
Mazement is a physics-based ball rolling 3D puzzle platformer. The player controls the tilt of the level to guide a ball through increasingly difficult mazes filled with traps, enemies and secrets.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
최근 연속으로 개쪽박 게임을 플레이한 거 같다. 후, 이 [b]《미로 퍼즐》[/b] 역시 좋은 평가를 내리기에는 힘든 게임이다. 트레일러와 스크린샷을 보면 솔직히 나름 즐길 만한 게임으로 보인다. 화면을 이리저리 기울여 파란 공을 움직여, 장애물을 피해 목표 지점에 이동시키는 것. 흔한 소재이긴 하지만 그래도 꽤 괜찮아 보인다. 이걸 '직접 플레이'하기 전까지는 말이다. + 장점? 그나마 도전과제 올클리어가 어렵지 않다는 거 말곤 없다 - 가장 큰 문제, 조작감이 차마 눈 뜨고 볼 수 없을 만큼 개같음 - 조작감도 개 같은데, 화면 기울기까지 마음대로 조절하기가 힘듦 - 점프 역시 뜻대로 안 이루어진다(높점이 마우스 휠이란 것도 개불편) - PC로 나와서 더욱 실패한 느낌(차라리 모바일이었으면 어땠을까?) - 테마가 던전·도전 이런 식으로 구성되어 있는데, 결국 다 거기서 거기다 - 다 필요 없고, 조작이 너무 족같아서 몰입할 수가 없음 그 놈의 조작감에 익숙해질 수가 없다. 레알, 계속 개 같은 조작감을 감수하고 플레이해야 한다. 어쩔 때는 마우스를 이만큼 내리면 [i]휙[/i] 기울어지는데, 어쩔 때는 이~따만큼 내려야 [i]휙[/i] 기울어진다. 하··· 그런 조작감을 두고, 가속도 및 점프를 섞어 가며 구사해야 하니, 진심 암 걸리기 딱 좋다. 그래도 브레이크 기능이 있어서 천만다행. 이거 아니었으면 도전과제 따는 것도 개빡쳤을테니까.
Pretty fun, exactly what you'd expect. The entire board tilting made me dizzy somtimes, but there is a seperate cameramode in the settings. Overall a decent cheap unity Marble Madness type game, albeit fairly easy. My neices might enjoy it.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 33 reviews with recorded playtime.
Good game with some good difficult development. The art is good and simple, the sound track is not boring. You can fight for the best timer with your friends if you want. Played for one hour without stop.
Хороша гра з деякими складностями. Графіка хороша і проста,звук не нудний. Ви можете боротися за кращий час з друзями, якщо хочете. Чудова гра на кілька вечорів) Рекомендую!
I wanted to like this game, I really did. I love marble rolling games. But this is so obviously a ported mobile game, it's cringeworthy. The UI is huge and obnoxious, and everything is represented with symbols rather than text so you have to guess at what the button does...the controls are....horrible and clearly designed with tilt-controls, not a keyboard or controller. The game gives you power-ups (which you don't NEED) and doesn't explain how to use them...[Found it. It's ALT. But I only discovered that by pressing every key on the keyboard] Apparently there's a story. But it has NOTHING to do with the game itself and might as well not be there. Dying is completely pointless as you have infinite lives and the game just puts you back on the map...so there's no point to it except wasting your time. And as for the "egg" sections... grr......! ONE level would have been enough as a novelty. We didn't need SIX. I dunno. I really wanted to enjoy this game but the bad controls and strange design choices make it very unpleasant to play. DON'T play this game with a controller - you'll want to snap it in frustration.
