
Maze Mice is a bullet heaven roguelite where time only moves when you move. Collect dots, level up, choose upgrades, and avoid cats. All at your own pace.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Maze Mice is part retro maze navigation, part bullet heaven survival, and part chill take-your-time gameplay.
Features:
Gameplay designed by the same solo developer who brought you Luck be a Landlord.
A fantastic soundtrack from the same composer as Luck be a Landlord.

Multiple cute characters to unlock and play as.
Tons of upgrades to unlock and pick from.
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam + Google Play only; App Store publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 335reviews | 89% | — | $88.5K |
| $4.99 | 37ratings | 92% | — | $5.6K | |
| $4.99 |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
幸运房东果然没让我失望 必过玩法:1.跳蚤打boss 只要一直走路就能把boss耗死 2.爱心增加容错 毛衣下位替代 3.再选一个aoe的攻击手段清小怪就好了 个人比较喜欢的道具:吸尘器 少走很多弯路 还有一个比较好玩的玩法就是拿轮胎 轮胎要撞到墙壁才消失 但地图中间那一横条是连通的 所以把轮胎拉在这条路上就是无限时长存在 找好时机去中路拉轮胎挺好玩的 但会略繁琐
Excellent game. Grows stale around 25 hours but I highly recommend it!!!! Perfect in every way.
fun
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Arabic, Danish, Japanese, Korean, Polish, Portuguese - Brazil, Portuguese - Portugal +6 more
| 11ratings |
| 89% |
| — |
| not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
mousey mouse game about mice in maze and also killing cats with fire landmines and saxophones nice game like 8/10 i like it :)
This is a great game, but probably best to get it on sale. I mean that's always true but... extra true here, $10 is on the high end for a game this light on content. To put it in perspective I'm at 90% achievements 18 hours in and around half of that has just been crossing off all the "win with this character on max difficulty" achievements without seeing anything new. But the content that is there is really good. Obviously the gimmick of marrying pacman with a survivorslike is cool, but thankfully they didn't stop there and the weapons and passives are generally quite interesting and well done. There are a few obvious staples (homing shots, fire trail, percentile damage buff, size buff, etc) but also some more distinctive ideas like: - A disco ball that periodically spawns in the center of the screen, giving a massive damage buff for any attack that passes through it (and thus having unique synergy concerns with different patterns). - A shadow clone that mirrors your movement on the opposite side of the maze and copies your attacks and reduced damage. - A turret that fires continuously for high damage but has to be manually reloaded by pathing through it. - Flowers that stick around forever, allowing you to grow a dense garden of absurd DPS. - A pillow that roots your character and attracts all pickups, turning the game into a tower defense. Among many others. Honestly I have no real complaints about the item variety here, it's comparable to 1.0 Vampire Survivors and arguably has more interesting buildcrafting. There are a few minor quibbles, like the only way to get rerolls is through a specific passive but taking it is almost always worse than just using that slot on something that makes you directly more powerful and in general a lot of damage-based weapons seem underpowered relative to enemy scaling, but it's enough to have back to back runs feel distinct once you get a few unlocks. The big issue though is the lack of stage and enemy variety. Four mazes is crazy, they look great but like... c'mon, you can hand anyone a sheet of paper and have them scribble out a dozen new maps for you. Just recycle assets if that's the limitation, four levels in a maze game in 2025 is offensively light. The fourth has randomized paths at least, but that's the only environmental gimmick in all of them and doesn't make it thaaaat much more replayable. And slightly more understandable but no less of an issue is that there are only two enemies. Two! There are sleepy cats that spawn blocking random paths and wake up to chase you when passed and then flying ghost cats that spawn in one of the corners and slowly float towards you while ignoring walls. The two work in tandem to make routing fairly tense and engaging, but those are also the only obstacles forever. No projectile enemies, nothing patrolling a set path you have to plan around, no stat variations (like higher damage but lower health), it would take more work to add these things than more mazes but it's still kinda crazy that the game shipped without any other enemy variety at all when there are so many obvious ideas for this format. Well, that's not entirely true because there is a boss, who is just a faster ghost with multiple health bars. Whenever you deplete a bar it gets pushes away from you, other than that it is ON YOUR ASS from the moment it spawns so you normally have to clear the basic enemies then abuse screenwrapping to keep your distance while getting in chip damage. Max difficulty makes this fight slightly more interesting by spawning two of them so it's tougher to cheese but only slightly. Anyway that might seem like a lot of negatives but it's important to put the recommendation in perspective. The game is a lot of fun, I've actually been a bit addicted the past couple weeks with this as my go to for when there are just 15 minutes to kill. But the fun dries up fast so value it appropriately, most people will probably be disappointed at full price.
Very mediocre, at best! This is basically a roguelike Pac-Man game and it was OK the first 2 hours or so but as I kept on playing I realized how shallow and repetitive this game really is. Yes you unlock new mice characters to play and new weapons, but none of them are particularly interesting. The more you unlock the more it becomes RNG to get the weapons or abilities you want. I also quickly got tired of the 4 maps and fighting the same enemies over and over again. It's not directly a bad game, it is just too simple and bland for me to want keep playing it.
For $10 this game is pretty fun! It has a fun gameplay loop, fantastic music, and allows a good bit of creativity with builds and playstyles. I played it for a week or two and had a great time, no regrets. It definitely lacks a bit in the content department. Not many levels and enemies don't really evolve or change much, but the combination of game mechanics is pretty entertaining! A great play for 15 minutes and quit type of game.
Very cute. The mechanics are different and fun. Reminds me of the first game I ever played, A-Maze-Ing on the TI-99. I wonder if the creators also played that one.
Solid 7/10 game. Gets repititve after a few hours, but a neat little package until then.
Me parece un buen juego, a continuación un resumen rápido de lo que me pareció: -La jugabilidad es original y divertida, ideal para poder jugarlo bien tranquilo, tomando un mate o lo que sea, -Tiene un arte muy bonito, con personajes carismáticos. -El creador hizo este juego con cariño. ¿Qué podría mejorar? -Que se pueda banear objetos antes de jugar una partida (no se si mas adelante se desbloquea, pero tengo entendido que no). -Falta algo de contenido, tal vez un nuevo tipo de enemigo o personaje muy peculiar. El juego no es esos que te van a dar mil horas pero la vas a pasar bien y podes volver cada tanto para jugar una partida ya que no es super complicado. Recomendado.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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| $3.1K | 27 | 96% | $4.99 | |
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $88.5K | 105 | 88% | $29.99 | |
| $88.4K | 358 | 60% | $7.99 | |
| $88.4K | 982 | 90% | $9.99 | |
| $88.4K | 779 | 82% | $4.99 | |
| $88.6K | 81 | 77% | $24.99 | |
| $88.4K | 447 | 90% | $9.99 |