
Discover an untold crime story from the mysterious youth of the famous detective Hercule Poirot.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian, German*, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese*languages with full audio support
Engagement
Hours played at review time, across 42 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Point and click story game about one of the most famous detective Hercule Poirot ...the game is very beautiful and very well made....somehow i got a bit used to this since point and click since i played i played ABC Murders but still a no but despite this i still enjoyed the story and loved to solve these cases. Graphics of the game feels good very good despite being like a cartoon. In this game you have no puzzles only connections ..but some of them are very hard and you have to just connect random few until game helps you as you don't have any hint option. Also in my opinion this feels like is the first game in timeline of Microids games ...as this followed by London Cases and well Orient Express (ignore the fact this is like a lil modern :D ) and Death on Nile but of course this is like as you wanna believe it to be. In my opinion is a good game to play if you are a fan of mystery games and clicker games and most important a fan of Agatha Christie masterpiece !..Either way a game you must try at least once in your life !
本作剧本是原创的,在保证玩家交互感的前提下,案件质量不错,把波洛早期在比利时当警察时的青涩和后日转向个人侦探的过程描写地很好。 推理玩法方面,本作底层逻辑跟前作《ABC谋杀案》是类似的,都是通过与角色对话或调查环境中的物品来获得线索。但不同之处在于,前作是将大问题转化为多个小问题,提供选择题向玩家提问。本作是在思维导图中将可能存在联系的线索进行连线,慢慢推导出二级线索,直至得到最终结论,相当于把问题分解得更细了。另外对话线索的占比相当之高,与环境线索的比例是64开甚至是73开,大部分游戏时间都是在与角色进行对话。由此还衍生出了嘴炮玩法,根据不同角色的性格特点,选择选项击破心理防御才能获得线索/秘密,结局的导向也建立在嘴炮成功与否上。另外本质上,《ABC谋杀案》其实是一款披着侦探游戏皮的ADV,有不少独立的、游离于剧情之外的puzzle小游戏;而本作则是一款真正的侦探游戏,有且只有推理一个玩法。 思维导图式的问题分解、嘴炮玩法的设计和剧情我都觉得不错,但是我仍然无法对本作给出好评。除了人物移动速度过慢之外,最大的问题是思维导图的线索连线缺乏逻辑以及获得对话线索的过程太过武断。 首先是线索的连线缺乏确定性逻辑,可能这一处是将相似的线索连线,另一处又是将矛盾的线索连线,整个游戏都没有一个统一的连线推断标准,甚至不少连线可以说是无厘头。我个人很多时候基本只能靠线索本身在思维导图里位置来连线,靠得比较近,或是处于横屏竖直位置上的线索更有可能连在一起。如果还连不上就只能连续失败3次等游戏提示,游玩挫败感很强。这绝对不是我缺乏推理能力,我看B站主播谜之声还有其他几个UP的实况视频基本也是类似的,连线很多时候全靠猜。推理玩法核心就是线索连线,但无疑本作是搞砸了。 线索本身的获得过程也很武断。比如一些从对话获得的线索,游戏会自动从原始对话将其整理出来,但光看对话部分线索是非常隐晦的,甚至到了我完全不觉得线索一定成立的程度,逻辑链的发起点是存在问题的。 比如,从Zak的对话可知他跟少校互相不对付,两人在战场上曾交战过,以及认为少校凭着军衔目中无人。结果思维导图里这个对话被直接总结为“Zak认为少校瞧不起他是因为class divide”(阶级差距),为什么不可能是战争的原因呢?实在是太过武断,后续剧情里也确实证明两人不对付的真正原因正是战争中发生的事件,而不是两人的阶级差距。这个线索单纯是为了和另一个线索连线生生造出来的。 类似的例子非常多,我玩到中后期都有一点放弃推理角色的对话了,都是直接照着思维导图连线。 总的来说,本作推理玩法的逻辑链发起点有问题,逻辑链本身也是断的,这两个缺点对一款推理游戏来说是致命的。个人不推荐推理迷尝试,游玩体验确实不佳,而若是剧情党,或许去B站云一云会是更好的选择。 PS:觉得有帮助的话可以康康我的[url=https://store.steampowered.com/curator/44921690] 个人鉴赏家 [/url]与[url=https://steamcommunity.com/groups/mylonelycabin] 群组 [/url]
The story follows a young Hercule Poirot before he becomes a famous detective. He is invited to a large family event in a big mansion, but a murder happens and a snowstorm traps everyone inside. This means no one can leave, so Poirot has to solve the case right there. During the game, you explore different rooms in the mansion, talk to characters, and collect clues. Little by little, you learn about the wealthy Van den Bosch family and the people around them. There are many secrets, and you slowly figure out who is lying and what really happened. The mystery is not very complicated, but it still keeps you interested as new details come out. The game makes you feel like you are part of a detective story. You are not just watching, you are solving it yourself. A big part of this is the mind map system. You connect clues and ideas step by step to move forward. Sometimes it feels clear and satisfying, but other times the connections are not obvious, so you may feel a bit stuck or need help. I also liked how the game feels like an Agatha Christie story. Poirot feels true to his character, and the voice acting helps bring him to life. The atmosphere is calm and classy, with more focus on talking, thinking, and solving problems instead of action. Overall, it is a slow but interesting detective game. It is best for people who like mystery stories and enjoy solving cases by paying attention to small details!
