
Yuma, an amnesiac detective-in-training, and Shinigami, the spirit haunting him, tackle unsolved mysteries.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Enjoy a brand new dark fantasy detective action game from the minds behind the Danganronpa series!
A city of rain is gripped by innumerable unsolved mysteries, under the complete control of a megacorporation. Master Detectives from around the world, each possessing unique powers, must rise to the challenge of uncovering the truth. With Shinigami by his side, Yuma joins the investigation as a trainee of the detective agency.
The story progresses through investigation in the "real world" to collect clues needed to solve a case, then conquering the "Mystery Labyrinth" with the clues gathered.
Uncover the truth by making full use of your evidence in the Mystery Labyrinth.
[Investigation]
Take control of Yuma and explore Kanai Ward. Talk to people in the city and investigate crime scenes to collect "Solution Keys".
[Forensic Forte]
The detectives who investigate with Yuma have "Forensic Fortes," like "Postcognition" and "Disguise". They'll help find hidden clues and testimonies by utilizing these special abilities.
[Mystery Labyrinth]
As the investigation progresses, the "Mystery Labyrinth" will appear. The mysteries of the case materialize in the form of gimmicks and traps to attack you. Dodge them with the clues collected in the form of "Solution Keys".
[Reasoning Death Match]
In the Mystery Labyrinth, a "Mystery Phantom" appears to prevent you from finding the truth of the case. Fight back in fast-paced action sequences and slash through with a "Solution Blade"!
[Additional Content Outside the Main Story]
Obtain "Memory Shards" hidden in Kanai Ward to view secret memories between Yuma and the detectives. Enjoy substories and help people in need by fulfilling special requests.
"Plus" features:
- 4K compatibility & improved overall performance
- New gallery mode to enjoy cinematics and BGM
- 5 substories featuring different Master Detectives
Ch. Desuhiko: Charisma Killed the Cat
Ch. Fubuki: Fubuki's Luckiest Day
Ch. Halara: Raining Cats & Dog
Ch. Vivia: The Near-Death Detective
Ch. Yakou: Thank You, My Detective

[Languages]
Interface: Japanese / Traditional Chinese / Simplified Chinese - Audio: Japanese
*There is also Digital Deluxe Edition which contains digital art book and digital soundtrack. Please be mindful when purchasing.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Japanese*, Simplified Chinese, Traditional Chinese, English*, French, Italian, German, Spanish - Spain, Korean*languages with full audio support
Engagement
Hours played at review time, across 56 reviews with recorded playtime.
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Fun adventure game
одна из лучших игр по сюжету, но фансервиса напихали больше данганронпы, в общем ватафак вас дат. а ещ в начале крутая отсылка на Монокуму. так про игру сказать особо нечего, на психику давят скорее не события игры, а вырвиглазная графика, я будто ян топлесс под пивом в ночном клубе. понравились дизайны некоторых персов, а вот остальные очень эксцентричные, у них индивидуально ВСЕ, что делает их дизайн не вписывающимся в игру в целом или тяжело запоминающимся. ваще не было мне загадочно, страшно и сложно, даже на высокой сложности игра не кажется душной. играла на максимальной графике, все тянет. игра стоит времени и денег, однако, я вообще не заценила количество фансервиса, мне аж тошно становится
Eu não consigo descrever o quanto eu amo este jogo. Eu descobri este jogo dia 13 de setembro numa Nintendo Direct, e quem me conhece sabe que eu não consigo achar quase nada dos directs interessante. Rain Code foi diferente, por algum motivo, gostei da ideia deste sucessor da série danganronpa, o que é estranho porque nunca joguei nenhum jogo dessa série. Comecei por experimentar o jogo numa Nintendo Switch hackeada, adorei os primeiros capítulos do jogo, tanto que acabei por compra-lo de maneira legitima para jogar normalmente. Quando zerei pela primeira vez, impactou-me tal como Zelda BOTW, Xenoblade Chronicles 2 e Life is Strange. Rain Code brinca com os teus sentimentos, como acaba por matar personagens que não estamos á espera, e desenvolve de uma maneira que faça tudo sentido e nos faça sentir super satisfatoriamente inteligentes. é verdade que tem algum fanservice, mas não é em demasia e apimenta um pouco mais a jogabilidade. Este é daqueles jogos que me faz querer perder a memória para poder joga-lo novamente pela primeira vez. Comprei esta versão na Steam para poder platina-lo e mete-lo á mostra no meu perfil para mostrar o meu amor por este jogo. Espero ansiosamente por uma continuação.
