
A short incremental game where you play as a Healer in a party. Your main job is to keep your party alive. Upgrade 200+ skills in a skill tree, from healing to party damage. Designed to be completed in around 4 hours.
Modeled estimate, not a reported figure. How we estimate →
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About
Play as Kale, the Master Healer, on his journey to defeat the Demon King who terrorizes the Kingdom. Your main job is to keep your party alive by healing or buffing them. Accompanied by a tank who is always sleeping, a newbie archer, and a genius but mean magic user.
As a healer, it's your job to heal your party and keep them alive.
You can upgrade Kale's ability to heal or your party's damage, maximum health, and other stats in a massive skill tree.
Eventually, your party will be able to defeat bosses (and maybe the Demon King itself).
Well, your party is not so useless after all...
Massive skill tree (200+ upgrades)
18 active spells to support the party
16+ different dungeons
Fight bosses with different strategies
Short gameplay (~4 hours of playtime)
Challenge post-game for more content
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 296 reviews with recorded playtime.
Reviews
Themes across 292 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Un jeu à fuir. À 1h je me suis dit "aller au lit", puis à 2h je me suis dit "aller au lit". Du coup j'étais au lit à 3h30.
Отвратительно, геймплея ноль, вся суть игры заключается прохождении волны пока не убьешь босса. Не смог убить получай монетки за убитых мобов вкидывай в любые перки и заново. Смог убить дальше тебя ждет такая же волна мобов с другими картинками. Не смог, кидай в прокачку куда попало, смог, иди смотри на новые картинки. Игра настолько дешевка, что я не могу понять за что разработчик просит 200 рублей, там и 5 рублей жалко. Не тратьте время, есть огромное количество подобных игр, которые в тысячу раз интереснее.
simple but great!
Quite good, little slow at the beginning (yes, I know that's odd to say for a 4 hour game). The stage effects make different tactics useful (and even required in Nightmare mode). Finishes in it's stated runtime, maybe a bit more for grinding a last few Nightmare inifinite unlocks, but you don't really NEED them if you exploit the broken scaling stuff [spoiler]haste and life ascension[/spoiler]
Well made, small & fun little game. Short, but that's by design. Beat it in around 2.5 hours. You can feel that the solo dev made the game with care and had fun doing so.
awesome!!
This is a very entertaining game. But what i see from this (In my experience maining supports/healers in MMOs) is a good teaching tool to teach people how to play the Healer/Support role in the Holy Trinity of RPG's. I find it a helpful tool to really break down the foundational mechanics of when to heal, how to managing your MP efficiently, what to prioritize, which buffs to apply to shore up your defenses or aggressively crank the engine to 11. How to prepare and respond to tank busters and AoE hits. Understanding that sometimes you don't need to cleanse a debuff if it can outhealed. Understanding that you can throw a HoT heal on the DPS and focus on the tank that's melting. It's a fantastic price for a good time and I will definitely recommend this to those who want to learn how to be the Healer/Support who may be too hesitant to pick it up. Always remember, if the mob is still alive, you can always blame your DPS~
右邊還不少技能沒學,左邊只有老爺子的天賦全點完,整體天賦樹只開發了60%就破關, 沒玩過這麼緊張刺激的,老爺子血快見底時還會在心中一直喊「no no no no」。 XD
I've played quite a few incremental games and this is one of the best for sure, great skilltree, simple but really fun concept, nightmare mode is also great! big seal of krapek approvement on this title :) buy it!
Had a great time playing
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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