
Take command in Europe's greatest 18th-century war. Equip & customize regiments, manage supplies, and engage in brutal real-time battles across procedural campaigns. Resources and replacements are scarce, and keeping your best men alive may matter more than any single victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 12 → 3/day in the week after.
About

Master of Command is a real-time tactical strategy game set during the Seven Years' War. You take control of an army, manage its supplies, engage enemy forces, and shape your campaign through difficult choices and decisive battles. Every encounter, every piece of equipment, and every soldier lost matters.
Key Features:
Real-Time Tactical Battles: Engage in historical combat where morale, stamina, terrain, and timing determine the outcome.
Fully Customizable Regiments: Equip your troops with historical equipment and weapons that affect accuracy, stamina, morale, and more.
Real-Time Campaign: Choose a region and enter a fully real-time map with fog of war, branching encounters, and a mobile enemy presence.
Persistent Army Management: Every loss matters. Units gain experience, officers level up, and your choices carry across each region of the campaign.
200 Historical Units: Recruit from an extensive roster of 18th-century European forces, each with unique stats, roles, and visuals.
At its core, Master of Command is about the relationship between your army and the world around it. March too far and your men will starve. Rest too long and the enemy will reinforce. Your troops rely on you not just to lead them into battle, but to keep them fed, equipped, and alive long enough to reach the final objective.

Battles in Master of Command are immersive, tactical, and unforgiving.
Combat is designed to feel grounded and brutal. Troops respond to pressure, breaking when outflanked, faltering when exhausted, and rallying when supported. Morale, stamina, and formation matter as much as numbers. A well-timed charge or tactical retreat can change the course of a fight. Victory often goes not to the larger force, but to the commander who managed their troops with discipline and resolve.

Equip your regiments with historical equipment and weapons to shape their strengths and weaknesses.
Regiments aren’t expendable; they are comprised of a living group of men relying on what you’ve given them. Outfit your line infantry with rifles for long-range precision, cylindrical ramrods for faster reloads, or field musicians to steady their morale under fire. Customize their flags and uniforms to reflect your unit's identity or design something entirely unique. Supplies wear down, resources are limited, and every army ends up looking different by the time the campaign is through.

Start with a handful of worn recruits and grow into a force worth fearing.
Every army in Master of Command tells a different story. You choose which units to recruit, which officers to promote, and which regiments are worth keeping alive. Some armies are lean and elite, built around veteran grenadiers and cavalry. Others are ragged but massive, relying on sheer numbers and momentum. Officers gain experience over time, and their traits influence how your divisions fight.

Every region is different, and every march is unpredictable.
After marching your army into a region, you’ll enter a procedurally generated landscape, obscured by the fog of war and navigated in real-time. Your goal is to locate and destroy the enemy’s main encampment. What lies between you and that objective is different every time: villages, ambushes, battlefield wreckage, wounded survivors, or roaming enemy forces. Terrain affects how fast your army moves, how quickly provisions are consumed, and what kind of battlefield you'll face if attacked. Enemy armies react to your presence, sometimes pursuing, other times reinforcing, or lying in wait. No two campaigns unfold the same way, and no two armies you've led end up alike.

Every army brings its own doctrine and its own identity.
With over 150 hand-crafted units from five major European powers, Master of Command lets you build armies that feel distinct and historically grounded. Each unit has its own stats, role, and personality on the battlefield. Some reload quickly, others hit hard in melee, and a few simply refuse to break. Your roster is shaped by the army you choose and the decisions you make along the way.
Notable units include:
Prussian Grenadier Guards
Austrian Deutschmeister Fusiliers
Russian Don Cossacks
British Highland Grenadiers
French Royal Scots Fusiliers
Prussian Death's Heads Hussars
Austrian Kaiser Franz Hussars
Russian Preobrazhenskiy Life Guards
British Campbell's Highlanders
French Swiss Guards

