
The "Jail" suddenly appeared a number of years ago, sinking the city deep into the ground. There, this impenetrable living prison 666 metres beneath the surface, held power over eerie creatures called "Marchens." Within the prison was a boy named Jack - living a life of suffering...
Modeled estimate, not a reported figure. How we estimate →
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.24−75% | 593reviews | 83% | — | $91.2K |
| $6.25−75% | 127ratings | 82% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
[h1]Don't buy this, buy MS2 Instead since you get the Rework of MS1 for free This game has crashed 27 times in total [/h1] [h1]The Good: [/h1] I love the story and the aesthetics. I liked every character; I didn’t find any of them annoying (which is rare for me). It’s a good game. [h1] The Bad: [/h1] 27 crashes: I lost a lot of time because the game doesn’t let you save after a boss and crashes randomly when loading cutscenes. The encounters: You encounter an enemy every 7 squares. On the optimal path, you need to travel 100–150 squares, so it gets really annoying having to stop every 10 seconds to battle. (And it doesn’t seem like encounter down works—I was using armor, a skill, and the wheel buff) I missed a feature from Labyrinth of Refrain where you can see enemies on the map, and if you’re strong enough, you can kill them with a skill on the map without entering battle.
[h1][i]“We drink your blood!~ 🎶”[/i] ~Powerwolf[/h1] Long story short, this here is yet another one of those Wizardry games from PS Vita nobody asked for. And yes, it requires an explanation; bear with me. See, the original Wizardry was a cultural phenomenon in Japan. Wizardry for Japan was akin to what D&D was for the US. Partially because D&D was never a thing in Japan, partially because of it being a perfect fit for local hardware (Japan was dominated by NEC computers back in the day)—let's not go too deep into that. Let's just say sitting around a PC-88, drawing maps on graph paper? It was the Japanese alternative to what we've seen in Stranger Things. It made a huge impact. Up to the point where now there's not one, but two Wizardry series – the original Western one and the Japanese one. Which follows a heavily different route. While the original Western series kept inventing the new things (Wizardry VI, for example, allowed players to manually type in words to ask NPCs about specific topics), Japanese games were all about the core element – maps and coordinates. All math, no story. Very Carmack, if you know what I mean. And when portable systems like Game Boy arrived? Boy, oh boy... Having such games on the go put the experiences on a whole new level. Unfortunately, time's a b*tch and you can only re-use the formula that many times. Innovations were needed. Did Japan try? Well, yeah. We even got the first BUSIN: Wizardry Alternative (that utilized things like QTE) translated into English on PS2. What's important to us today, though, is Michaelsoft's Wizardry XTH. Drastically different from what we had before, it was an anime military-school spin-off. The one that had all the chances to become a thing on its own. Unfortunately, due to terrible management, Michaelsoft went bankrupt. But no, it wasn't the end. Michaelsoft's core staff founded Experience Inc., which would soon make a game that'll change things forever. I'm talking, of course, about Generation XTH. And yes, in many ways it was Wizardry XTH without Wizardry. And yes, for a moment it wasn't really that big of a thing. But. It proved that the Wizardry XTH engine was rather... perfect for recycling. And only a few years later? DEMON GAZE happened. WTF is DEMON GAZE? My point exactly. The fact that it's on Steam now and nobody really cares is a nice proof of what happened and why Mary Skelter is... what it is. What DEMON GAZE did was take a modified version of the Wizardry XTH engine, adding some quality-of-life features (like auto-movement, for example) and bringing it to PS Vita. That's it. That was the whole thing. Yet it ended up defining the whole generation. There was nothing really special about DEMON GAZE, yet it was so comfortable, so smooth, that it was a perfect fit for the portable environment the Vita provided. Everybody started to want that. And pretty soon? It ended up being the only thing we were getting. Like pretty much every point-and-click adventure from a certain time period used to look like it was made by Sierra, and pretty much every RTS at some point looked like C&C, pretty much every DRPG from the 2010s looked like DEMON GAZE. Experience Inc. alone released quite a lot of those, while all in all there were more than 20 titles like that released for Vita. And all of them looked and felt nearly identical. Mary Skelter? It's one of such games. Which is a [i]huge[/i] problem. I mean, if it's gonna be your very first DRPG of such kind? You won't feel bad. Well, you will, but we'll return to that later. In a nutshell, Mary Skelter