
Take command in Europe's greatest 18th-century war. Equip & customize regiments, manage supplies, and engage in brutal real-time battles across procedural campaigns. Resources and replacements are scarce, and keeping your best men alive may matter more than any single victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 12 → 3/day in the week after.
About

Master of Command is a real-time tactical strategy game set during the Seven Years' War. You take control of an army, manage its supplies, engage enemy forces, and shape your campaign through difficult choices and decisive battles. Every encounter, every piece of equipment, and every soldier lost matters.
Key Features:
Real-Time Tactical Battles: Engage in historical combat where morale, stamina, terrain, and timing determine the outcome.
Fully Customizable Regiments: Equip your troops with historical equipment and weapons that affect accuracy, stamina, morale, and more.
Real-Time Campaign: Choose a region and enter a fully real-time map with fog of war, branching encounters, and a mobile enemy presence.
Persistent Army Management: Every loss matters. Units gain experience, officers level up, and your choices carry across each region of the campaign.
200 Historical Units: Recruit from an extensive roster of 18th-century European forces, each with unique stats, roles, and visuals.
At its core, Master of Command is about the relationship between your army and the world around it. March too far and your men will starve. Rest too long and the enemy will reinforce. Your troops rely on you not just to lead them into battle, but to keep them fed, equipped, and alive long enough to reach the final objective.

Battles in Master of Command are immersive, tactical, and unforgiving.
Combat is designed to feel grounded and brutal. Troops respond to pressure, breaking when outflanked, faltering when exhausted, and rallying when supported. Morale, stamina, and formation matter as much as numbers. A well-timed charge or tactical retreat can change the course of a fight. Victory often goes not to the larger force, but to the commander who managed their troops with discipline and resolve.

Equip your regiments with historical equipment and weapons to shape their strengths and weaknesses.
Regiments aren’t expendable; they are comprised of a living group of men relying on what you’ve given them. Outfit your line infantry with rifles for long-range precision, cylindrical ramrods for faster reloads, or field musicians to steady their morale under fire. Customize their flags and uniforms to reflect your unit's identity or design something entirely unique. Supplies wear down, resources are limited, and every army ends up looking different by the time the campaign is through.

Start with a handful of worn recruits and grow into a force worth fearing.
Every army in Master of Command tells a different story. You choose which units to recruit, which officers to promote, and which regiments are worth keeping alive. Some armies are lean and elite, built around veteran grenadiers and cavalry. Others are ragged but massive, relying on sheer numbers and momentum. Officers gain experience over time, and their traits influence how your divisions fight.

Every region is different, and every march is unpredictable.
After marching your army into a region, you’ll enter a procedurally generated landscape, obscured by the fog of war and navigated in real-time. Your goal is to locate and destroy the enemy’s main encampment. What lies between you and that objective is different every time: villages, ambushes, battlefield wreckage, wounded survivors, or roaming enemy forces. Terrain affects how fast your army moves, how quickly provisions are consumed, and what kind of battlefield you'll face if attacked. Enemy armies react to your presence, sometimes pursuing, other times reinforcing, or lying in wait. No two campaigns unfold the same way, and no two armies you've led end up alike.

Every army brings its own doctrine and its own identity.
With over 150 hand-crafted units from five major European powers, Master of Command lets you build armies that feel distinct and historically grounded. Each unit has its own stats, role, and personality on the battlefield. Some reload quickly, others hit hard in melee, and a few simply refuse to break. Your roster is shaped by the army you choose and the decisions you make along the way.
Notable units include:
Prussian Grenadier Guards
Austrian Deutschmeister Fusiliers
Russian Don Cossacks
British Highland Grenadiers
French Royal Scots Fusiliers
Prussian Death's Heads Hussars
Austrian Kaiser Franz Hussars
Russian Preobrazhenskiy Life Guards
British Campbell's Highlanders
French Swiss Guards