Your army is only as strong as the men and resources you can find.
Throughout the campaign, you’ll pass through towns and villages offering a chance to recruit fresh troops, trade for supplies, or offload captured equipment. Some locations specialize in certain goods: artillery, munitions, horses, or officers, while others are picked clean or too wary to help. Prices shift based on your actions and reputation. Raiding a settlement might keep your army alive a little longer, but it’ll close doors elsewhere. Managing your resources is just as important as winning battles, and a poorly timed shortage can grind a campaign to a halt.
Strategize, survive, and lead your men to glory. Become the Master of Command.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
О том, насколько игра зашла, лучше всего свидетельствует тот факт, что это один из тех редких случаев, когда я упорно выбиваю ачивки (И это в удовольствее, особенно с тем, как темп игры был изменен в последней крупной обновой). Советую относиться к игре не как к серьезному варгейму (что бы журналисты не писали порой), а к игре в солдатики на стероидах вперемешку с роуг-лайтом. Представьте солдатиков Полтавы от "Звезды", но с кастомизацией каждого отряда
The best version of Empire/Napoleon Total War battles paired with a well-made roguelike campaign. A pretty simple package overall, but what is here is very good.
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Reviews, worldwide (the counter carries no country): 4/day in the week to Jul 31 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Russian, Simplified Chinese, Polish, Spanish - Latin America, Italian*languages with full audio support
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Po ponad 800(!!!) godzinach grania i tuż przed finałową bitwą Trzeciego Aktu na poziomie Generał dowodząc moimi Sasami pod sztandarami Unii Polsko-Saskiej, mogę napisać - ta gra jest FENOMENALNA. Dawała mi radość grając wszystkimi nacjami, ale teraz kiedy jest Najjaśniejsza Rzeczpospolita Obojga Narodów jest już na pełnym wypasie. Jak dla mnie absolutny numer 1 w kategorii strategii w jakie grałem. Zostałem absolutnym MoC Maniakiem i trzymam kciuki za dalszy rozwój serii. A czynnik "personalizacji" jednostek i oficerów jest po prostu obłędny. Niby tylko gra wojenna, ale z jakim potencjałem "storytellingowym". Nie żałuję ani jednej minuty. System osiagnięć i odblokowania jednostek motywuje do wszechstronnej i zróżnicowanej gry. Mieć odblokowane wszystkie nacje, oddziały i kampanie - absolutnie bezcenne.
What is the point of setting achievements if they are unattainable? Sweden and Poland-Lithuania when? If they aren't in the game yet, don't put their achievements in the game yet!
没有快速战斗太难受了,因为怕损失加上单位时间内的爆发伤害很低,导致必胜的小仗都要墨迹半天,非常消磨热情。 而且难度曲线也有问题,第二关敌人不仅数量多质量还高导致自己部队站位一失误很容易就被冲锋消灭掉。
游戏很不错,但目前来看还是欠缺打磨 最主要的问题还是兵模,兵模过于低劣,以至于战役里打起来就像“激烈的平移” 立绘做的还是不错的,有大量自定义内容可供玩家自行设计想要的内容 战术方面,唯一值得一提的或许就是骑兵很像大运,只要装备搭配得当就可以发挥毁灭性重锤挥击的效果,但同样存在专攻冲锋或专攻近战的类型 总的来说,各国家兵种均有特色,目前只玩过普鲁士、大英、瑞典。普鲁士相当均衡,万金油;大英专精步兵,这两个都适合新手初步了解这个游戏;瑞典初期比较牢(后期很强大,军事研究提供的buff可以进行叠加),且骑兵战斗力,从我实操来看,甚至逊色于普鲁士,其专长我想是步兵 另外战斗中的指挥战术没太多深度,多玩会就大概理解怎么运行了。 以及汉化组的翻译水平有待提高,有些部队的番号被译成音译了,不伦不类 制作组更新补丁的速度还是可以的,这点值得表扬,昨今两天更新了两次,没摆烂就是好事。 讲个大概的初印象吧: 对于对七年战争毫无了解但有意向了解的人,这个游戏在相关历史科普上并没有起到很好的作用,而是以七年战争为背景,做了个全面简化版的拿破仑:全面战争,故本次八折优惠我是不太推荐入手的,五折倒是可以体验 对于对七年战争有一定了解,且具备“如果是我我会如何指挥手下旅级部队“这类想法的人,本次八折优惠可以入手
если честно ! нудный кусок говна! за час уже надоело ! она и 200 рублей не стоит
If Total War, Battle Brothers, and Ultimate General had a beautiful baby
[h2]日本語化MODをワークショップに移植、更新しました[/h2] 日本語でプレイしたい方はぜひお使いください。詳細や注意事項についてはリンク先をご確認ください。 1.5.8全訳済み、DLC対応(2026/7/27現在) [url=https://steamcommunity.com/sharedfiles/filedetails/?id=3770002126]リンクはこちら[/url] https://steamcommunity.com/sharedfiles/filedetails/?id=3770002126
the balancing is terrible
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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