
Take command in Europe's greatest 18th-century war. Equip & customize regiments, manage supplies, and engage in brutal real-time battles across procedural campaigns. Resources and replacements are scarce, and keeping your best men alive may matter more than any single victory.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 12 → 3/day in the week after.
About

Master of Command is a real-time tactical strategy game set during the Seven Years' War. You take control of an army, manage its supplies, engage enemy forces, and shape your campaign through difficult choices and decisive battles. Every encounter, every piece of equipment, and every soldier lost matters.
Key Features:
Real-Time Tactical Battles: Engage in historical combat where morale, stamina, terrain, and timing determine the outcome.
Fully Customizable Regiments: Equip your troops with historical equipment and weapons that affect accuracy, stamina, morale, and more.
Real-Time Campaign: Choose a region and enter a fully real-time map with fog of war, branching encounters, and a mobile enemy presence.
Persistent Army Management: Every loss matters. Units gain experience, officers level up, and your choices carry across each region of the campaign.
200 Historical Units: Recruit from an extensive roster of 18th-century European forces, each with unique stats, roles, and visuals.
At its core, Master of Command is about the relationship between your army and the world around it. March too far and your men will starve. Rest too long and the enemy will reinforce. Your troops rely on you not just to lead them into battle, but to keep them fed, equipped, and alive long enough to reach the final objective.

Battles in Master of Command are immersive, tactical, and unforgiving.
Combat is designed to feel grounded and brutal. Troops respond to pressure, breaking when outflanked, faltering when exhausted, and rallying when supported. Morale, stamina, and formation matter as much as numbers. A well-timed charge or tactical retreat can change the course of a fight. Victory often goes not to the larger force, but to the commander who managed their troops with discipline and resolve.

Equip your regiments with historical equipment and weapons to shape their strengths and weaknesses.
Regiments aren’t expendable; they are comprised of a living group of men relying on what you’ve given them. Outfit your line infantry with rifles for long-range precision, cylindrical ramrods for faster reloads, or field musicians to steady their morale under fire. Customize their flags and uniforms to reflect your unit's identity or design something entirely unique. Supplies wear down, resources are limited, and every army ends up looking different by the time the campaign is through.

Start with a handful of worn recruits and grow into a force worth fearing.
Every army in Master of Command tells a different story. You choose which units to recruit, which officers to promote, and which regiments are worth keeping alive. Some armies are lean and elite, built around veteran grenadiers and cavalry. Others are ragged but massive, relying on sheer numbers and momentum. Officers gain experience over time, and their traits influence how your divisions fight.

Every region is different, and every march is unpredictable.
After marching your army into a region, you’ll enter a procedurally generated landscape, obscured by the fog of war and navigated in real-time. Your goal is to locate and destroy the enemy’s main encampment. What lies between you and that objective is different every time: villages, ambushes, battlefield wreckage, wounded survivors, or roaming enemy forces. Terrain affects how fast your army moves, how quickly provisions are consumed, and what kind of battlefield you'll face if attacked. Enemy armies react to your presence, sometimes pursuing, other times reinforcing, or lying in wait. No two campaigns unfold the same way, and no two armies you've led end up alike.

Every army brings its own doctrine and its own identity.
With over 150 hand-crafted units from five major European powers, Master of Command lets you build armies that feel distinct and historically grounded. Each unit has its own stats, role, and personality on the battlefield. Some reload quickly, others hit hard in melee, and a few simply refuse to break. Your roster is shaped by the army you choose and the decisions you make along the way.
Notable units include:
Prussian Grenadier Guards
Austrian Deutschmeister Fusiliers
Russian Don Cossacks
British Highland Grenadiers
French Royal Scots Fusiliers
Prussian Death's Heads Hussars
Austrian Kaiser Franz Hussars
Russian Preobrazhenskiy Life Guards
British Campbell's Highlanders
French Swiss Guards

Your army is only as strong as the men and resources you can find.
Throughout the campaign, you’ll pass through towns and villages offering a chance to recruit fresh troops, trade for supplies, or offload captured equipment. Some locations specialize in certain goods: artillery, munitions, horses, or officers, while others are picked clean or too wary to help. Prices shift based on your actions and reputation. Raiding a settlement might keep your army alive a little longer, but it’ll close doors elsewhere. Managing your resources is just as important as winning battles, and a poorly timed shortage can grind a campaign to a halt.
Strategize, survive, and lead your men to glory. Become the Master of Command.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 918 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Very much enjoying my time with this title. Great balance between world map strategy and battlefield tactics.
Really good, like Total War but simplified a bit , plays very similar but speeds up the game by having dynamic turns, they process as you go and there aren't over 200 factions , just your map enemies, i mean i have only played open campaign so far but big thumbs up from me
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This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 4/day in the week to Jul 31 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Russian, Simplified Chinese, Polish, Spanish - Latin America, Italian*languages with full audio support
Hours played at review time, across 926 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes
just so so 说不上很优秀 但是还算过得去 推荐加入步兵方阵系统 不然骑兵正面冲击还是太强了 这导致在游玩时我几乎都是将大部分骑兵布置在步兵后方进行反冲锋 没有玩全战骑兵侧翼毁天灭地冲锋的爽感 不过还是对得起这个价格
If you are a veteran of the total war series, this is a very easy jump to make. I love the customization of the regiments and the art style is appealing too! They make you work for victories, so use that strategic brain!
I liked it . it is like a mix of MOunt and Blade and Cossacks games
great game for quick games
yes if you want something like cossack 2
Seven Years War so I'm going to be heavily biased in favor. In a nutshell in perhaps familiar terms this is a Total War sort of battle engine from a Battle Brothers sort of campaign background. Customizable flags and uniforms. Leaning realistic except for some light hearted gamey aspects like most of the equipment items etc. Now, despite that, here are some criticisms / suggestions (does not impact my recommendation)... 1. Very annoying little "bug" (maybe) where the windowed mode re-sizes / maximizes every time the screen changes (ie to/from battle, loading screens, etc). This is in windowed mode with native resolution and resizing by dragging corners. Playing windowed at less resolution for a smaller window does not produce this problem. But the lower resolution / screen size seems to make the UI elements smaller and that is a pain also. 2. Terrain Effects - Looks like Woods merely provide cover, they should really also slow cavalry like Streams slow all troops currently. And open order infantry should make better use of this cover than formed infantry. Fences and Towns should also slow all troops except along roads. Speaking of Streams, they work pretty well as a first step but ALL slowing terrain should wipe out the cavalry charge momentum bar. These would make the battles more realistic and, in my opinion, deeper and even more interesting and varied. 3. Line of Sight, or the seeming lack thereof. Seems like artillery can shoot over hills and past woods against targets they should not be able to see. There is small cover malus but not nearly enough of an impact. This would also help make the battles even more varied and interesting. 4. Some or many of the non-weapon/non-horse/non-breastplate items seem far too influential. I appreciate the light gamey flavor but I also think this subtracts from the significance of what I'd be more inclined to consider the main items. There are some other kind of gamey things but mostly they are just flavor to keep it a light and fun video game with historical flavor that I can just enjoy anyway. Great job devs!
nice game, and worth the price. DLCs are for my taste a bit shallow for the price, but nowhere near as bad as Paradox's DLCs.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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