
Take command in Europe's greatest 18th-century war. Equip & customize regiments, manage supplies, and engage in brutal real-time battles across procedural campaigns. Resources and replacements are scarce, and keeping your best men alive may matter more than any single victory.
Modeled estimate, not a reported figure. How we estimate →
Media

About

Master of Command is a real-time tactical strategy game set during the Seven Years' War. You take control of an army, manage its supplies, engage enemy forces, and shape your campaign through difficult choices and decisive battles. Every encounter, every piece of equipment, and every soldier lost matters.
Key Features:
Real-Time Tactical Battles: Engage in historical combat where morale, stamina, terrain, and timing determine the outcome.
Fully Customizable Regiments: Equip your troops with historical equipment and weapons that affect accuracy, stamina, morale, and more.
Real-Time Campaign: Choose a region and enter a fully real-time map with fog of war, branching encounters, and a mobile enemy presence.
Persistent Army Management: Every loss matters. Units gain experience, officers level up, and your choices carry across each region of the campaign.
200 Historical Units: Recruit from an extensive roster of 18th-century European forces, each with unique stats, roles, and visuals.
At its core, Master of Command is about the relationship between your army and the world around it. March too far and your men will starve. Rest too long and the enemy will reinforce. Your troops rely on you not just to lead them into battle, but to keep them fed, equipped, and alive long enough to reach the final objective.

Battles in Master of Command are immersive, tactical, and unforgiving.
Combat is designed to feel grounded and brutal. Troops respond to pressure, breaking when outflanked, faltering when exhausted, and rallying when supported. Morale, stamina, and formation matter as much as numbers. A well-timed charge or tactical retreat can change the course of a fight. Victory often goes not to the larger force, but to the commander who managed their troops with discipline and resolve.

Equip your regiments with historical equipment and weapons to shape their strengths and weaknesses.
Regiments aren’t expendable; they are comprised of a living group of men relying on what you’ve given them. Outfit your line infantry with rifles for long-range precision, cylindrical ramrods for faster reloads, or field musicians to steady their morale under fire. Customize their flags and uniforms to reflect your unit's identity or design something entirely unique. Supplies wear down, resources are limited, and every army ends up looking different by the time the campaign is through.

Start with a handful of worn recruits and grow into a force worth fearing.
Every army in Master of Command tells a different story. You choose which units to recruit, which officers to promote, and which regiments are worth keeping alive. Some armies are lean and elite, built around veteran grenadiers and cavalry. Others are ragged but massive, relying on sheer numbers and momentum. Officers gain experience over time, and their traits influence how your divisions fight.

Every region is different, and every march is unpredictable.
After marching your army into a region, you’ll enter a procedurally generated landscape, obscured by the fog of war and navigated in real-time. Your goal is to locate and destroy the enemy’s main encampment. What lies between you and that objective is different every time: villages, ambushes, battlefield wreckage, wounded survivors, or roaming enemy forces. Terrain affects how fast your army moves, how quickly provisions are consumed, and what kind of battlefield you'll face if attacked. Enemy armies react to your presence, sometimes pursuing, other times reinforcing, or lying in wait. No two campaigns unfold the same way, and no two armies you've led end up alike.

Every army brings its own doctrine and its own identity.
With over 150 hand-crafted units from five major European powers, Master of Command lets you build armies that feel distinct and historically grounded. Each unit has its own stats, role, and personality on the battlefield. Some reload quickly, others hit hard in melee, and a few simply refuse to break. Your roster is shaped by the army you choose and the decisions you make along the way.
Notable units include:
Prussian Grenadier Guards
Austrian Deutschmeister Fusiliers
Russian Don Cossacks
British Highland Grenadiers
French Royal Scots Fusiliers
Prussian Death's Heads Hussars
Austrian Kaiser Franz Hussars
Russian Preobrazhenskiy Life Guards
British Campbell's Highlanders
French Swiss Guards

Your army is only as strong as the men and resources you can find.
Throughout the campaign, you’ll pass through towns and villages offering a chance to recruit fresh troops, trade for supplies, or offload captured equipment. Some locations specialize in certain goods: artillery, munitions, horses, or officers, while others are picked clean or too wary to help. Prices shift based on your actions and reputation. Raiding a settlement might keep your army alive a little longer, but it’ll close doors elsewhere. Managing your resources is just as important as winning battles, and a poorly timed shortage can grind a campaign to a halt.
Strategize, survive, and lead your men to glory. Become the Master of Command.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German*, Spanish - Spain, Russian, Simplified Chinese, Polish, Spanish - Latin America, Italian*languages with full audio support
Engagement
Hours played at review time, across 58 reviews with recorded playtime.
Reviews
Themes across 58 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Excellent game! A roguelite (but still with long campaigns) Napoleon Total War-style gem, love it. It's fairly new so can't wait to see all the devs will add in the future. Btw, please take a look at the sound, I believe it is the weakest aspect of this game, make musket fire sound menacing, make artillery roar and explode everything, and give voices to our officers and soldiers!
Awesome at first and has gotten better
Story? In the 18th century there is only war. You command a nearly faceless but close group. Battles are awaiting you. Towns are safe - but expensive. You are the hunter - you are the prey and the BOSS comes after some time. Interested? Then enjoy Master of Command. The difficulty can be adjusted and you are commanding a group of soldiers from different nations while Europe is in turmoil. Imagine Total War style battles - the scale is close but you need to invest in your brigade with the coin you receive after battles and after selling stuff (clothes, weapons, gems and the people - also called ransom). So battles give you the money. You can simply upgrade your troops, even militia recruits can reach top levels. But it is just a better army like militia to musketeers. Loosing men just means you need more reserves so you can lose troops without being crippled. Officers give bonuses and you can control in a similar fashion as in other tactic games your army and use positions. Pretty straight forward. The levels are basic and not complicated and the gear you can equip helps too. The style is nice and simple. The battles are not as detailed as in the TW-series. As a battle game it is good and easy... but do not expect a story besides some random encounters Frost Punk style.
If you enjoy Total war, I believe you'll enjoy this Rogue like. The customization of troops is my personal favorite, if you don't like a regiments colors. Change them! I think given time more updates and content This will rival the total war games. I look forward to see how this game and developer grow.
能玩,但后续重复太多,反反复复几乎都是一样的。
不太吃机器,普通掌机都可以玩,效果不错
great game. i even runs on 60fps!
Play the game bro its golf
游戏不错,但敌人为啥经常不主动攻击···明明是他追着我打···完了进会站后,就不来打我了,AI有点尴尬
Surprisingly a lot worse than Empire Total War. Damn near impossible to beat your opponent who is almost always outnumbering your 2 to 1.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Pioneers of Pagonia | $3.8M | 5.4K | 81% | $20.99 |
| Heliborne Collection | $3.8M | 4K | 74% | $29.99 |
| ENDLESS Space™ - Definitive Edition | $3.8M | 9.6K | 81% | $9.99 |
| Overgrowth | $3.8M | 9K | 81% | $19.99 |
| SteamWorld Dig 2 | $3.8M | 9K | 95% | $19.99 |
| Finding Paradise | $3.8M | 18K | 98% | $9.99 |