
Solve puzzles by moving blocks to guide the ball to the exit in a minimalist 3D world. Take the time to appreciate your success; it's hypnotizing and satisfying to watch.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Japanese*, Portuguese - Brazil**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Bulmaca oyunu sevenlere kesinlikle öneririm
治愈系画面。操作极简。体验感很奇妙,小球滚动丝滑顺畅。 游玩过程像是在看那种很解压的小视频,非常舒服,愉悦心灵。 ⠄⣿⣿⣿⡏⣸⣿⣿⣿⡘⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⠸⠿⠿⣿⣿⡜⣿⣿ ⠄⣿⣿⣿⡇⣿⣿⣿⠿⠇⠙⠿⠟⣛⣋⣉⣉⣭⣅⡀⠄⢰⡶⢠⡉⠃⢻⣿ ⢀⣿⣿⣿⡇⠟⣡⠄⠄⠈⠃⣷⢻⣿⣿⣿⣿⣿⡜⢧⠄⠄⠄⢸⡿⣴⠘⣿ ⡸⢻⣿⣿⡇⡆⢿⣇⢀⣀⣀⣹⢸⣿⣿⣿⣿⣿⣿⣞⣛⣛⣛⣈⣾⣿⠄⣿ ⠄⢸⣿⣿⡇⡿⠮⠭⢬⣭⣭⣭⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⡀⠄⢀⣸⡆⢹ ⠄⢸⣿⣿⠇⡀⠄⠄⣸⣿⣿⣿⣿⣿⣿⡿⠿⣿⣿⣿⣿⣿⣿⣿⢫⢫⡄⢸ ⠄⠄⣿⡿⠄⡌⣝⣿⣿⣿⣿⣿⣿⣿⣿⣅⣄⣼⣿⣿⣿⣿⡿⢏⣿⣾⢰⡌ ⠄⢀⡘⣿⠠⣳⣹⣦⡭⠝⠻⠿⠿⠿⠿⠿⠿⠟⡛⢛⡫⠠⢛⣛⠻⡿⣛⢡
Meaningless, que en español significaría sin sentido, tendremos que guiar a la bola a su destino resolviendo puzzles con solo un click izquierdo o el espacio del teclado, lo irónico al nombre del juego es que cada nivel tiene cierto significado en sus títulos por lo que no lo hace un tan sin sentido mientras surcamos los niveles, Un juego con una dificultad relativamente sencilla donde podrás centrarte más en disfrutar la melodía y ver un panorama que no esperaba que fuese relajante pero funciona, al menos para mí. Tiene una interfaz sencilla que hace recordar a un juego móvil y que de hecho tiene versión para ese dispositivo, por lo que imaginó que estamos en un port además es un juego que cuenta con 4 "zonas" con aproximadamente 16 niveles (no recuerdo si la cantidad variaba por zona) cada uno llamados Moon, Star, Sky y Sun. Si bien la dificultad es sencilla es solo una de las dos dificultades que tenemos dentro del juego y donde esta segunda recién se podrá desbloquear después de avanzar con la primera dificultad llamada "I Feel Relaxed", se podría decir que son los mismos niveles pero como dice su nombre indica en la dificultad "I Feel Competitive" tendremos puntuación y donde te exigirán completar el nivel con un máximo de tres estrellas por lo cuál requerirás de poder completar con los movimientos requeridos haciendo más desafiante sus niveles ya vistos en la primera dificultad. Si bien hasta donde llegué eran los mismos niveles en ambas te hace plantear si te habría tomado menos movimientos en el original dando un re-intento para conseguir las estrellas pero sin afectar tu progreso en el modo relajante. Es un juego que me gusto y por lo que pude ver al menos en mi región es que en Steam esta más barato que en Android y con la ventaja de un descuento podría decir que es un juego que podrías comprarlo si sabes lo que te estará esperando.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A simple yet short puzzle game that prioritizes straightforward experience over difficult challenges that take hours to complete. The goal of this game is to get the ball to the door. Anyone can play the game because it only requires clicking on things. Even more so because you can choose the relaxed mode, which removes most of the rules that must be followed in competitive mode. Around 60 puzzles are arranged through four chapters. There is no skipping, so you must go through them in order. If you're playing in competitive mode, you'll also need to collect a certain number of medals to unlock the next chapter. Camera is locked and sometimes it’s hard to see behind objects. While it’s possible to zoom in for a closer look, there’s no reason to do that. The option to rotate the screen to see the puzzle from the other side would have been preferable, but that's a design decision we must accept. Now for the gameplay. A ball starts moving when you click on it and dies when it stops. If it makes it to the door without stopping or falling off, you've solved the puzzle and can move on to the next one. However, there is always something in the way, or a hole in the path that needs to be patched. Marked objects on the screen react differently when you click on them. Some simply move from point A to B, others rise higher the more you click on them, etc. While timing still matters in relaxed mode, competitive mode adds medals that are rewarded for completing the puzzle with the longest loop. Naturally, you can make the easiest path and still solve the puzzle, but if you want the golden medal, you’ll have to juggle the ball around and watch how it interacts with objects. Another catch is a limited number of moves or actions, which is far less annoying than it sounds. Actions allow you to prepare the path before the ball begins to roll. You can't waste them, though, because you can't get them back unless you push the ball. However, after the ball begins its journey towards the door, you are free to click on any object you like. It's also possible to click on the same object multiple times to add extra actions to the loop, making it a lot easier to get the gold medal. Unused actions add to the loop, which allows you to push the ball without any preparation and quickly click on objects. Naturally, solving all puzzles in this way would diminish the entire experience, so the game includes objects that take a while to move and some that can't be used again since they fly off the screen. But at the end of the day, the game is not difficult.
A simple puzzle game with relaxing music. Recommended to play competitive mode (relaxing mode only have 61 levels)!
its gucci i like it no cap
Pleasant looking, intriguing Escheresque ball-rolling puzzle game with decent variety in level goals. Other than choosing when to start your ball rolling, you do not control it, but rather you rearrange the level around it. Has a casual mode where you can complete the puzzles without any requirements which allows you to solve the puzzles more or less solely using spatial reasoning, and a challenge mode where you get medals based on skill challenges i.e., the number of moves, and it's not always about completing the level "under par", sometimes the objective is to get in extra moves while your ball is in motion, occasionally requiring more precise timing and dexterity. Meaningless has a decent number of gimmicks to keep you guessing. It's a good pick-me-up game to nibble at in quick sessions, or you could probably consume it at once in a couple of hours. If you have a collection of cheap but innovative casual puzzle games, this is a fun addition.
Interesująca gra logiczna
梦幻小球儿
Very fun game, simple to mid complex puzzles. Completion time: Chill play through 45-60min, Completion 1.5 hrs + Very calming game Clean graphics and sound design Replay mode allows for creative videos and screenshots - most levels too easy trophy/point system confusing no story (although there are hints to one) Overall great game, I hope there will be more complex puzzles in the future!
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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