No revenue estimate for XBOX — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $0 — a different platform, not this one.
Build your dream team and compete your way in Maximum Football, the free-to-play football game where customization, strategy, and community shape the ultimate gridiron experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; Xbox, PlayStation publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
XboxYou are here | Free | 2.3Kratings | 66% | — | not modelled |
| $39.99 | 13.9Kratings | 58% | — | not modelled |
Media
Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Free | 1.4Kreviews | 60% | — | $0 |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $216.5M | 95.3K | 83% | $59.49 | |
| $205.8M | 103.6K | 50% | $69.99 | |
| $116M | 279.4K | 89% | $23.99 | |
| $89.3M | 173.4K | 93% | $19.99 | |
| $87M | 202.1K | 89% | $19.99 | |
| $82.3M | 30.9K | 61% | $69.99 |