No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $88.5K — a different platform, not this one.
Maze Mice is a bullet heaven roguelite where time only moves when you move. Collect dots, level up, choose upgrades, and avoid cats. All at your own pace. Features: Gameplay designed by the same solo developer who brought you Luck be a Landlord. A fantastic soundtrack from the same composer as Luck be a Landlord. Multiple cute characters to unlock and play as. Tons of upgrades to unlock and pick from.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
About
Maze Mice is a bullet heaven roguelite where time only moves when you move. Collect dots, level up, choose upgrades, and avoid cats. All at your own pace. Features: Gameplay designed by the same solo developer who brought you Luck be a Landlord. A fantastic soundtrack from the same composer as Luck be a Landlord. Multiple cute characters to unlock and play as. Tons of upgrades to unlock and pick from.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
App StoreYou are here | $4.99 | 11ratings | 89% | — | not modelled |
| $9.99 | 336reviews | 88% | — | $88.5K | |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the App Store price pass of Sep 11: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
| $4.99 |
| 37ratings |
| 92% |
| — |
| $5.6K |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 1 | 80% | Free | |
| — | 2 | 100% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | Free |