
A short incremental game where you play as a Healer in a party. Your main job is to keep your party alive. Upgrade 200+ skills in a skill tree, from healing to party damage. Designed to be completed in around 4 hours.
Modeled estimate, not a reported figure. How we estimate →
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About
Play as Kale, the Master Healer, on his journey to defeat the Demon King who terrorizes the Kingdom. Your main job is to keep your party alive by healing or buffing them. Accompanied by a tank who is always sleeping, a newbie archer, and a genius but mean magic user.
As a healer, it's your job to heal your party and keep them alive.
You can upgrade Kale's ability to heal or your party's damage, maximum health, and other stats in a massive skill tree.
Eventually, your party will be able to defeat bosses (and maybe the Demon King itself).
Well, your party is not so useless after all...
Massive skill tree (200+ upgrades)
18 active spells to support the party
16+ different dungeons
Fight bosses with different strategies
Short gameplay (~4 hours of playtime)
Challenge post-game for more content
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 305 reviews with recorded playtime.
Reviews
Themes across 301 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
As a support main in every game I play, this game is lots of fun. It was a bit too easy at first but then I got to nightmare mode and now I have to pull every trick in the book. Very challenging and fun.
Great game! Loved to play through it, some challenges, little grind. Highly Recommend it
Short but cute game. Worth an evening of lazy fun.
Sehr schönes und relativ kurzes Spiel. Man kann sicherlich durch den Skilltree und den hohen Schwierigkeitsgrad aus dem Spiel noch mehr rausholen, aber ich fand es so ziemlich okay. Kann man definitiv zocken.
The characters are really nice. The xp-system and some skills allow for a more complex planning for optimized playthroughs with short vs. long term costs, rewards and tradeoffs. Had fun for way more than the first playthrough, even though the first one was the best because I didn't know the characters yet. It is a healer game. If you don't focus on the tank first with the skilltree, you lose so much value of your heals :D And the afk-tank is the only partymember who truly lives up to the game's title.
Хорошая залипательная игра на 6 часов, если проходить с хардкором, мне понравилось. Лучше выбрать качать 1 ДД и дальше качать нашего хила, скиллы очень полезные, хотя кажется что нет. Есть баг, ресет таблицы даст обратно все прокачки, но не сбросить индивидуальную прокачку героев. То есть при проблемах на хардкор режиме можете вкачивать героев, сбрасывать дерево, быстро идти в ветку прокачки героев и статов хила, вкачивать и снова сбрасывать таблицу, но лучше чуть подкопить опыта для этого. Всем удачи, бишопы)
Useless 10/10
Cute little game. Very, very short, but enjoyable
Well. I 100%-ed this one in 5.8 hours LMFAO. It was extremely fun, I gotta admit. Doesn't overstay its welcome, the gameplay is fun, and I'd literally die in real life for Grandpa Bagel. The synergy between the characters during actual gameplay is really nice too. Some smart choices in the early and mid game can really set you up for success and man that feels SO good. Great game. I'll have to keep an eye on this dev.
Ein wirklich tolles Inkremental. Nach ca. 6 Stunden war ich mit allem durch. Es hat wirklich viel Spaß gemacht, war schön Animiert und Musik hat sehr gut gepasst. Vom Gameplay Loop ansich, war es wirklich toll, es war grindy, aber nicht übertrieben, der Progress fühlte sich sehr angenehm an, Nachdem ich einmal Durch war, habe ich noch im Nightmare Modus gespielt, war wirklich gut. Ich kann das Game wirklich empfehlen, eines der deutlich besseren Inkrementals. Ich hatte keine Probleme/Bugs oder Fehler, keine Abstürze und auch keine FPS Probleme
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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