is not a bad game. The problem is, if you'll play it after beating some others? You'll instantly get a “been there, done that” feeling. The game has the same exact “city” hub, it has the same exact map that looks a lot like good ol' graph paper, it has the same exact traps and features... It's [i]the[/i]. Same. Bloody. Game. End of the story. Talking 'bout the story, BTW. Don't expect it to be any good. The premise isn't really that bad and the character design (while being yet another take on “shinigami girls”) is quite charming, yet almost all dialogues serve no real purpose. Same thing about the characters themselves. Even though there's quite a lot of girls here (what we have here is yet another one of those “harem” games that revolve around a single male protagonist), neither of them comes with a real personality. The girls here are just “meat”. No more than shallow archetypes. This here is a tsundere, this one is petanko, while this is bakunyū. Naturally, you'll be able to give the girls gifts to build up the relationship and get some erotic stills, and yes, there's a pretty typical mini-game that lets you touch the girls in all the funny places. Because, while doing the fighting, they'll become “unclean” and therefore require some... purging 🤦♀️ Talking 'bout that, by the way. As funny as it is, that's actually the best thing about this game. Despite being a clone, Mary Skelter does have its own mechanics. And those work. While doing all the fighting, our girls will go berserk. And in order to go back to normal, they'll require our Protagonist-kun's blood. Combined with DEMON GAZE's smooth mechanics (you can skip both all the shallow dialogues and battle animations that quickly become annoying quite easily) and the FF III (the original Japanese one) job system, Mary Skelter actually looks like a pretty good choice. Unfortunately, there are two major problems with it. First, in a way, this game tried too hard. Aside from a neat battle system, it comes with the advanced dungeons, which are... confusing. See, dungeons in this game are alive and come with three meters: Hunger, Sleepiness, and Libido (yes, you heard that right). And while the first two are designed to make things harder for you (make enemies more aggressive, etc), the last one is directly related to exploration. There'll be times when you'll start with a mosquito-like dungeon and will need to satisfy its Libido (Hello, hello, hello, hello~ 🎵) to make it grow. Sounds interesting, but unfortunately... like I said, it's confusing. Again and again you'll find yourself in a situation when there's nowhere to go and you'll be like, “now what?” The fact that, aside from 99.9% of useless talks, there's also 0.1% of those that are important for progression yet can be easily missed due to the lack of a proper journal doesn't help either. Things were so bad that when IF-chan ordered the improved version of this game for Switch, they actually made sure to simplify the dungeons. To make them smaller and less confusing. That's right, the dungeons here are so “great” that the superior version of the game has those simplified. Now, about our second problem. Our second problem here is the port itself. The Steam version of Mary Skelter is pretty much a direct port from Vita. Which doesn't sound like a bad thing per se (even despite the much more confusing dungeons and the lack of the new ending that was added in the Switch version), but the thing is – this port is downright broken. Again and again the game will crash to the desktop. Runtime errors, DirectX errors... Did the devs know? Yes. Did they provide fixes? No. They just said, “disable your AV software or somethin'.” Which I tried. And it didn't help. And since it's a game that won't let us save anywhere and actually comes with quite long “no save” sequences, should I say that it feels [i]terrible[/i] to have it crash so often? Despite some of the nice ideas, Mary Skelter is just one of the many DEMON GAZE clones. Which, like I already said more than once, all feel the same. There was no real need for it to exist in the first place. Still, as a big fan of the genre, I was ready to give it a thumb up just because. Unfortunately, the PC port sucks. So, if you [i]really[/i] want to experience this game, go either for the Vita version or the Switch re-release. PC version? As sad as it is, it's a no from me. Dixi.
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Кошмарики которые мы заслужили
I DO NOT RECOMMEND THIS VERSION OF THE GAME, IT IS BROKEN AND CRASHES CONSTANTLY. I however DO recommend getting Mary skelter 2 as it comes with this game as well and that version does not seem to have the same issues as this one does, or the GOG version. As a game, this is fantastic, i love compile heart as a studio and so far their games just havent missed for me. Save often, this game has no auto saves and it's more of a hardcore dungeon crawler, not as difficult as etrian odyssey but it's up there.
