
The Mass Effect™ Legendary Edition includes single-player base content and over 40 DLC from the highly acclaimed Mass Effect, Mass Effect 2, and Mass Effect 3 games, including promo weapons, armors, and packs — remastered and optimized for 4K Ultra HD.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 17.57/day in the week to Sep 14 → 15.43/day in the week after.
About
Sums Steam only; PlayStation, Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99−75% | 67.4Kreviews | 91% | — | $14.3M |
| $59.99 | 32.7Kratings | 96% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1992 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
amazing remasters, still a few old frustrating bugs, but otherwise looks amazing and plays well
Mass Effect 1: 76/100 Mass Effect 2: 81/100 Mass Effect 3: ??/100 Average: 78/100 Mass Effect 2 review Simple, down to earth story about building your own super team to take revenge on the mysterious Collectors in a world that is everything but “down to earth”. Literally. It’s space. Mass Effect 2: 81/100 1. Combat: 8/10 2. Other Gameplay: 8/10 3. Story: 9/10 4. World and Characters: 9/10 5. Graphics: 7/10 6. Audio: 7/10 7. Price: 10/10 (16$ for 3 games) 8. Value (length, replayability, bloat): 8/10 9. Performance / Jank: 5/10 10. Vibe / Lock In: 10/10 1.I played on insanity as a Soldier class, and the first thing you’ll notice is the options you have to put level up points into has basically halved from ME1. It also takes increasingly more points to further upgrade skills so character progression can feel slow. Limited ammunition and reloading along with multiple different shields / armour types to strip from enemies while micromanaging your squad mates and keeping an eye on your shields / health makes the combat feel 1 step too complicated then it needs to be. It starts detracting from the enjoyment of the shooter combat, not enhancing it. Replacing the overheating mechanic with ammo and reloading is a downgrade in my opinion to overall combat enjoyment. If I want to only play with shotguns I should be able to only play with shotguns. However there are a lot more weapon types to try out, with different armor stripping capabilities. 2.Symbol matching hacking game is decent but the code string matching hacking game is a significantly less fun version compared to hacking / lock picking in the first game. Surprisingly, even to myself, I enjoy the planet scanning gameplay and got an absurd amount of resources before my first warp jump lol. 3.Honestly feels weird giving this a 9/10. It just works. A down to earth recruitment run for a team to take on the collectors. Then you take on the collectors. That’s it. It’s a ton of different missions thrown to you at the same time (recruitment missions) and you’re able to do whichever ones you want in whatever order. There are mandatory story missions sprinkled in that trigger and force you to do them then and there, so it’s a really nice mix of linear and nonlinear storytelling. The companions are all pretty great with their own dedicated loyalty quest on top of their recruitment quest. Which rewards you with a unique skill tree, some you may recognize from ME1. 4.Character writing is really good. For a game whose story is almost entirely just “recruit characters”, this was a make or break situation. Unsurprisingly, they make the game. I always walk into the engineering room just to hear what the two engineers have to say about the recent activity on the ship. Their back and forth is frequently laugh out loud good. My assistant flirts with me right out of the gate? Sure why not. 5.Graphics are an odd one because they seem very inconsistent. Graphics in cutscenes are an incredible step up, but in game sometimes character models actually look incredibly low res. Very odd. It’s a mixed bag on this one. Still managed to capture some great scenic photo ops like in ME1, and I think overall they are a step up from ME1 in most cases. 6.Music is a big step up from the incredibly generic synth music of the first game. 7.16$ for 3 entire games. Is a fair amount of old game design bloat, could definitely tighten up the campaign pacing. A lot of needless running back and forth between 2 people for side quests. 8.Length: took me just under 40 hours to complete my run on insanity. Decent. That’s what I’d expect from a game these days that’s not resident evil lol. Hey, they get away with it. There is some replayability in trying out different classes as they all play pretty differently, although it is a shooter still at heart. Different builds within classes don’t really exist as you’ll pretty much have every skill tree maxed except one by the end of the game. There aren’t a ton of “choices matter” moments, but famous to BioWare these will follow you through the entire trilogy, so some mild replayability there. It’s mostly in the classes, of which there are 6, and party member composition, of which there are 12 with the included DLC. No bloat in my opinion. There wasn’t anything I wasn’t having fun doing. Except maybe my 8th run on the notorious difficulty spikes on insanity, but the checkpoint saves right before hand made practically zero downtime between attempts. 9.Companion AI still leaves a lot to be desired. My character Constantly ducking into nearby cover when I’m just trying to sprint away from an enemy is brutally annoying and cost more than a few deaths itself. Shields and health just don’t regenerate at all sometimes for some reason ? I’ve had a squad mate call me out for friendly fire when they are standing directly behind me lmao. Shadow broker fight has to be the single most embarrassing AI script I’ve ever seen. Liara didn’t fire a single shot in any attempt. 10.Fully locked in. I wanted to meet every party member and find out more about them, then take my revenge on the collectors. Party members from ME1 sprinkled in here and there really help to maintain interest. When I really want to chill ? Planet scanning for resources my friend. Galactic space shooters: the vibe is always strong with this one.
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Aug 24: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 23.43/day in the week to Jul 30 → 21.29/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Italian*, German*, Spanish - Spain, Japanese, Polish, Russian*languages with full audio support
| $59.99 |
| 12.6Kratings |
| 92% |
| — |
| not modelled |
| $59.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 2K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Highely recommended, so much content, most of it great!
Has its flaws, but still remains a great game overall.
htj
Cine
Yesd
damn good game.
★★★★☆
Once upon a time I was young and broke, playing pirated copies of the first Mass Effect 1 and 2, and it was ♥♥♥♥♥♥♥ glorious!! I wanted to relive that experience - this time playing through all the games and actually paying for them like a proper human being. But then there's the ♥♥♥♥♥♥♥ Legendary Edition and its buggy-ass launcher that kept kicking me out of the game straight back to the launcher. My playthrough didn’t even make it as far as entering my character's name. This is absurd. Like... I literally played 2 games on this exact laptop and everything was fine, but somehow now I can`t even create a ♥♥♥♥♥♥♥ character? Electronic Arts are as cash-gradding morons, as always. The game itself is amazing (thanks to Bioware), I already know that. But this edition sucks ass and Electronic Arts sucks. Would not recommend.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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| — | 0 | — | — | |
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