
A violent action-platforming tale of stylish gunplay and evolution gone wrong. Navigate countless epic setpieces to save the world!
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
this game is a side scrolling adventure action game and its so awesome I had lots of fun playing it its a bit short but what do you expect with the lowest price available on steam? I finished it in 4 hours playing at work give it a shot
존나 쌈마이하다
Es súper divertido, pero a mi edad, estas cosas me resultan demasiado difíciles.
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mayhem Triple, developed and published by Dustin Gunn, is an unapologetically chaotic action-platformer that channels the spirit of classic run-and-gun games while injecting them with modern fluidity, absurd humor, and an almost gleeful level of excess. From its opening moments, the game makes it clear that subtlety is not on the agenda. Instead, it leans fully into fast movement, heavy firepower, exaggerated violence, and a deliberately ridiculous premise that exists primarily to justify constant forward momentum and escalating destruction. The story follows Mig Carter, a hard-boiled, larger-than-life protagonist tasked with stopping a catastrophic outbreak of mutant rabbits caused by reckless time travel. The narrative is intentionally absurd and serves more as flavor than as a driving force, framing each level as another excuse to unleash chaos rather than delivering emotional depth or complex twists. Dialogue and cutscenes are laced with self-aware humor and B-movie energy, reinforcing the sense that the game is having fun with its own nonsense rather than taking itself seriously. Gameplay is where Mayhem Triple truly shines. Movement is fast, responsive, and highly expressive, giving players a wide range of options to navigate levels with style. Jumping, wall-kicking, sliding, diving, and mid-air adjustments all feel smooth and reliable, allowing skilled players to chain actions together and maintain momentum even in the most crowded firefights. Combat is designed to reward aggression rather than caution, encouraging players to stay mobile and constantly engage enemies instead of hiding behind cover or inching forward slowly. The weapon variety is a major highlight. With a large arsenal that ranges from conventional firearms to wildly impractical novelty weapons, the game constantly pushes players to experiment. Each weapon feels distinct in terms of range, firing behavior, and impact, and switching between them mid-fight becomes part of the game’s rhythm. Encounters are less about conserving resources and more about choosing the right tool for maximum spectacle, reinforcing the game’s focus on fun and flow over strict balance or realism. Level design supports this philosophy by favoring large, action-oriented spaces packed with enemies, hazards, and destructible elements. Rather than sprawling exploration or puzzle solving, stages are structured as intense combat gauntlets that steadily ramp up in difficulty. Enemy placement often forces players to stay alert and adaptable, while environmental dangers add an extra layer of pressure that prevents complacency. Boss fights punctuate progression with memorable set pieces that test both reflexes and mastery of movement. Replayability is bolstered through a New Game+ mode that allows players to carry over unlocked weapons and abilities, adding subtle variations to dialogue and encounters. This mode shifts the focus from survival to mastery, giving players the chance to fully explore the game’s mechanics and weapon combinations without starting from scratch. Additionally, the inclusion of a level editor and Steam Workshop integration significantly extends the game’s lifespan, allowing players to create and share custom levels, graphics, and scenarios that expand the experience beyond the core campaign. Visually, Mayhem Triple adopts a pixel-art style that balances retro inspiration with modern animation techniques. Characters and enemies are expressive, effects are exaggerated, and on-screen chaos remains readable even during intense moments. Explosions, enemy reactions, and environmental destruction all contribute to the game’s energetic presentation. The soundtrack complements this visual style with high-energy tracks that keep the pace relentless and reinforce the game’s adrenaline-driven identity. While the game is largely successful in what it sets out to do, it does have limitations. The main campaign is relatively short, and players uninterested in replay modes or community-created content may find themselves reaching the end sooner than expected. The humor, while intentional, may not resonate with everyone, and the relentless action leaves little room for tonal variety or downtime. Control options are solid but not exhaustive, which may affect players with strong preferences for certain input setups. Overall, Mayhem Triple is a confident, focused action-platformer that thrives on excess, speed, and personality. It doesn’t attempt to reinvent the genre or deliver a sweeping narrative experience, but instead perfects a specific kind of high-octane fun built around fluid movement and explosive combat. For players who enjoy fast-paced platformers, over-the-top weaponry, and games that prioritize momentum and spectacle above all else, it stands as a memorable and highly entertaining indie title that embraces its chaos without restraint. Rating: 6/10
Замечательная игра из моего раннего детства
Played this back when it was freeware and had a lot of fun.
💋
Bought it on a whim & the game is super fun! It's an action platformer where you shoot invading alien bunnies. Gunplay feels really nice. Reminds me of bleed. Give it a shot :) [h2] Recommended [/h2]
Some games really do exist
Однозначно лайк игре ))
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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