
"Pape Rangers" is an exhilarating indie roguelike game where you'll choose different classes to defeat monsters in the caverns. Build unique and powerful playstyles for each class through a variety of skills, and even discover hidden talents and classes! Every new game offers a fresh experience.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 19 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
我说什么来着,才评论3天就把我说的波次倒数和刷新问题都修复了 12.15编辑 --------------- 从新补丁的更新内容看,制作组都是有在评论区看过痛点的,之前反馈的无尽模式和高难数值问题,法爷一家独大的问题都有所改善,加上这个售价,属于是很有诚意了,不过无尽模式还需要改动,目前boss的刷新都是固定的一只,以及没有波次倒数导致玩家在游玩过程中没有任何反馈,还有无尽希望能增加附带神器的垃圾桶的爆率,不然往后刷一点提升都没有负反馈有点大
好玩 期待后续更新
爽割草 有自己的流派想法 期待继续更新
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不如土豆兄弟的打击感Q弹,但是没锁内存可以用CE
玩一会儿停不下来,流派构筑好了以后全屏都是技能好爽
很不错,如果你能做100套角色和武器,我就能玩到100小时,如果再加上更高强度的怪物 你就能超越土豆兄弟!
玩了一局还挺爽的。后面天赋职业什么的指引更清晰一点就更好了
画风挺好的,几个纸袋勇者角色都很可爱,技能描述也很有意思。 但是怪的出现和运动轨迹比较简单,而且技能放了之后的反馈有点弱。 可以尝试提高一下技能表现效果,适合出门无聊刷一把
浅尝了一下,感觉不错
小小的,还挺好玩
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.7K | 100 | 77% | $5.99 | |
| $52.3K | 177 | 85% | $8.99 | |
| $49.2K | 384 | 94% | $4.99 | |
| $14.7K | 73 | 70% | $14.99 | |
| $1.3K | 15 | 80% | $3.99 | |
| $247 | 2 | 0% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $9.2K | 58 | 72% | $9.99 | |
| $9.2K | 58 | 81% | $9.99 | |
| $9.2K | 86 | 62% | $4.99 | |
| $9.2K | 86 | 72% | $4.99 | |
| $9.2K | 64 | 95% | $5.99 | |
| $9.2K | 83 | 59% | $4.99 |