
Maze Mice is a bullet heaven roguelite where time only moves when you move. Collect dots, level up, choose upgrades, and avoid cats. All at your own pace.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Maze Mice is part retro maze navigation, part bullet heaven survival, and part chill take-your-time gameplay.
Features:
Gameplay designed by the same solo developer who brought you Luck be a Landlord.
A fantastic soundtrack from the same composer as Luck be a Landlord.

Multiple cute characters to unlock and play as.
Tons of upgrades to unlock and pick from.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 335reviews | 89% | — | $88.5K |
| $4.99 | 37ratings | 92% | — | $5.6K | |
| $4.99 |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Snake meets Pacman meets Superhot meets Vampire Survivors. It's decent, and a pretty good example of shooting for the moon and landing amongst the stars. But the achievements are uninspired, the huge cast of characters almost all just start with one different item, and the balancing needed more work. I've been playing it while watching tv, and it was alright for keeping me from fidgeting, but there are much better survivors-likes out there. Definitely not a hard "no", just...worth skipping imo.
Pacman meets Super Hot as a Roguelite
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Danish, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +6 more
| 11ratings |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A great mix of the survivors genre and pacman championship edition (yes I refuse to just say OG Pacman). Lots of different ways to complete runs and a roaster full of cute critters, lovely game no doubt <3
머리 비우고 하기 좋아요. 10분 넘기면 보스 나옵니다. 안움직일때 멈추는데 이때 아슬아슬하게 빠져나갈수 있습니다. 은근히 중독성 있어요. 쉽다고 하는데 난이도는 적절한거구요~ 레벨 올라갈수록 난이도는 올라갑니다 근데 그게 억지스럽게 확 올라가는게 아니라서 좋습니다~ 10분 넘기고 보스잡고 무한모드 해보면 난이도가 확 올라가는데 그 난이도 였으면 이게임 안했습니다... 난이도는 적절합니다
Nice game, deserve it's price. I really like the Arabic translation
wonderful game to both play around with, and then later obsess about min-maxing
its all fun and games until da ghost pulls up from the dev behind the luck of the landlord, a very cool rogueLITE akin to VS in a pacman grid its nice
Tiny paws explore Every maze rewards quick minds Cheese crowns the brave few
I totally missed the [b]Vampire Survivors[/b] hype and addiction, so this is my version of that. I'd definitely say it's much more like that than the arcade-y [b]Pac-Man[/b] experience the screenshots make it out to be. You kill cats and collect pellets to earn experience and level up. Every level, you draw three abilities and pick one to upgrade. You have one life, so when you die, the run resets completely. Having a good run is heavily dependent on synergizing abilities, but also a bit of luck in drawing good options. If you've played any post-[b]Vampire Survivors[/b] roguelike, all of this will probably sound very familiar. The bullet-time mechanic - [i]everything only moves when you move[/i] - was a great addition and makes the game feel strategic. You can pause at any moment to weigh your options. Do you lure an enemy closer? Do you make a dash for a pellet or pickup? Do you intentionally take a hit to reach a goal? You have time to think through all of those decisions. But once they become second nature, the game still flows naturally and never feels interrupted. There are a lot of [i]characters[/i], and you unlock them faster than you'll actually complete runs with them. But they don't really do much beyond giving you a fixed starting ability. The only one that significantly changed how I played was Humphrey. Otherwise, they mostly serve as fun excuses to keep playing with slight variations and work toward more achievements. There are also four maps, and I eventually completed runs on all of them. But honestly, I liked the first map, Attic, the most and spent most of my time there. Definitely a [i]play a little at a time[/i] kind of game. Simple enough to jump in and out of quickly. Addicting enough to keep saying "one more run". But also: beware of burnout.
對本人來說非常好的遊戲:博論寫作枯燥,看材料頭痛,一次遊戲剛好十分鐘左右,玩法也比較簡單,大腦負擔較輕,能夠放鬆心情。
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| $88.5K | 1K | 82% | $4.99 | |
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| $88.4K | 358 | 60% | $7.99 | |
| $88.4K | 746 | 76% | $4.99 | |
| $88.4K | 982 | 90% | $9.99 | |
| $88.4K | 779 | 82% | $4.99 |
Related
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| $3.1K | 27 | 96% | $4.99 | |
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