
Take command in Europe's greatest 18th-century war. Equip & customize regiments, manage supplies, and engage in brutal real-time battles across procedural campaigns. Resources and replacements are scarce, and keeping your best men alive may matter more than any single victory.
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Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.14/day in the week to Sep 12 → 3/day in the week after.
About

Master of Command is a real-time tactical strategy game set during the Seven Years' War. You take control of an army, manage its supplies, engage enemy forces, and shape your campaign through difficult choices and decisive battles. Every encounter, every piece of equipment, and every soldier lost matters.
Key Features:
Real-Time Tactical Battles: Engage in historical combat where morale, stamina, terrain, and timing determine the outcome.
Fully Customizable Regiments: Equip your troops with historical equipment and weapons that affect accuracy, stamina, morale, and more.
Real-Time Campaign: Choose a region and enter a fully real-time map with fog of war, branching encounters, and a mobile enemy presence.
Persistent Army Management: Every loss matters. Units gain experience, officers level up, and your choices carry across each region of the campaign.
200 Historical Units: Recruit from an extensive roster of 18th-century European forces, each with unique stats, roles, and visuals.
At its core, Master of Command is about the relationship between your army and the world around it. March too far and your men will starve. Rest too long and the enemy will reinforce. Your troops rely on you not just to lead them into battle, but to keep them fed, equipped, and alive long enough to reach the final objective.

Battles in Master of Command are immersive, tactical, and unforgiving.
Combat is designed to feel grounded and brutal. Troops respond to pressure, breaking when outflanked, faltering when exhausted, and rallying when supported. Morale, stamina, and formation matter as much as numbers. A well-timed charge or tactical retreat can change the course of a fight. Victory often goes not to the larger force, but to the commander who managed their troops with discipline and resolve.

Equip your regiments with historical equipment and weapons to shape their strengths and weaknesses.
Regiments aren’t expendable; they are comprised of a living group of men relying on what you’ve given them. Outfit your line infantry with rifles for long-range precision, cylindrical ramrods for faster reloads, or field musicians to steady their morale under fire. Customize their flags and uniforms to reflect your unit's identity or design something entirely unique. Supplies wear down, resources are limited, and every army ends up looking different by the time the campaign is through.

Start with a handful of worn recruits and grow into a force worth fearing.
Every army in Master of Command tells a different story. You choose which units to recruit, which officers to promote, and which regiments are worth keeping alive. Some armies are lean and elite, built around veteran grenadiers and cavalry. Others are ragged but massive, relying on sheer numbers and momentum. Officers gain experience over time, and their traits influence how your divisions fight.

Every region is different, and every march is unpredictable.
After marching your army into a region, you’ll enter a procedurally generated landscape, obscured by the fog of war and navigated in real-time. Your goal is to locate and destroy the enemy’s main encampment. What lies between you and that objective is different every time: villages, ambushes, battlefield wreckage, wounded survivors, or roaming enemy forces. Terrain affects how fast your army moves, how quickly provisions are consumed, and what kind of battlefield you'll face if attacked. Enemy armies react to your presence, sometimes pursuing, other times reinforcing, or lying in wait. No two campaigns unfold the same way, and no two armies you've led end up alike.

Every army brings its own doctrine and its own identity.
With over 150 hand-crafted units from five major European powers, Master of Command lets you build armies that feel distinct and historically grounded. Each unit has its own stats, role, and personality on the battlefield. Some reload quickly, others hit hard in melee, and a few simply refuse to break. Your roster is shaped by the army you choose and the decisions you make along the way.
Notable units include:
Prussian Grenadier Guards
Austrian Deutschmeister Fusiliers
Russian Don Cossacks
British Highland Grenadiers
French Royal Scots Fusiliers
Prussian Death's Heads Hussars
Austrian Kaiser Franz Hussars
Russian Preobrazhenskiy Life Guards
British Campbell's Highlanders
French Swiss Guards

Your army is only as strong as the men and resources you can find.
Throughout the campaign, you’ll pass through towns and villages offering a chance to recruit fresh troops, trade for supplies, or offload captured equipment. Some locations specialize in certain goods: artillery, munitions, horses, or officers, while others are picked clean or too wary to help. Prices shift based on your actions and reputation. Raiding a settlement might keep your army alive a little longer, but it’ll close doors elsewhere. Managing your resources is just as important as winning battles, and a poorly timed shortage can grind a campaign to a halt.
Strategize, survive, and lead your men to glory. Become the Master of Command.

Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 911 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Yes
excellent petit jeu. au fur et à mesure que l'on progresse, on voit la profondeur et la qualité.
It's a more fun, strategic and historical game than any Total War. Master of Command focuses on tactical battles against a pretty intelligent AI, so it does not have a big strategic map where you can expand your empire, but I think it truly doesn't need that (honestly, if you want a game more focused on the empire building aspect, than just play a Paradox game). The graphics are nothing spectacular, but on the other hand I never had any issues with preformance even during my biggest battles with houndreds of 3D units moving and firing at the same time at max settings (I much prefer this, than the FPS drops I get with modern Total War games). I would highly recommend it to anyone who likes historical strategy games (like HoI4), but wants to play directly on the battlefield and finds Total War games too easy (because of their braindead AI).
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Reviews, worldwide (the counter carries no country): 4/day in the week to Jul 31 → 4.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Russian, Simplified Chinese, Polish, Spanish - Latin America, Italian*languages with full audio support
Hours played at review time, across 919 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Прекрасная историческая стратегия. До покупки наиграл почти 40 часов в пиратскую версию. В плюсы можно записать большую вариативность полков и наций, есть только небольшой дисбаланс в сторону конницы. Надеюсь на дальнейшее развитие игры и появление новых механик и желательного улучшения артиллерии
The RTS elements of a total war game. The strategy layer is more akin to mount and blade, or battle brothers. The strategy layer and the RTS layer are both solid. Game is a little easy. I find that the AI in RTS games done in Total War style are often braindead and easily exploitable. Ai seemed sufficient. Solid 7/10 game. I messed around with about 5 half ♥♥♥♥♥♥ playthroughs and then completed the game one time as the british. Don't think i'll be playing much more. Worth the time I spent with it.
Excellent jeu !
This game is just fun. It is so hard to find a strategy game set during the 18th century where the AI will sit and engage in line infantry fights with you and let your infantry shoot each other to pieces with musketry. This game's AI will do just that. It will charge when it thinks it can break you, it will charge out of desperation. Its fun. I dont know how the AI will cope as I play more, I worry it could become a tad same-y but in the mean time its fun. The way the battles play out is enjoyable, the unit customization is fun, and graphics, while limited, are characterful in their own way. I recommend this game highly.
fun
One of the best gunpowder-era strategy games out there. It offers a lot of variety in play style, and they recently addressed the issue of the AI being the same: Theres now a system to give them different personalities so the encounters areant the same. The newest factions also offer completely unique mechanics, so its not just recolor and slightly different units. I haven't found a single bug in my time playing this, runs very smoothly, even at higher scale units (i.e. more soldiers rendered per unit). Tho tbf I have a fairly good PC. Overall 9/10.
Ich finde dass, dieses Spiel ein richtiger Banger ist. Nicht nur muss man mit seiner Armee kämpfen sondern auch auf seine Logistik und Truppen ( in dem Fall Brigaden ) achten. Außerdem sind bis jetzt zwei DLCs ins Spiel gekommen, welche es noch spannender und interessanter machen ( einer davon war sogar kostenlos ). Dennoch gibt es in der aktuellen Version welcher die Schweden und Polen beinhaltet noch ein bis zwei kleine Bugs. Dennoch ist es ein super Spiel und für jeden was welcher Strategie und Herausforderungen mögen.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
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