
A short incremental game where you play as a Healer in a party. Your main job is to keep your party alive. Upgrade 200+ skills in a skill tree, from healing to party damage. Designed to be completed in around 4 hours.
Modeled estimate, not a reported figure. How we estimate →
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About
Play as Kale, the Master Healer, on his journey to defeat the Demon King who terrorizes the Kingdom. Your main job is to keep your party alive by healing or buffing them. Accompanied by a tank who is always sleeping, a newbie archer, and a genius but mean magic user.
As a healer, it's your job to heal your party and keep them alive.
You can upgrade Kale's ability to heal or your party's damage, maximum health, and other stats in a massive skill tree.
Eventually, your party will be able to defeat bosses (and maybe the Demon King itself).
Well, your party is not so useless after all...
Massive skill tree (200+ upgrades)
18 active spells to support the party
16+ different dungeons
Fight bosses with different strategies
Short gameplay (~4 hours of playtime)
Challenge post-game for more content
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 305 reviews with recorded playtime.
Reviews
Themes across 301 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Good game, glad to have bought it. Saw it through DEX (the youtuber) as a demo and just loved the artstyle & gameplay, so i waited for the full release and here we are :) Recommended! (Played through the whole game)
very good game, would definitely recommend. I don't know if there will be updates, but one thing is that after nightmare demon king there could be an infinite mode with the last skill ruby where i can spend it to unlock another menu that allows me to purchase things like attack speed, damage reduction, spell split ect.
Great game. It's not often I play something while it's new but I played the demo a few weeks back and thought at the right price, I'd get it, The game itself is short but there is a lot of replayability with nightmare mode if you want to continue the grind and it's cheap. I liked the pixel graphics, the layout and the music. Initially, I had a gripe with the strategy of the game since I could pretty much do the same thing every time and win except, that's not entirely true. When I thought about it more, each level had a different challenge that forced you to do something different throughout the level even if you always came back to using the same moveset which made the game more interesting than similar games. I didn't like that after the first few levels, I had a tonne of gold but never enough skill points. I was so starved for skill points, it's motivation to keep going and continue to grind. Sure, it made a whole lot more sense when you finished the game but, I had 170K of gold with nothing to spend it on going into the final boss. Making me think why bother with gold at all when we could just make it ALL skill points and give me a few more of them as I progress? Or give me more upgrades for gold. Overall, this was a really good (if short) game and am keen to play your next release.
It was quite fun
This dev is legit. Three games and they are all a banger. I eagerly await another game, as this was a huge upgrade from the previous games made (still amazing games.)
mi sono divertito molto: albero delle abilità, progressione e longevità molto ben bilanciati! probabilmente in circa 6h di gioco si arriva al 100%
great fun :D
Cheap and fun, worth the money
Yea it's pretty good and fairly priced. No complaints.
Jogo muito viciante, quem gosta do estilo roguelike vai se vidrar muito! Gostei muito da arvore de talentos, as animaçoes sao muito bonitas em pixels. E o jogo em si é barato, vale cada centavo. Meu primeiro dia e estou em 30%, só vou parar pois passei muito tempo seguido
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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