단간론파 제작진이 만든거라 그 느낌이 좀 나서 좋았긴 했는데, 몇몇 구간은 좀 루즈한 부분이 없잖아 있음 스킵을 생각보다 많이 함 게임하는데 항마력이 좀 후달리는 느낌?도 들고 솔직히 갓반인은 좀 창피해할 듯 게임이 초반에 재밌고 중반이 지루하고 후반에 재밌다는데 역시나 똑같이 생각 함 단간론파 좋아하면 할만하다 봄(추리가 쉬운 편)
剧情已经很差了,拖沓的演出和剧本更是减分,所谓峰回路转的四五章也只是比一二三章强,很难说是优质的水平,忠实小高粉这次实在没法昧着良心打好评了
喜欢小死神,小死神你什么时候回来TVT
A great spiritual successor to Danganronpa series
An excellent (if perhaps slightly short) mystery-solving game which represents a very bold and exciting step onwards from Danganronpa in many ways, not least to a fully 3D environment and characters. Starts very strong, stumbles in the middle, and then far and away redeems itself in the end. Characterization is rather incomplete for several characters, but the central cast is well-conveyed and is likeable. I personally find the pricetag for the Deluxe edition hard to justify for how much you get, so I would wait for a significant sale (~30% off or so). 8.25/10. --- Rain Code can be thought of as a spiritual successor to Danganronpa, a mystery-solving series also from Spike Chunsoft. It takes place in an entirely separate universe, and the "class trials" look quite different in this game, but its DNA is all over it in terms of general story pacing, mystery details, writing, and artstyle. While I am evaluating the game mainly on its own merits, a comparison to Danganronpa is inevitable. There's also not much I can delve too deeply into due to spoilers - which is especially tricky here in a game where most of the value comes from the experience of unravelling the story, though the gameplay is also entertaining on its own while you're going through it. It's not terribly replayable, but it is at least rewatchable, if a friend or youtuber you like goes through it. Like Danganronpa, the general pace of the story consists of an amnesiac hero forced into strange circumstances, who is given both an immediate goal and also a longer term, grand scale mystery, which guides the plot along in a single linear direction. In practice: you solve murder cases until you reach the end of the game, at which point, you solve the whole mystery of the game. In my view, the game handles this in a slightly worse way than Danganronpa, because it suffers from an odd disconnect between cause and effect - you're solving murder cases and, almost magically, you just so happen to get relevant information out of it. I would have expected that the murder cases would be selected by the detectives in a conscious way to bring them closer to the central mystery, but instead it just seems like they're getting involved in random cases and those just so happen to be the cases that move things along. Unlike Danganronpa, the detectives have special abilities, sometimes bordering on outright superpowers, which just seems to be a fact of this world, I suppose (I thought "why do these people have superpowers at all?" would be a part of the overall mystery, but it isn't). The practical impact of this is that the murder cases are allowed to become more complex and exciting, while still operating under a logic that allows them to remain solvable. The murder cases themselves are very good. Newcomers to Spike Chunsoft might have many moments where they say: "What the hell!? Who thinks to *any* of this convoluted process to murder somebody?!" But at this point, I just accept that it's fun to uncover quasi-absurd murder cases even if there's a degree of artificiality. There's only one case that I thought was pretty meh due to its general presentation (Chapter 3), but the game both starts and ends on a very high note. I'm glad I stuck through to the end and thought the wider ending mystery was almost perfectly done. If there's something about the game that I actively disliked and put me out of finishing it for a bit, it was the character motivations. In Danganronpa, the situation is very cleverly designed. You start off with 15 or 16 students, plus a primary antagonist and a supporting character, and it's very rare that extra characters are added, so you're in a situation where you're simultaneously deepening your bonds with characters as you get to know them *and* they're dropping dead (or being murderers), which steadily increases your investment and makes you wonder what will happen next. This does not happen in this game - there's a small central cast of detectives, but you only really interact with one of the detectives per case, and every other character in each case is first seen in that case and usually goes away after that case, leaving you little time to grow to care about the people who are dying or who you're interacting with. This even extends to the villains, who first appear in their respective cases and then are not seen again after they are "defeated", and so they end up some combination of annoying, forgettable, and/or unintentionally goofy, rather than scary. By the middle of Chapter 3, I was beginning to say out loud: "But why do I, the character, Yuma, give a ♥♥♥♥ about *any* of these people?!" Without the contrivances to keep Yuma forced to solve the mystery, it does feel a bit like the correct answer would just be to not get involved at all sometimes. Outside of the conversations, the gameplay consists of quick time events (tolerable, unremarkable, and sporadic), and the parts where you solve the cases, which basically involves you making choices by picking doors, using a sword to slash the right phrase with the right answer while dodging "attacks", becoming a giant to destroy a fortress, and... well... a barrel. You'll... see what I mean. The consequences for failure are pretty small, especially if you engage with the points and leveling system. Even on the hardest cases going in fully blind, I was never at any serious risk of losing, and I assume losing just sends you back to the last checkpoint anyway. The process of actually solving the mysteries is, just as in Danganronpa, the highlight of the game, and requires you to be paying attention and mentally working through problems on the fly. It's very energetic and fun - it's not a dry process like many other media where you solve cases. The artstyle of this game is very interesting. The city itself is a rainy neon urban environment that's clearly Japanese - cool, but nothing we haven't seen before. The actual mystery solving portions are much more... psychedelic? It's extremely distinctive - at least, *I've* never seen anything quite like it before - and a development on Danganronpa's psychopop style that I really liked. The music is great too, though I have even less of a vocabulary to describe it; it does sound like what a detective exploring a perpetually overcast city, or solving a mystery in an abstract dungeon *should* sound like, though.
怎么讲小高和刚推理作的水平,别的不讲情节一定很有魅力,直了
Worth every minute
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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