
Today is the day of your final exam to become a wizard. Within this enchanting escape room, you'll navigate a wizardry school, unravel puzzles, master new spells, and put your magical skills to the ultimate test. Will you emerge triumphant?
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 25 → 0.14/day in the week after.
About
Today marks your final exam to become a wizard. Will you pass the test?
Immerse yourself in Mystic Academy, an exhilarating escape room that will challenge your magical prowess. Solve puzzles, decipher mystical artifacts, learn spells, find hidden objects, and explore your wizardry school!
Overcome daunting trials to prove your wizardry skills and succeed in the exam!
All puzzles require logic (and a touch of your wizard skills!).
Explore diverse rooms in your wizardry school.
Uncover more about your magical abilities, learn new spells, and put them to the ultimate test!
Genres
Sums Steam only; PlayStation, Xbox, GOG, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $10.99 | 224reviews | 75% | — | $91.2K |
| $4.39−60% | 122ratings | 83% | — | not modelled | |
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
My least favorite kind of puzzle is the one where the solution is figuring out what the puzzle is... This game has a handful of them and they all pissed me off. The hints are also useless, they just tell you things you probably already know but aren't piecing together... Overall, I would not recommend this game, and that's saying a lot because I enjoy some pretty seedy escape room games.
Puzzles are either easy or impossible. The hints are mostly useless. As an example of impossible, there's a puzzle toward the end that requires moving pieces on a chess board to cover marked squares, but nothing to suggest what piece goes on which square other than a set of tiles with a number of steps and directional arrows. Either you get lucky or spend hours trying to work out the possible combinations of steps. There are a couple of others where the goal is clear but the solution is ridiculously time consuming.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Japanese, Korean, Portuguese - Brazil, Portuguese - Portugal, Simplified Chinese, Spanish - Latin America*languages with full audio support
| $10.99 |
| 40ratings |
| 80% |
| — |
| not modelled |
| $5.49−50% | 33ratings | 80% | — | not modelled |
| $10.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Me gustó, está bien, no es como las primeras dos... incluso tres entregas, pero es aceptable. Hay un problema que se repite mucho, y es la falta de pistas para resolver puzzles, que a primera vista son simples pero tienen en realidad muchas vueltas. Esta falta de pistas hacen que uno recurra a la guía oficial que ustedes suben para cada uno de sus juegos, y a falta de algun puzzle en la guía, recurrir a algun walkthrough de youtube. Otra cosa que vuelvo a repetirles, con suma apreciación, pongan filtros para daltónicos en todas las entregas, realmente son invisibles algunos colores y sus juegos "juegan" mucho con colores y tonos. En resumen, un juego con mecánicas básicas, simple, tal vez puzzles imposibles sin ver las guias pero buen juego en fin. Es un 8/10, hay un 20% mejorable: filtro para daltonismo y más pistas en sus juegos. Gracias!
This was rather disappointing compared to their other games I've played. Most of the puzzles don't have to be fully figured out to solve and some you can easily just guess. There's too many "1-9 number" puzzles. It's really a shame the puzzles are so bad in this, because the vibes are awesome.
Not the best puzzles, needed additional hints to solve some of them. Also short for the price.
Mystic Academy: Escape Room is what happens when an escape room, a wizard school, and my last remaining brain cells sign a pact and agree to have the time of their lives. From the moment you step in, the game politely kidnaps your attention and refuses to give it back. The puzzles are clever in that smug “I’m smarter than you, but you’ll forgive me” kind of way. Every solved riddle feels like passing an exam you didn’t study for but somehow aced. Dopamine. Pure, uncut dopamine. The atmosphere deserves its own diploma. Moody halls, magical vibes, and that constant feeling that the Academy knows something about you that you don’t. It’s less “escape room” and more “I live here now, please forward my mail.” What really shines is how the game respects your intelligence. It doesn’t hold your hand, but it also doesn’t throw you into the deep end with concrete shoes. You feel clever, curious, and mildly wizard-adjacent at all times. I swear my IQ temporarily went up by at least 7 points while playing. In short: Brain gets challenged Ego gets boosted Time mysteriously disappears If you enjoy puzzles, magic, or the deeply satisfying click your brain makes when everything finally connects, Mystic Academy: Escape Room is mandatory homework. And yes, this is one test you’ll actually want to retake. 🧙♂️✨
The best of all of the games thus far. Some tips: There is at least one puzzle where you need to recognize numbers from a design. There is at least one puzzle where you will be given evidence as a series of colors; you must choose two CONSISTENT pieces of evidence to solve each "digit". For one puzzle, you must use the tick things on the sides of a compass to operate it. Look through the back sides of the execution stands. All in all, I believe this is the most balanced game made by these devs to date. The ending is a good one too.
Alors, dans l'ensemble le jeu est pas mal, les énigmes sont sympa même si certaines sont purement des mathématiques, et si vous êtes (comme moi) pas excellent en calcul mental vous allez galérer pour rien. Beaucoup d'énigmes consistent à trouver une combinaison pour ouvrir une serrure à code, et pas mal d'entres elles sont assez rapides à brute force donc mitigé.. (J'ai même réussi la dernière énigme au pif complet, sans le faire exprès, alors que je testais des trucs pour voir ce que ça faisait...) Ambiance très inspirée Harry Potter, si on aime le thème le jeu est bon. Mais par principe je met une évaluation négative à cause de l'utilisation d'images faites par IA pour illustrer des tableaux, entre autres...
fun couple hours, very beneficial to have a pencil and paper to jot stuff down on the camera and movement is weird, the camera has this overshoot effect where it keeps going a bit even after you stop. the movement has a slow drift where it takes a bit before it gets up to full speed. I love the atmosphere, shame it was modified to make it less similar to Harry Potter. For reference, it was originally called "Wizardry School Escape Room" and was about finding a gem to save the school. Now it's about passing your wizard exams. The puzzles are the same, but some narration is different, and the ending scene uses a different prop.
Mystic Academy is an escape room game I can comfortably recommend, especially for players who enjoy classic puzzle design with a few standout moments. While many of the puzzles follow familiar escape-room conventions, there are several clever and memorable challenges that feel genuinely rewarding and well thought out. The overall presentation is very polished: controls are smooth and intuitive, and the graphics are clean and pleasant, making the experience feel seamless from start to finish. Technically, everything works as it should, which helps keep the focus on solving puzzles rather than fighting the interface. The story is rather minimal and plays a secondary role. It’s short and somewhat underdeveloped, but it provides just enough context to frame the puzzles without getting in the way. In the end, Mystic Academy succeeds as a solid escape room experience that shines through its gameplay and occasional puzzle highlights, even if narrative depth isn’t its main strength.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
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