Dumb logic connections, forced to watch long cutscenes that just replay the information I theoretically had to deduce. Forced to walk around scenes back and forth. Nice visuals. No subtitles (that I could find)
1.2 hours to convince me that i'd rather be reading the books and feeling clever instead of connecting the dots and feeling deranged and stupid
Agatha Christie - Hercule Poirot: The First Cases, genç Hercule Poirot'nun ilk soruşturmasını konu alarak ilgi çekici bir başlangıç fikri sunsa da, bunu güçlü bir dedektiflik deneyimine dönüştürmeyi başaramıyor. Hikaye boyunca sunulan gizem, karakterlerin yüzeysel yazımı ve tahmin edilmesi kolay ilerleyiş nedeniyle beklenen merak duygusunu oluşturamıyor. Poirot'nun gözlem yeteneği ve çıkarım gücü de çoğu zaman oyuncunun yaptığı analizlerden çok, senaryonun ihtiyaç duyduğu anlarda devreye giriyor. Dedektiflik mekanikleri de benzer şekilde yüzeysel kalıyor. Çevreyi incelemek, ipuçlarını toplamak ve zihin haritasında bağlantılar kurmak ilk bakışta ilgi çekici görünse de, oyun çoğu zaman doğru sonuca ulaşmak için gerçek çıkarım yapmayı gerektirmiyor. Toplanan ipuçları büyük ölçüde tek bir doğru sonuca yönlendiriliyor ve oyuncunun kendi akıl yürütmesini ödüllendiren bir yapı oluşmuyor. Soruşturmalar ilerledikçe aynı döngü tekrar ettiği için dedektiflik hissi de giderek zayıflıyor. Teknik tarafta ise yapımın düşük bütçesi hemen hissediliyor. Zayıf karakter animasyonları, cansız çevreler, tutarsız yüz ifadeleri ve vasat seslendirmeler, anlatının inandırıcılığını ciddi şekilde zedeliyor. Bölümler boyunca tekrar eden görev yapısı ve ağır ilerleyen tempo da oyunun akıcılığını olumsuz etkiliyor. İlgi çekici bir başlangıç fikrine rağmen ne dedektiflik mekaniklerinde ne de hikaye anlatımında beklentileri karşılayabiliyor. Agatha Christie evrenini sevenler için bile tavsiye edilmesi zor; güçlü bir gizem anlatısı yerine yüzeysel mekanikler ve düşük üretim kalitesiyle öne çıkan, potansiyelini değerlendirememiş bir uyarlama. [b][url=https://store.steampowered.com/curator/32515007-s%25C9%2590%25D7%259Fn%25C9%259Fnsn%25CA%258E/][u]Kuratör Sayfamı takip etmeyi unutmayın [b]sɐןnɟnsnʎ[/b]...[/u][/url][/b] ːcozybethesdaː [b][url=https://store.steampowered.com/curator/44359868-pixgamist/][u]Don't forget to follow my Curator Page [b]pixgamist...[/b] [/u][/url][/b] ːsteinː [b][url=https://www.youtube.com/@yusufulas81/videos][u]Youtube Sayfamı takip etmeyi unutmayın...[/u][/url][/b] ːsummercat2023ː
还可以的推理游戏,一个周目就全成就了。因为有容易错过的收集成就,所以收集方面看着攻略做的,推理方面没有像某列车一样的不能出错成就,所以就算自己随便想随便试错,总能推理出来的。没有章节选择,所以最后一章要拿到某成就还是要看着攻略来选择对话的,稳妥的我还备份了存档。最后通关了觉得不是特别好但还行,下一部要是够便宜的话也是会买来试试。
I didn't have very high expectations from this game, but I was still dissapointed. The mind maps are in theory a fun concept, but the connections were frustrating having to go through say 3 steps before getting to the conclusion you already made in your head 5 minutes ago. Sometimes I just randomly clicked two connections until the game gave me a hint because it wanted a very specific connection (again, usually one that I had already made in my head and moved on from) The story was nicely written, but the clunky gameplay made it less enjoyable. Also frustrating I couldn't sprint- or manually save, just auto saves.
Hübsch gemacht und liebevolle Grafik, recht passend. Umso mehr schade, dass das Rätseln & Kombinieren bzw das Weiterkommen sehr starr ist.. Man kommt nicht einen Schritt weiter, kann nicht mit den Personen sprechen, wenn eine Kombination noch nicht zusammengefügt wurde, und davon gibt es viele.. Noch schlimmer, diese sind oft nicht nachvollziehbar.. Bsp aus dem Prolog: Etwas wird aus einem Haus gestohlen, anstatt direkt rein zu gehen um die Bewohner zu befragen und danach eventuell das Haus außen zu begutachten, schlendert man erstmal paar Minuten an jede Ecke und guckt sich Schnitzereien an Bank & Pavillon an, man MUSS auch alles abklappern, sonst kommt man nicht weiter.. erst DANN darf man ins Haus und was dabei rausgekommen ist auch nichts... Schöne Aufmachung aber leider nicht viel dahinter und zieht sich. Krimi sieht anders aus.
(SPOILER! )The game is fine the mechanism is a bit tedious but ok. However Poirot was not a law and order guy, he was a people person and would have handled a lot the situations very differently, with manners or so to speak. Also he would not condemned a case of justified self defense like it was some bad thing. He is always graceful and cares about true justice. I dislike how this story makes him out to be some ordinary police who goes around shouting 'the law the law'.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Loot of Baal | $373.3K | 1.5K | 62% | $8.99 |
| GP Bikes | $373.3K | 567 | 93% | $24.99 |
| Headbangers: Rhythm Royale | $373.4K | 1.2K | 70% | $19.99 |
| Hairdresser Simulator | $373.4K | 575 | 46% | $19.99 |
| Three Kingdoms The Last Warlord | $373.5K | 3.9K | 69% | $3.99 |
| Rocketbirds: Hardboiled Chicken | $373.5K | 3.2K | 80% | $4.99 |