
Max, an Autistic Journey is a retro style top-down turn-based RPG filled with mini games, monsters and most of all, heart. Developed by a devoted dad who made a game with his son about his son's autism.
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Languages: English
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Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I think this is a great game, regardless of if you are autistic or not. I think it does a nice job of portraying some of the difficulties through the media of video games.There were some improvements. I thought the last cut-scene was a bit repetitive if you lost to the last boss and had to reset, unstoppable cut scenes are a bit of a staple. the combat got a bit repetitive but I think they used the mechanics well, just a couple more fights than I was expecting through the game. I did not play the DLC, but I felt that the game was solid without DLC. But assuming it is of the same quality, the DLC would be worth it. Overall, I'd give it a 9/10 game for a niche indie title.
Max is a bottom tier character I pity the father of that fiend. Charles on the other hand is a saint and single handedly made the game bearable. The final fight had more encounters than the entire game and the final boss was some bozo who got stun locked. In conclusion, this game made me despite autistic people. Mathis is a real one and he needs his muffs back ong.
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Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Buen juego, que trata de un día corriente de un chico con autismo. Sirve bastante bien para describir el autismo, como se relacionan la gente con este problema, y a la vez es entretenido.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Great game, which also gives to the Miriam Foundation.
нет
In fact,... ...ein herzerwärmendes Spiel, das Leuten mit Autismus aus der Seele spricht und versucht "Normalen" diese Welt etwas näher zu bringen...
otizmli bir kardeşimizin yaşadığı kısmi olaylar silsilesi retro grafikler güzel
Max: An Autistic Journey is a game made with some requisite edition of RPG Maker. There are a lot of these games on Steam but this one's a little different. Rather than go on some ill-advised and inappropriately thought out quest with unbalanced monsters and spells this game attempts to guide you through a day (a few days actually) in the life of Max, an autistic child. Was RPG Maker the best creation suite to make this game? Probably not, but I feel like it was chosen regardless because it's one of the most accessible and easy to use game dev programs to handle. Max is a real child and this game was created by his father as an act of love. I can't hate on this game for that reason, it's just too wholesome. Max's father had a story to tell and he figured out how to do it the only way he knew how, even if that meant using RPG Maker to do some wild things. And yes this game does do some wild stuff with the RPG Maker engine. The battles are kind of hamfisted and feel janky but there are instances where you can play a musical instrument, a timed minigame where you attempt to calm down, and a couple of other oddities that make you wonder how in the world the developer figured this out using, again, RPG Maker. Max: An Autistic Journey is not the best game. It's probably closer to the edge where the worst games are all things considered, but the game is sincere in what it tries to convey and for that I say it's worth your time if only to see the curiosities on display.
Max, Otistik Bir Yolculuk, samimi bir oyun deneyimi sunan retro tarzı yukarıdan aşağıya sıra tabanlı bir RPG'dir. Kendini oğluna adamış bir baba olan Stéphane Cantin'in oğlunun otizmini anlatmak için oğluyla birlikte geliştirdiği oyun mini oyunlar, canavarlar ve en önemlisi de kalplerle dolu. Oyunda oyuncular, otizm spektrum bozukluğu (OSB) teşhisi konmuş on yaşında bir çocuk olan Max'in rolünü üstleniyor. Oyuncular Max'in bakış açısıyla otizm dünyası hakkında fikir edinirken günlük yaşamın zorluklarını da aşıyor. Oyun, eğlenceli ve bilgilendirici bir deneyim sunarak oyuncuların Max'in hikayesiyle ilişki kurmasını ve empati kurmasını sağlamayı amaçlıyor. Max, Otistik Bir Yolculuk, retro esintili RPG oynanışını benzersiz bir hikaye anlatımı yaklaşımıyla birleştiriyor. Oyuncular, duyguların ve endişelerin tezahürleriyle yüzleşmek için akıllı silahlar ve özel yetenekler kullanarak sıra tabanlı savaşlara katılırlar. Deneyim puanları hayali oyuncak savaşları ve korku ve endişelerle yüzleşerek kazanılır ve oyuncuların seviye atlamasına olanak tanır. Oyunda ayrıca resim bulmacaları, yarış arabaları ve müzik yapma gibi çeşitli mini oyunlar da yer alıyor ve oyuna çeşitlilik katıyor. Hikaye, Max'in yolculuğunun zorluklarını ve sıkıntılarını sevimli bir şekilde sunarken oyunculara ilham veriyor, onları eğitiyor ve eğlendiriyor. Max, Otistik Bir Yolculuk hem fare ve klavye kontrollerini hem de tam kontrolcü desteğini destekler. Steam Başarıları, Bulut Kayıtları ve Steam Takas Kartları gibi özellikler içerir. Oyunun gelirinin bir kısmının, otizm spektrum bozukluğu ve zihinsel engelli bireyleri desteklemeye adanmış bir hayır kurumu olan Miriam Vakfı'na bağışlandığını ve oyunun piyasaya sürülmesine anlamlı bir yön kattığını belirtmek gerekir. Genel olarak, Max, an Autistic Journey benzersiz ve samimi bir RPG deneyimi sunarak otizme ışık tutuyor ve oyunculara farklı bakış açılarını anlama ve takdir etme fırsatı sağlıyor.
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