
Meatgrinder is a chaotic and fast-paced FPS. Use agility and guns to jump your way through insane levels on top of speeding trucks, trains and planes. No cutscenes or storylines, just pure action.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Portuguese - Brazil, Simplified Chinese, Polish, Russian, Korean, Turkish, Japanese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Resident sleeper
Whats here is fun, but Very short, the next-fest demo that released a couple years ago was basically over half the game. The infinite mode is also super repetitive, boring, and starts to run very badly after awhile. Less than 90 minutes to 100%. So if you were like me and wishlisted based off the demo, and are waiting for a sale, skip it, its not worth your $.
It's like Doom but fun and inexpensive
I LOVE THIS SONG !
Игра для фанатов безумного Макса. Драйвовая, весёлая, кровавая, что еще нужно?! [Мой рекомендосьён!]
Спокойная игрушка, фоном прикольно побегать
Now, I'm not sure how to quite feel about this video game. In concept, it's super interesting and appealing. In practice, it felt very short, and at various points, very buggy. I wanted to leave some feedback for the devs if they do want to patch and continue supporting/developing this game as I think it can have a lot of potential. First things first -Optimization: I don't know how many other people have had performance issues with the game, but I found myself dropping in performance with a normal end graphics card (RX 7700 XT) I would like there to be more options for others who may not have the best computer and still be able to enjoy the game presented here. -Gameplay: The overall gameplay loop felt somewhat fun and I liked the gunplay. Weapons felt really satisfying to shoot, and the gibs of enemies were cool to look at. However, the grapple has some issues. The range of the grapple is very confusing, sometimes being unable to grapple to somewhere nearby, but then other times, you're able to grapple way down the level to skip most of it. The health system felt confusing since you're encouraged to keep moving to keep your health up, but the healing rate feels way too slow when moving all around the place. The dashes and grapple also feel way too slow as well. Level Design: The first level of the game felt pretty interesting and fun for what the game was going for, but after a few more levels, the levels felt more of a grappling hook simulator and not much shooting or FPS action happening. I would like to see more levels where the range of the grappling hook and lack of many enemy types makes the game feel repetitive. I also found myself clipping through trucks, softlocking myself by using the grappling hook very easily, some missing texture boxes popping up in 2 separate levels, and not many boss fights feeling different, dynamic or dazzling. Overall, I really liked the concept of this. It's got lots of potential, and I feel like it can be more than what it is right now for it to be the best game it can be.
Коротенький шутан где надо прыгать по движущимся платформам. Не затянут, проходится за часик и в цело оставляет положительное впечатление. Но ждать, что это будет лучший игровой опыт или что жизнь ваша перевернется - не стоит.
Неплохой быстрый бумер шутер на вечерок, но последняя глава сделана на отвали и дико забагованая с хреновой генерацией. Сначала я захотел раскритиковать игру за то кривые колизии, генерацию последних уровней, очень "юнитивскую" физику очевидно недоработанную самими разработчиками игры. НО я наскольно понял это делали мои соотечественники и в русском геймдеве очень мало бумершутеров да и шутеров в принципе, а про годные я вообще молчу. Поэтому я бы сказал, что это отличное начинание, но для хайпа как мне кажется не хватило полировки и контента
HELL YEAH
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Memento Mori | $57.2K | 209 | 67% | $12.99 |
| Grand Mountain Adventure: Wonderlands | $57.2K | 512 | 92% | $3.99 |
| Fight Life: Vanguard | $57.2K | 159 | 75% | $11.99 |
| Albatroz | $57.2K | 88 | 69% | $19.99 |
| Tzar: The Burden of the Crown | $57.2K | 564 | 91% | $4.99 |
| 筮灵 SHILING | $57.1K | 283 | 74% | $7.99 |