Although it's listed as unsupported, i've played through its campaign, getting both a bad ending and a good ending. Whilst i did encounter a few graphical glitches, the game played fine throughout on my Steam deck.
Well, where do I even begin? The game certainly manages to entertain. The characters are adorably designed, and the music is solid — even after many hours of play, it remains enjoyable to listen to. I especially liked the background tracks for the Station Grounds and Waterside areas. The story has a lot of potential, but unfortunately, the execution falls short. There’s too much unnecessary "little girl chatter," adults who behave in ways that don't come across as particularly intelligent, and it becomes quite obvious early on where the plot is heading. That said, the gameplay is engaging. In addition to the standard dungeon-crawling mechanics and uncovering parts of the map as you explore, there's an interesting feature where you're hunted by "Nightmares." During these sequences, the minimap disappears, and you're under pressure to put distance between yourself and the pursuing threat. Unfortunately, uncovering the map is fairly straightforward, the paths aren't particularly complex, and the puzzles are easily solved. The game also crashed regularly. I looked up the issue and found that other players had similar problems. I tried several suggested fixes like updating drivers, but none of them resolved the issue. In short, the game has quite a few rough edges, but in its own way, it’s still fun. However, in my opinion, it doesn't quite hold up against titles like Undernauts or Labyrinth of Refrain.
Ok look I know the steam community forum is full of gooners but I promise it's actually just a pretty decent and unique dungeon crawler
While I do like and Recommend this Game. I will say Buy Mary Skelter 2 instead, MS:2 comes with MS:1 and is kinda a Prequel to MS1 and MS:1 Remake Unlocks after you beat 2. I did not know that at the time of Purchase or by the time I was half way through 1. I have decided not to play 2 for a while and Skip to Finale because of it.... Before I begin one Caveot, this game was Meant for the PS Vita so for PC Players I say Temper You're Expectations. Anyone Playing on Steam Deck like I did you'll be getting the intended Experience. This is the First Dungeon Crawler I have ever Played So I'm probably easy to Impress. I found the Story to be interesting enough. I was expecting a waifu game which honsetly this is, but its much more than that. I don't know what to say without spoiling it. Coming from playing the Neptunia Saga this is definitely a more Serious Title. You do need to pay attention and get 3 or 4 items that can be rather easy to get the true ending. I'm a massive Fan of Turnbase RPGs. I actually found this Game Challenging in that Regard so I like it for that
Mary Skelter Nightmare is a First Person Dungeon Crawling JRPG ala the style of Wizardry and Etrain Odyssey. Its uniqueness is derived from a focus on storytelling and the blood mechanic. You play as Jack, the leader of a group of Blood Maidens, girls who are fairy tale personified and made to travel a jail with various zones to try and escape into the real world. Unlike the other games of its genre, the party members you get are determined, each comes with different stats and different classes that they can change into as well as new traversal abilities that allows the player to go into new areas in the map. The mechanic that is unique to this game is blood. As your party fights and kill enemies, they are soaked in their blood, which, when a member is fully drenched they then entered the massacre mode where they become stronger and gained access to very strong and very low cost abilities. But players have to be mindful, as the party members, once hit or witnessed other members getting knocked out can develop combat stresses which will put them into an uncontrollable state once they are fully drenched instead of the massacre mode, giving them super high attack boost but the downside being they can randomly maul themselves or their own party members. The story is competent. Predictable JRPG tropes that does nothing new, but is not entirely offensive. The gameplay is fun, not as tight as Etrain Odyssey but the mechanics does make the game and the stress management fun. I would have recommended this game, but the issue is the crashes. The game have a memory problem, and if you play for longer than a set amount of time, the game will crash. And looking at the age of this game, this is definitely not getting fixed. Which is a shame. It's a decent game that is severely let down by a poor port to PC.
a surprisingly good dungeon crawler. a lot of variety in party construction and combat encounters compared to many crawlers. it was fun to keep testing out different characters and classes to see what works. the blood skelter system is the main attraction though: the characters enter a kind of powerful berserker mode, and combat is about utilising this while still trying to retain control. each dungeon had a different theme with different enemies. the entire thing was quite surreal. the characters were well written and the story had a lot of detail and depth, which is unusual for the genre but a welcome addition.
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