Your army is only as strong as the men and resources you can find.
Throughout the campaign, you’ll pass through towns and villages offering a chance to recruit fresh troops, trade for supplies, or offload captured equipment. Some locations specialize in certain goods: artillery, munitions, horses, or officers, while others are picked clean or too wary to help. Prices shift based on your actions and reputation. Raiding a settlement might keep your army alive a little longer, but it’ll close doors elsewhere. Managing your resources is just as important as winning battles, and a poorly timed shortage can grind a campaign to a halt.
Strategize, survive, and lead your men to glory. Become the Master of Command.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 899 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
戦列歩兵で陣地を守りつつ、砲兵隊の集中運用で敵の士気を挫き、騎兵旅団で敵の側面を突き一翼が崩れた所に、擲弾兵を突撃させて決定的な一撃を与える。 勝利そのものより、三兵戦術がきれいに機能した瞬間が最もプレイヤーに高揚をもたらす。そんなゲームだ。
I love this game, but i cannot in good faith recommend it at this time. I do hope that will change at some point because I do thoroughly enjoy it. The developers approach to balance seems to be a rote iteration of "find what the player base is currently doing and nerf it into the ground" We started on artillery, it got heavily weakened, then we moved to melee grenadier builds, those got nerfed. Then people moved to high accuracy shock volley infantry. Now that's nerfed too. The whole point in a roguelike it to build a better and more broken strat than you did last time and the developer seems to be very against that.
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Reviews, worldwide (the counter carries no country): 4/day in the week to Jul 31 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 24 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,404 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Russian, Simplified Chinese, Polish, Spanish - Latin America, Italian*languages with full audio support
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
한글 나올때까지 기다려야지
I don't like it anymore. Ever since patch 1.4 the game doesn't feel good to play anymore. The devs nerfed range accross the board and overbuffed melee. And it just keeps getting worse patch after patch. Melee is crazy strong in this game. Making range viable is so hard compare to just getting the best melee units and bum rushing the enemy. I'm not joking. You can make grenadier faster than calvary and shatter enemy troops in like seconds. And then they would still have enough Stamina to charge another infantry and delete them too. And this is them charging at the front. That's not to mention the other stuff they get like grenades lol. I dunno, it just kinda ruin the immersion for me. I know Melee matters in history, but I know for a fact that it's like 15% of the casualties at best. Nothing like what this game seems to be implying. Also, the dev seemed to be balancing the game for the late game and forgot all about the balance of the game in the early game, making the first act of the campaign feel absolutely horrible. You have 1600 Line infantry shooting at an enemy point blank and only killing like 18 people. Horrendous. I get it. Guns were bad, but NOT that bad.
What is the point of setting achievements if they are unattainable? Sweden and Poland-Lithuania when? If they aren't in the game yet, don't put their achievements in the game yet!
It's pretty straightforward, equipping and fighting without the Total War campaign slogging hassle. It's the 7 Years war on the European front. Men rations and ammo are basically the only 3 logistical issues you have to contend with. Other than that, you improve your units and recruit more units. It's very flexible in terms of how you want to structure your fighting groups. There's a sound mod and a smoke mod i use, but that's about it from the work shop. Each of your units can have their own 'personalities', so to speak, which helps make them more unique and interesting--that and you can set flags uniforms and even leader faces and uniforms as you like. {plus rename them however you like} It's more personal than Total War, and less structured. Not that i dislike Total War, but I like this a little better because there's far less to keep track of and more focus on advancing to towns and engaging enemies rather worrying about taxes, politics, etc. I read a book on the Thirty Years War and these types of armies were very common then. I know little about the 7 Years War, but I expect there wasn't a great deal of difference since these two wars occurred not too far apart in time--at least I expect that it's pretty consistent for fighting in central Europe, where this takes place. I suppose anyone who enjoys the land battles in this time period will have fun with this game.
русские вперед
пуля дура штык молодец )) игра клевая 10\10
О том, насколько игра зашла, лучше всего свидетельствует тот факт, что это один из тех редких случаев, когда я упорно выбиваю ачивки (И это в удовольствее, особенно с тем, как темп игры был изменен в последней крупной обновой). Советую относиться к игре не как к серьезному варгейму (что бы журналисты не писали порой), а к игре в солдатики на стероидах вперемешку с роуг-лайтом. Представьте солдатиков Полтавы от "Звезды", но с кастомизацией каждого отряда
В целом, неплохая игра. Организация экономики, музыка, кастомизация отрядов, их число, картинка(за исключением фигурок на поле боя), уникальные механики наций, настройка уровня сложности, игровой процесс на стратегической карте, а также наполнение этой карты - заслуживают положительной оценки, изучать и играть было очень приятно. Что касается минусов: маловато музыкальных композиций в целом, слабый ИИ в битвах даже на маршальской сложности, определённые лаги в битвах при скоплении юнитов, отвратные внешне юниты на поле боя, некоторые перекосы в разбросе событий по стратегической карте(например, нужные точки интереса могут быть разбросаны по карте, а могут стоять на расстоянии двух шагов, и последнего больше). После доработки, уверен, хорошая игра будет. Пока что - нормально. Если ИИ и скины солдат сделают хотя бы как Empire: Total War, а лучше как в Napoleon:Total War - будет шедевр.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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