
Master of Luna is a turn-based strategy game where you take the role of a half-forgotten deity seeking to regain their former power. It features powerful magic, tactical battles, city building, sweet pixel art and a calm melancholic atmosphere.
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About
Step into the role of the Sleeper—a half-forgotten deity seeking to regain their former power and ascend once again. Whether the cruel Igizul or the cunning Seth, each has their own tragic story, an arsenal of fearsome spells, and an insatiable thirst for new knowledge.

Your goal on the world map is to find and capture places of power and neutral cities as quickly as possible. Maintain a delicate balance between gold, mana, and rare resources—all of them essential to your success.
Once your economy is strong, your heroes are seasoned, and you've mastered a few new spells, you can begin your conquest of the world—and perhaps even claim the legendary lost temple.

When armies meet, the battle moves to a separate field where you must prove your superiority in both strength and tactics. Your heroes wield dozens of spells, and the unique abilities of your creatures can turn the tide of any fight.

This game respects you and your time. You make few decisions, but each one carries weight. There's no tedious micromanagement and no long waits for your turn. You won't be shuffling dozens of armies around. You won't be hitting "End Turn" over and over, waiting for some bar to fill up. Creatures have few abilities, but each does something meaningful. The interface is simple and works the same way on the world map and in combat. Important information is explained in tooltips.
Luna is a land of eternal twilight, bathed in the blue light of a twin stars and shrouded in thick mist. Here, dreams and memories hold real power. It's an ancient world full of mysteries, abandoned ruins, once-famous heroes, and mystical artifacts.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Russian
Reviews
The game has really good potential, the fights are really unbalanced rn, its a oneshotting fest on who can kill the unit in one first. But other than that I absolutely adore the world, the hero mechanics and the art style, I can't wait to see how this game will evolve, I'll try to win a run in the meantime!
Игра отличная, мне лично напомнила смесь героев и цивилизации по геймплею, ноиту по духу. Музыка и визуал очень милые и атмосферные. Туториала нет, так что осваивать механики придется самостоятельно (но с ростом комьюнити можно просто сперва почитать дискорд и телеграм, посмотреть видео от картошки на ютубе и в целом все станет понятно. Есть неочевидные моменты в интерфейсе, например при повышении героя можно выбрать перк который он получит, но нет тултипа с описанием этого перка, пока не выучил их все угадывай что он делает по названию и иконке, но это мелочи. Мне очень нравится метапрогрессия в игре – в первой партии меня вынес пак из двух героев и четырех гидр, во второй я обнаружил, что в перфект форме можно накладывать заклинание на всех юнитов с глобальной карты перманентно – и этих гидр убивал даже автоматонами под кучей баффов. Сильно влияет рандом – то какие лэйры сгенерятся рядом с тобой, от этого зависит сколько ты томов соберешь в ранней игре, а если отстал по юнитам к мидгейму (~20 неделе) догнать противников будет уже сложно. Ждем больше контента, больше юнитов (и баланса между ними), какую-то возможность защищать город без героя (сторожевые башни? стационарные сильные юниты?) и будет шедевр. Даже в нынешнем состоянии игра вполне реиграбельна.
I played a lot of the demo before this game released. I appreciate that there are key improvements from that demo adding to the variety of the game. I really enjoyed the demo and by extension I am enjoying the released version. This game is well made and includes a uniquely strict structure in its gameplay. It has some repeatability maybe 10-40 hours of content depending on how game savvy you are. The music is true to the style of the game. The only complaint I have is the price. This game could easily be worth 5$. 15$ is extreme for the games scale and repeatability.
I have just started playing, but can tell there is a lot of hard work and dedication behind this game. I am looking forward to see it's development and continue playing. Well done.
Давно следил за разработкой игры, даже посчастливилось поучаствовать в бета-тесте. Уже тогда покорил необычный фэнтезийный сеттинг и не перегруженный игровой процесс. Тут нет искусственного затягивания партий, пройти миссию можно достаточно быстро (пока что; уверен, что потом рашить столицы противников станет тяжелее). Интересно поиграть за разные фракции, разных лидеров, использовать разных юнитов, чтобы ознакомиться с местным бестиарием. Чувствуется, что разработчик любит свою игру и вкладывает в неё душу. Она ощущается такой уютной. Правда, стоит отметить, что на данном этапе игра может отпугнуть новичков, особенно если они не имеют за плечами опыта других стратегий - тут обучения как такового нет, и многие важные аспекты приходится познавать самому. Это при том, что у игры хватает любопытных новшеств и особенностей, вроде вездесущего тумана или системы добычи редких ресурсов. Ну и игра в раннем доступе имеет меньше контента, чем хотелось бы - по юнитам, заклинаниям, лидерам у нас суровый минимум, без излишеств, чисто чтобы пощупать игру и иметь представление, какой крутой она может стать в будущем. Могу только пожелать разработчику успехов на этом пути
A good attempt to blend Civilization and HoMM3 while fixing some of their shortcomings. It's not just a clone, but a reimagining with its own original ideas. Despite its Early Access status, I didn't encounter any bugs. At the time of this review, the game is stable and offers about 10-15 hours of content if, like me, you enjoy exploring new original games and replaying them at increased difficulty levels. However, once you master all the mechanics, the gameplay becomes somewhat repetitive, and there is still considerable room for improvement. It lacks variety in development paths, game modes, perhaps some form of campaign, and quality-of-life features. Nevertheless, the potential is strong. I will be monitoring future updates and hope the project evolves into a substantial, full-fledged game.
Ok!Go!
Love the very simple, beautiful, snappy graphics and UI. Would like to be able to see unit stats directly on the units instead of having to mouse over them...maybe pressing 'alt' could toggle stats to be visible.
Loits of potential Super pretty and charming and some fun mechanics. Needs a lot more balancing and things to do. Also, I LOVE the battle map idea, i always felt that games like civ needed a battle mini game. Right now, especially, the fighting is extremely unbalanced. Its essentially whoever gets hydras wins, which is crazy because there are two or three units that are priced to seem better than a hydra (cost more recources ) but are objectivley worse. "mid game" units don't even sstand a chance against a hydra. It would take an entire army of efreets to kill one. Idk, sometimes combat just doesn't seem fun because of how one shot and overpowered some untis are, like i dont understand the point of the automata and griffans, they cannot defend against any late or mid level unit.
Amazing game. Gives me good old feeling of expanding my towns, building up army and learning spells.... Just to meet an opponent and lose everything to ептвмть phoenix and hydras Rage quited, 10/10, highly reccomend
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