
Maze Mice is a bullet heaven roguelite where time only moves when you move. Collect dots, level up, choose upgrades, and avoid cats. All at your own pace.
Modeled estimate, not a reported figure. How we estimate →
About
Maze Mice is part retro maze navigation, part bullet heaven survival, and part chill take-your-time gameplay.
Features:
Gameplay designed by the same solo developer who brought you Luck be a Landlord.
A fantastic soundtrack from the same composer as Luck be a Landlord.

Multiple cute characters to unlock and play as.
Tons of upgrades to unlock and pick from.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Danish, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +6 more
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A great mix of the survivors genre and pacman championship edition (yes I refuse to just say OG Pacman). Lots of different ways to complete runs and a roaster full of cute critters, lovely game no doubt <3
I totally missed the [b]Vampire Survivors[/b] hype and addiction, so this is my version of that. I'd definitely say it's much more like that than the arcade-y [b]Pac-Man[/b] experience the screenshots make it out to be. You kill cats and collect pellets to earn experience and level up. Every level, you draw three abilities and pick one to upgrade. You have one life, so when you die, the run resets completely. Having a good run is heavily dependent on synergizing abilities, but also a bit of luck in drawing good options. If you've played any post-[b]Vampire Survivors[/b] roguelike, all of this will probably sound very familiar. The bullet-time mechanic - [i]everything only moves when you move[/i] - was a great addition and makes the game feel strategic. You can pause at any moment to weigh your options. Do you lure an enemy closer? Do you make a dash for a pellet or pickup? Do you intentionally take a hit to reach a goal? You have time to think through all of those decisions. But once they become second nature, the game still flows naturally and never feels interrupted. There are a lot of [i]characters[/i], and you unlock them faster than you'll actually complete runs with them. But they don't really do much beyond giving you a fixed starting ability. The only one that significantly changed how I played was Humphrey. Otherwise, they mostly serve as fun excuses to keep playing with slight variations and work toward more achievements. There are also four maps, and I eventually completed runs on all of them. But honestly, I liked the first map, Attic, the most and spent most of my time there. Definitely a [i]play a little at a time[/i] kind of game. Simple enough to jump in and out of quickly. Addicting enough to keep saying "one more run". But also: beware of burnout.
fun game
머리 비우고 하기 좋아요. 10분 넘기면 보스 나옵니다. 안움직일때 멈추는데 이때 아슬아슬하게 빠져나갈수 있습니다. 은근히 중독성 있어요. 쉽다고 하는데 난이도는 적절한거구요~ 레벨 올라갈수록 난이도는 올라갑니다 근데 그게 억지스럽게 확 올라가는게 아니라서 좋습니다~ 10분 넘기고 보스잡고 무한모드 해보면 난이도가 확 올라가는데 그 난이도 였으면 이게임 안했습니다... 난이도는 적절합니다
It's a good Pac-Man like game with survivor elements. I got it for half-off and I think that's a fair price, no more.
vampire survivors mixed with pac man and superhot. not as good as luck be a landlord. only buy on sale if interested. there's not much progression or a gameplay loop to keep you engaged.
Maze Mice has THE JUICE. I forgive these evil mice and their cat hating ways.
I'm a bit on the fence for this game. The mechanics are a bit thin as there are 2 enemy types and most levels involve you running around in a circle to herd and keep distance from the ghost enemies while the ones trailing you mostly keep you from going backward. Selecting some healing items and leveling them up is the only rule you need to stay alive, otherwise basically any weapon will help keep the enemies down to ensure your movement options remain open, though the ghosts are usually more difficult to deal with. There are only a few levels, too many characters for some reason that dont differ significantly, and I am still unlocking weapons/support gear which have interesting quirks. Would have liked to see the game require a bit more thought and execution to play, maybe with more enemy behaviors or hazards, but I admit I'm not sure if the design would support it easily. Maybe challenges to complete a run with certain pre-set builds or modifiers. Ultimately, I guess I like it enough as I enjoy the music and playing with new weapons/items. After I unlock everything, I cannot imagine having much reason to play further.
Nice game, deserve it's price. I really like the Arabic translation
對本人來說非常好的遊戲:博論寫作枯燥,看材料頭痛,一次遊戲剛好十分鐘左右,玩法也比較簡單,大腦負擔較輕,能夠放鬆心情。
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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