
A short incremental game where you play as a Healer in a party. Your main job is to keep your party alive. Upgrade 200+ skills in a skill tree, from healing to party damage. Designed to be completed in around 4 hours.
Modeled estimate, not a reported figure. How we estimate →
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About
Play as Kale, the Master Healer, on his journey to defeat the Demon King who terrorizes the Kingdom. Your main job is to keep your party alive by healing or buffing them. Accompanied by a tank who is always sleeping, a newbie archer, and a genius but mean magic user.
As a healer, it's your job to heal your party and keep them alive.
You can upgrade Kale's ability to heal or your party's damage, maximum health, and other stats in a massive skill tree.
Eventually, your party will be able to defeat bosses (and maybe the Demon King itself).
Well, your party is not so useless after all...
Massive skill tree (200+ upgrades)
18 active spells to support the party
16+ different dungeons
Fight bosses with different strategies
Short gameplay (~4 hours of playtime)
Challenge post-game for more content
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 305 reviews with recorded playtime.
Reviews
Themes across 301 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
arkadaşlar %100 başarım yapmak isteyenler aşağı yukarı 8-10 saat oynanış sunuyor haberiniz olsun oyun eğlenceliydi fakat bazı yerlerde sürekli tekrar bölümleri oynayarak gelişme kısmı biraz sıktı o kadar onun harici eğlendim
Pixel Graphics: ✅ Grind & Level: ✅ Strategy/Tactics: ✅-ish If you enjoy pixel graphics, incremental progression, and the grind to earn gems and gold, in this case, then you’ll enjoy this game. It might feel a bit like running into a brick wall sometimes, what with how no amount of strategy will prevent you from not being forced to flee if your skills aren’t powerful enough - but I believe that’s a staple of these types of grinding-improvement games. There will be a bit of strategy between deploying skills and what-not. The large skill tree lends bonuses towards various combinations of skills when you unlock those nodes. Achievements are all fairly simple to obtain, with most being obtained by simply progressing through the game.
Nice little Game. -Funny Dialog -Nice Gameplay -Good Visualls
Милая игрушка, проходится очень быстро. Жаль только % 25 талантов как будто бы бесполезны в начале игры, но в целом было интересно и приятно позалипать в нее.
Best tank I've had in years of MMO's
finally, an auto battler that forces you to pay attention and has a good enough story to follow
this game is a lot of fun, the upgrades really feel intresting. the healing and strategy around it is fun also. wished the autobattlers where more like this game. if you like this gerner then its a recommend. Keep in mind you need to actively play this one.
Played alot of idle games and this is not like any of them. Uniquely engaging gameplay loop, character development options, awesome artwork, and great sound design. For its price, you get more game than you deserve
One of the best incrementals I've played. The skill tree is massive, skills are completely unique and intertangled, and the rate of progression is satisfying and respects the player's time. Each dungeon has unique hazards and enemies, often directly related to your skills. You'll ultimately get everything but paying attention and skilling appropriately will speed you along. The characters are also genuinely fun, was looking forward to each dialogue. The only thing close to a complaint is how spammy you need to get with spells at the end.
Pretty fun incremental game. The gameplay is unique in that the fights automate the party's attacking and tanking, but it's up to you as the player to actively manage defenses. Each foray into the dungeons only lasts about 1-3 minutes, so it's easy enough to pick up and play for some quick action. The first tier of dungeons slowly ramps up in difficulty, while the second tier adds additional challenge conditions that help mix things up and keeps it interesting. If you get stuck it's easy enough to revisit previous dungeons and level up some more. Picking the right skills to counter the aspect you're getting stuck on is important, and the game is pretty generous with the rewards you get each run, so it doesn't feel very exhausting to grind your way up if you get stuck. All-in-all, I 100%'ed the game in about 8.5 hours, but I [b]definitely[/b] took the cautious route and played around quite a bit. I've seen some people say they completed the game in only 5 hours or so, and I can believe it. Regardless, the gameplay was fun, so for $5 I'd say it's worth it.
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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