetitive. I also found myself clipping through trucks, softlocking myself by using the grappling hook very easily, some missing texture boxes popping up in 2 separate levels, and not many boss fights feeling different, dynamic or dazzling. Overall, I really liked the concept of this. It's got lots of potential, and I feel like it can be more than what it is right now for it to be the best game it can be.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Polish, Russian, Korean, Turkish, Japanese*languages with full audio support
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Коротенький шутан где надо прыгать по движущимся платформам. Не затянут, проходится за часик и в цело оставляет положительное впечатление. Но ждать, что это будет лучший игровой опыт или что жизнь ваша перевернется - не стоит.
This game is so damn fun! It's nonstop wacky Mad Max Fury Road-themed explosive shootout action. It's got bullet time, a grappling hook... what more could you want??? A way longer game maybe, but yeah, this game is DEFINITELY worth supporting. We need more of this from the devs!!!
[h1]ЧИПСЫ ЛЮКС — КРОВАВАЯ БАНЯ[/h1] Игра представляет собой неординарный адреналиновый боевик, где вам придётся без остановки прыгать по машинам, отстреливая противников пачками. Сюжет в игре прост: его нет. Остановился — умер, упал? Вставай или умри под колёсами несущихся на бешеной скорости машин. Управление здесь невероятно отзывчивое. По сути, геймплей сводится к бесконечному перемещению по грузовикам, поездам и самолётам. На окружение время засматриваться не приходится, ибо игра весьма быстрая, но запоминающихся моментов — море. Например, едущий поезд и гигантский червь (прямо как из Serious Sam 3 или Дюны), который вот-вот его сожрёт, если не перепрыгнуть на соседний состав. А уровни с самолётами? Конечно, реалистичности там ноль, ибо в реальности вас просто сдуло вниз, но разве это важно? Вам банально не хватит времени об этом задуматься. Игру сопровождает бодрый металл, который играет не меньшую роль в общей атмосфере. Арсенал тоже радует: от спаренных пистолетов до ракетницы и фановой бас-гитары. Помимо сюжетных уровней, есть бесконечные режимы — обычный и хардкорный, где любое падение на землю означает мгновенную смерть. Жаль, конечно, но игра довольно короткая — проходится часа за два, если вообще не торопиться. Разработчики вроде бы обещали обновления, но их как таковых не было уже два года. Печально, даже очень, ведь продолжения хочется безумно — игр, которые действительно цепляют, сейчас на вес золота. Если хотите знатно провести вечер — очень рекомендую!
이전에 구매해놓고, 안하고 있었다가 이제 플레이해봤다. 물론 찍먹으로 잠깐 플레이. 일단 게임 자체는 재밌고 타격감도 좋았다. 그렇지만 왜 체력이 감소되는 이유를 몰랐었는데, 계속 움직여야 체력이 감소되지 않고 증가하는 것? 같다. 사실 계속 움직여도 체력이 회복되는 지 잘 모르겠다;; 체력이 왜 감소되고 어떻게 해야 다시 증가하게 하는지 직관적으로 잘 안보였던 것 같다.. 튜토리얼에 그렇게 써있었다면 내가 잘본 것 같지만.. 튜토리얼을 스킵해도 체력 감소와 같은 시스템이 직관적으로 잘 보여줬으면 하는 생각이다. (그리고 여담으로 한글화가 되어 있는데, 기계식 번역이 심하게 되어 있어서 일부러 영어로 플레이했다..) 조금 더 플레이를 해봐야할 것 같아서, 평가는 다시 바뀔 가능성이 있다.
Ну такое, на любителя, коим я не являюсь. Я бы даже шутером эту игру не назвал. Стрелял я только на боссах, все остальное время тупо прыгал при помощи крюка с машинки на машинку. В этом собственно и заключается весь геймплей игры. Повторюсь, на любителя. Но, я понимаю, что игра весьма необычна и оригинальна своим геймплеем и многим точно зайдет, поэтому отзыв положительный. А лично от меня: 5.5/10
Super fun to just play while high asf listening to music
A fun but very short experience. Feels rather good to play but is also a bit janky at times. Managed to 100% the game in 1h 59 minutes, but half of that time was me playing endless mode. 3.5 out of 5 stars.
Once again, Steam has failed me. It failed to show me this gem of a game until TWO YEARS after its release, and that's a tragedy! Is it buggy? Yes. Is it a bit ugly? Sure. But none of that matters since NO ONE is making games like this! This is the type of game I've wanted to play since I was a kid: Dynamic, Bombastic, FANTASTIC. But above all else its FUN which is something sorely lacking in games made with 100x the people and 1000x the budget. A pox on those who sleep on this. A POX ON YOUR WHOLE FAMILY if you refund it. Buy it, Play it, Love it, NOW!
Absolutely incredible game. I love the giant variety of setpeices and levels, how tight the movement and gameplay is, and the glorious destruction and gore. The game loves to show you new things and throw all types of curveballs at you, it's awesome. It's got an excellent mad max/punk rock art style as well, with an excellent soundtrack throughout. I like how the game immerses you too in the level transitions, with almost no load screens. Even the respawns are immersive which is cool. Additionally, I think it was very clever to give the player infinite ammo, but have to watch cooldown bars for each gun. Encourages weapon swapping without having to worry about hunting for ammo. I have only 2 small criticisms. One, certain level transitions take some extra time, and your heart rate starts to go down while you wait for your jump. I'd give the player a spike in heart rate right as they complete these levels to compensate for these short wait times with a few of the transitions. And two, there are minor visual bugs on the "Hello Jimmy Again" mission. Some sort of glowing purple hitbox will occasionally appear. Other than that, amazing game. I do wish it was longer, but better to be short and sweet than to overstay it's welcome.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $87.8K | 371 | 79% | $5.29 | |
| $37 | 1 | 100% | $1.99 | |
| — | 0 | — | — | |
| — | 7 | 86% | — | |
| $1.6M | 3.9K | 89% | $19.99 | |
| $179.2K | 609 | 95% | $9.09 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $53.7K | 334 | 63% | $6.99 | |
| $53.6K | 317 | 89% | $9.99 | |
| $53.6K | 197 | 87% | $11.99 | |
| $53.6K | 226 | 80% | $9.99 | |
| $53.6K | 760 | 84% | $2.99 | |
| $53.6K | 424 | 95% | $5.99 |