
A short incremental game where you play as a Healer in a party. Your main job is to keep your party alive. Upgrade 200+ skills in a skill tree, from healing to party damage. Designed to be completed in around 4 hours.
Modeled estimate, not a reported figure. How we estimate →
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About
Play as Kale, the Master Healer, on his journey to defeat the Demon King who terrorizes the Kingdom. Your main job is to keep your party alive by healing or buffing them. Accompanied by a tank who is always sleeping, a newbie archer, and a genius but mean magic user.
As a healer, it's your job to heal your party and keep them alive.
You can upgrade Kale's ability to heal or your party's damage, maximum health, and other stats in a massive skill tree.
Eventually, your party will be able to defeat bosses (and maybe the Demon King itself).
Well, your party is not so useless after all...
Massive skill tree (200+ upgrades)
18 active spells to support the party
16+ different dungeons
Fight bosses with different strategies
Short gameplay (~4 hours of playtime)
Challenge post-game for more content
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 305 reviews with recorded playtime.
Reviews
Themes across 301 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun little game, your usual big get bigger number game, but enjoyable
Un jeu à fuir. À 1h je me suis dit "aller au lit", puis à 2h je me suis dit "aller au lit". Du coup j'étais au lit à 3h30.
simple but great!
You can complete normal and nightmare in about 4 hours, less if you happen to unlock some more powerful tavern nodes first. It's ok for the price i guess.
Simple and enjoyable roguelite. Satisfying and quick to 100%. The hilarious backgrounds of each character is the cherry on top!
Best incremental game of all time, PERIOD.
Fun little game. Not long, five hours to 100% the achievements, but worth the money.
A nice, simple game that does exactly what it sets out to be: put you in the shoes of a healer that's trying to keep his team alive. There's a bit of roguelike mechanics, obviously - you're bound to lose, but every time you gain money (which can be used to upgrade your own abilities) and skill points (which can be used to upgrade your teammates). Beating a boss also awards rubies, which can be used both for unlocking more support spells for yourself, and additional attacks for your teammates; rubies are fairly limited, so you have to choose what to unlock based on the specific dungeon you're facing, but luckily you can refund spent rubies / skill points / money at no cost (also useful for checking out what other nodes a spell or attack unlocks without having to commit). Really the only criticism that I have for this game is early on it felt like investing skill points into Madeleine was a bit of a waste as Klepon seemed to always do much more damage, and a better target for the two steroid spells you have (haste and might). This however evens out in Nightmare mode, when you can easily get hundreds of skill point. You'll still have to pick a favorite target for your steroid spells but at that point it's down to personal preference.
Fun game with an enjoyable core loop. Highly accurate representation of healing random MMO groups. Main story took about 2.5-3 hours to finish with bonus stuff to do afterwards.
Fun shortly (artound 7ish hours) game. Had some issues with the achievements, i guess carrying from the demo, but starting a new fresh save file fixed it.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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