I definitely recommend this game, especially in the way I got it, via a bundle. At it's Steam price of $4.99 it's slightly harder to recommend, but still a thumbs up. The game overall is well polished, controls are great, controller support is flawless, and visually the levels and menus are pleasing. There are many options including changing the camera view, so if you think you might get dizzy that's easily solved in the game. It only took me two hours to complete the game and get all achievements, and this is how I played it: I didn't speed run, but I didn't attempt to get 5 starts on every map. I rescued almost every ball from each cage, and averaged 4 stars per level. At that rate, as well as only using "spikeball" powerups, it took me two hours. Here are the cons: The level does not reset if you die/fall off the edge. This makes boss fights and just levels in general much easier. This may or may not have been intended, but i think it would have been better with level resets: reset the level to the stage when you hit the checkpoint. Powerups essentially make every level extremely simple. You can almost always cheat through a level using a few powerups, but I chose not to do this so I could actually experience the game. Overall it's a quite easy. This makes it nice and relaxing, especially when compared to a lot of games whose main draw is "extremely difficult" to beat. However, if you fixed the above two items, it would still be average difficulty and relaxing. I enjoyed my time playing Mazement and may come back to it in the future to grab some more stars. I would suggest you buy it on sale or from a bundle (mine was on Indiegala), but if you take your time and don't cheat your way through levels, anything under $3 is worth it. My final note: the story made me cry. That's a joke btw. The story was really bad. It didn't need to be good, but there truly was minimal effort put into it. If you think you'd like this game, buy it. If you're hesitant, perhaps you should wait. 6.5/10
[h1]A nice casual ball rolling puzzle platformer for lazy afternoons which cannot hide its mobile roots![/h1] The intro sets a very nice humorous tone for the game, reminding a lot of Dungeon Defenders. You play a ball who's heading out to free his fellow ball friends from the fangs of an evil pyramid... Roll through countless labyrinth-style levels, avoid traps and nasty robots, fight bosses and buy power-up in the store with coins that you can find thoughout the mazes. There are some secrets as well and, typical for the genre, highscores based on how fast you finish a map. The power-ups add a bit of depth but also some annoyance to the game since you have to buy them in the store, which can only be accessed by rolling back to the very start of the 'overworld'. Better stockpile them to avoid frustration and map repetition! The camera view is top-down, which absolutely makes sense on mobile platforms and their sensor-based controls. Adopting the same camera 1:1 on PC is a bit weird (watch videos), and may cause some dizzyness at first especially since the map is constantly tilting 'head over'. The controls are pretty responsive on kb & mouse as well as gamepad. The level design is a bit repetitive, esp. visually, but the later levels definitely provide a nice challenge.
[h1]A Physics Ball Rolling Platformer[/h1] https://youtu.be/cQv0nAbRGnE + Pretty fun gameplay where you rotate the map to guide a ball to the end + Option to change the controls so you move the ball instead of the stage + The environments look great, and are pretty well detailed + Each stage is pretty short, and not too difficult or frusterating + Boss fights + Some interesting abilities that allow you to skip large portions of levels - I felt like the story doesn't tie into the game very well as in you don't actually need to save any of the blue balls from the cages to progress even though I feel like that is supposed to be the main focus of the game. - I experienced a few minor audio bugs that seemed to auto-adjust my in-game sound settings
It is an interesting physic game where you move the ground around for the ball to roll. I would have actually liked it (and I say this as someone who hates physics games) if it wouldn't be for the horrible mouse + keyboard controls. No idea if it is any better with controller but I would imagine so.
I played this game for a 10 minute First Time Viewer Review on my Twitch Broadcast. Please take that in consideration when reading this review. As a broadcaster, it was quick to setup and get into fullscreen mode and captured into the interface. The graphics were pleasing immediately and showed a personal quality and original work done on the game. You can see little qualities in the environment.. the personal touches. The feel of the game was very pleasing and made me feel like I was playing a version of Marble Madness from my youth without the crazy frustrating controls. I enjoyed it a lot and felt like I could continue playing on my own. The voice over in the beginning was a pleasant surprise. As playing the game and viewing the game are different, the only major thing that was brought up as a concern was the potential for a viewer who gets motion sick easily to get sick off of the jerkiness of my poor playing (I was able to get up to the 5th level, and it was surprising me with new features still at that point) This game is much easier with a controller, and much more challenging with a mouse. The controller is implmented very smoothly and provides a superior experience in my mind. Overall, a game I'd recommend based on the first 10 minutes of gameplay. Congrats.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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